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brxbrx

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I've just read this. According to this article, the Golden Horde consisted of 35000 mounted archers. Far less than the 100000 varied doomstacks present in the game.

Moreover, the article clearly states that Batu Khan, leader of the Golden Horde, divided his army into smaller units.

Now, I've been told by someone on this forum that the reason hordes in CKII use doomstacks is because in real life, the Mongolians won through tactical superiority, and that the game's mechanics cannot reflect such an advantage. But the article seems to imply that one of the reasons for the horde's success was infighting among Russian princes.
Perhaps the hordes can be remade, with less troops, but with highly skilled generals with relevant combat traits (whatever works best for horse archers). Maybe they wait to invade regions, waiting for a civil war.
As it is, enormous doomstacks that often surpass the population of the province they're in (and yet are immune to attrition) kind of makes the game a lot less fun. The only way to beat the hordes is to lead them on a merry-go-round and hope they suffer losses conquering other nations (since mustering the armies necessary to defeat them- assuming you have the sheer amounts of troops required- is highly difficult since your own troops, unlike those of the Mongolians, need food). Hordes will often topple AIs and establish unbeatable monoliths that rarely implode in the face of the persistent doomstack armies of the Khans.
Hordes should be patched to turn out differently. In fact, free doomstacks above 50k troops should be removed from the game period.
 

NewbieOne

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I tend to agree.

Also, it wasn't just horse archers. The Mongols actually made use of heavy cavalry, they had lancers. Eventually they employed auxiliaries from conquered nations, so there was a mix.

Anyway, they were tough, hardened by the harsh conditions, trained since like early boyhood, always on the prowl, but ultimately normal humans. Generals tended to be competent. Intelligence mattered a lot. They had sent spies to Europe before the invasion. Many years before, supposedly. It wasn't a blind charge. They also had efficient tactics against their European opponents but the latter were not prepared to face what the Mongols had to offer. That was another factor in making it an unequal match.
 

m1c

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http://en.wikipedia.org/wiki/Siege_of_Baghdad_(1258)
the mognols used forces adequate to the challenge the opposing forces posed. the used tens of thousands to wipe the floor with the russians, poles and hungarians but vastly larger forces to battle stronger opponents.

"All the Mongol generals famed for their combats gainst China and the lands of the Caliphate participated in this great expedition. [...] ... numbered up to 300,000 warriors and about a million non-combatant escorts.""
Bukharaev, Ravil'. Islam in Russia: The four seasons
http://en.wikipedia.org/wiki/Mongol_invasion_of_Volga_Bulgaria
 

ASmallFish

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I just had my arse handed to me in a (until then) lovely Roman Empire game by the hordes, as I'd taken part of Persia and they decided they wanted it.

The only way I can imagine then being remotely beatable with the current doomstack is if you could get boats into the Caspian Sea so you could disembark into a fight without losing half your army to attrition. Because, while I can (and did) make a 150k doomstack, it's down to 50k by the time it gets into combat, leaving it to get eaten and spat out by the Mongol immunity stack. Give Mongols a good stream of troops flooring into Aral every now and then, but make them have to spread them out. Because I can't honestly be bothered playing again with this "lol, that side of the map dies now" mechanic in place.

That or a decision option called "Mongol Defence" which costs a huge chunk of your treasury and makes you immune to Attrition for the duration of the current war.
 

Comradebot

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The problem is, even though its MUCH better than it once was, at the end of the day numbers are still king in CKII. I'd contend that gameplay-wise the only problem the Mongols have are the giant, 100k doomstacks... and not that they have 100k guys, ONLY that they can stack them together and move around as one where-ever they please.
 

brxbrx

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http://en.wikipedia.org/wiki/Siege_of_Baghdad_(1258)
the mognols used forces adequate to the challenge the opposing forces posed. the used tens of thousands to wipe the floor with the russians, poles and hungarians but vastly larger forces to battle stronger opponents.

"All the Mongol generals famed for their combats gainst China and the lands of the Caliphate participated in this great expedition. [...] ... numbered up to 300,000 warriors and about a million non-combatant escorts.""
Bukharaev, Ravil'. Islam in Russia: The four seasons
http://en.wikipedia.org/wiki/Mongol_invasion_of_Volga_Bulgaria
Fair enough. But at least have the AI split the stacks and be subject to attrition
 

Casiru

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The main problem with the mongols is they have a tactic that ends the melee phase and gives them considerable bonus's in the skirmish phase. Your fight can go : mongols skirmish you with their huge archer stack, your byz cavalry move in and get auto ended back into the skirmish phase within days.
This usually lets them beat larger stacks from the Byz, yet they usually have even more troops as well.
Unfortunately when these doomstacks get worn down they never recover.
A few vassalized merc companies would probably be a better option and promote smaller but more lethal battles like you would expect from history as well as allowing them to regenerate lost units at a more reasonable rate since levies don't do much for them (They usually end up taking a bunch of Cuman provinces that have barely any tech or upgrades, then don't manage to make enough money even to build their culture specific buildings... which is sort of the point of the mongols as a threat.).
The mongols will spam their unique tactic which doesn't increase the defensive value at all meaning eventually your skirmish stacks will wear the doomstacks down. Its actually kind of sad to see.
 

brxbrx

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The main problem with the mongols is they have a tactic that ends the melee phase and gives them considerable bonus's in the skirmish phase. Your fight can go : mongols skirmish you with their huge archer stack, your byz cavalry move in and get auto ended back into the skirmish phase within days.
This usually lets them beat larger stacks from the Byz, yet they usually have even more troops as well.
Unfortunately when these doomstacks get worn down they never recover.
A few vassalized merc companies would probably be a better option and promote smaller but more lethal battles like you would expect from history as well as allowing them to regenerate lost units at a more reasonable rate since levies don't do much for them (They usually end up taking a bunch of Cuman provinces that have barely any tech or upgrades, then don't manage to make enough money even to build their culture specific buildings... which is sort of the point of the mongols as a threat.).
The mongols will spam their unique tactic which doesn't increase the defensive value at all meaning eventually your skirmish stacks will wear the doomstacks down. Its actually kind of sad to see.
Well, that tactic is pretty fairly indicative of the advantages of horse archery
 

Te. Kenzo

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Yes, sometimes the 100k doomstack immune to attrition is annoying, in my opinion after the conquer a good part of lands, they should divide the inital stack an the attrition should be a problem also for they.
 

agustinalarcon

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I agree with the first post. Ok, perhaps the mongol hordes where 300.000 and not 35.000, but in the game, everyone should comply to the same rules.
My last game is as England. When trying ton win Poland back form the Ilkhanat we were harshly beaten by a 165k doomstack. And when trying ton claim Norway, the Golden Horde came with a 95k doomstack.
Oh, and in addition to that they had some normal stacks, about 10 / 15k.
And, historically, wasn't the problem for the mongols the succession crisis ? Tell me if I'm wrong, but this could be the way to balance it. The first leader comes with his doomstacks... but when he dies, they disband.
Because in my game, both the first leader of Ilkhanat and Golden Horde died, but nothing happened. Oh, yes, their sons have just converted to Orthodox and Catholic, respectively.
 

Jeltz

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I am fine with the current number of mongol soldiers. What I am not fine with is that they do not suffer attrition which means they can use their 100k doomstack in the desert as well as in farmlands by the sea. This gives them a strange advantage in desert warfare. If the mongols fight in the desert they are almost guaranteed to win, so the Bedouin would prefer to face them on the plains rather than in the desert. Lower their attrition requirement if you wish but do not entirely remove it.
 

Isaios

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A few vassalized merc companies would probably be a better option and promote smaller but more lethal battles like you would expect from history as well as allowing them to regenerate lost units at a more reasonable rate since levies don't do much for them

This is the best idea I've seen yet. Couple it with some truly ridicolously good generals, mix it with some more changes to the tactics available, and I think it could be a decent aproximation of history.

The numbers could still be determined semi-randomly.
 

N Katsyev

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Yeah I know it can be annoying but I'm kind of in favor of the indomitable doomstacks. The Mongols should be scary and should redraw the map, even if they conquer you, you may still go on as their vassal introducing a whole new stage of the game.
 

Jeltz

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Yeah I know it can be annoying but I'm kind of in favor of the indomitable doomstacks. The Mongols should be scary and should redraw the map, even if they conquer you, you may still go on as their vassal introducing a whole new stage of the game.

I agree mongols should be really hard to defeat but the lack of attrition is not the right solution. That means deserts and mountains do not slow them down at all. Mongols should only be able to send smaller forces into the desert. These smaller forces could still be larger than the smaller forces of anyone else, but it should matter.
 

generalolaf

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Agree completely with this one. I never understood why the Mongols didn't get attrition; it basically means they can park an 80,000 strong army out in some random little patch of desert or mountain and every single soldier survives. That doesn't happen!

I'd suggest making the stacks smaller, but have more of them and give them attrition. This really irks me. Unbeatable stacks of doom, sure, but at least make them realistic ones.
 

Baneslave

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Agree completely with this one. I never understood why the Mongols didn't get attrition; it basically means they can park an 80,000 strong army out in some random little patch of desert or mountain and every single soldier survives. That doesn't happen!

I'd suggest making the stacks smaller, but have more of them and give them attrition. This really irks me. Unbeatable stacks of doom, sure, but at least make them realistic ones.

The lack of attrition most likely represents the fact that Mongols (as long as they were in grassy enough area) could live from the land.

And also, AI is stupid.
 

unmerged(527492)

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One thing I'd like to see, is to split who actually controls the free troops. Instead of giving all of them to the Khan, place about half of them under the ownership of his vassals. Also, devise some way of a sort of gavelkind-like inheritance where the Khan's sons are given a share of his troops on death.

The main reason I bring this up, is that succession crises basically never occur for the Mongolians, which seems crazy. You see, the AI under the faction system is a lot smarter about gauging their strength against their liege's. What this means is that they will never rebel, no matter how shitty the Khan is. I've seen a 1 year old, slow, ugly child become Khan and not a single vassal rebelled. Meanwhile, my attractive, genius Roman Emperor is struggling to keep kin-related vassals happy.
 

brxbrx

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The lack of attrition most likely represents the fact that Mongols (as long as they were in grassy enough area) could live from the land.

And also, AI is stupid.
Could they, when the people actually living in the land numbered significantly less than the armies in question?
You can't tell me there were 100,000 people living in Cumanian provinces.