difficulty setting: Germany Italy strengthen 4
I know heavy TD battalion are cheaper, but I need 12km/h
- 7
- 4
They built nothing but this division on land, this is nutsThat division looks good, but also very expensive. How did you make 24 of them? Did you completely neglect air? SPAA aren't that good at protecting against CAS attacks this patch, and a '41 Germany should have 3-5 thousand planes without being strengthened. With the industry boost from custom difficulty they'd presumably have even more.
normal difficulty + fuill custom difficulty (+4) for GER ITAThat division looks good, but also very expensive. How did you make 24 of them? Did you completely neglect air? SPAA aren't that good at protecting against CAS attacks this patch, and a '41 Germany should have 3-5 thousand planes without being strengthened. With the industry boost from custom difficulty they'd presumably have even more.
Oh, you used the conversion exploit. That saves resources AND quite a bit of IC. That makes sense.normal difficulty + fuill custom difficulty (+4) for GER ITA
I actually have 48 of this division
Five-year plan +10% production efficiency CAP
defence industry +10% production efficiency CAP
Use 2 +100% research card (from Five-year plan focus) on 2 1941 industry tech
Use 1 ”-2 years ahead” research card (from Five-year plan focus) on 1 1943 industry tech
View attachment 780218
I'll start with a prototype tank that doesn't need tungsten
View attachment 780219
Then convert (replace turret) the tank ,+280% production efficiency , that's the final tank
In this way, I can save a lot of civilian factories which is suppose to buy tungsten in the early stage
AI has lots of planes, but the airfield in map are limited,Oh, you used the conversion exploit. That saves resources AND quite a bit of IC. That makes sense.
What about enemy airpower though? Did the AI just not use its planes?
Am I the only one irritated by the 31 7月, 1941 date format?
Not until you mentioned it!Am I the only one irritated by the 31 7月, 1941 date format?
Oh, you used the conversion exploit. That saves resources AND quite a bit of IC. That makes sense.
Convert cost IC and time. The input tank was not used in battles. The alternative is build a not top tank but still kill enemy at the first place at reasonable cost.The weird part about the exploit is that I can't even think of a way of it even being fixed in a good way without entirely removing every bonus whatsoever
And to be honest I don't feel bad about using it either because the tanks and various modules are just too expensive currently.
Convert cost IC and time. The input tank was not used in battles. The alternative is build a not top tank but still kill enemy at the first place at reasonable cost.
Tank is both more expensive and cheaper. Just change and mix them, with other tank variant and moT. 15/5 tank looks so outdated!
Also the fact that you can put a howitzer/HV cannon on an AFV and call it a "tank" OR an SPG/TD, so you always pick"tank" because you get the same stats for less combat width.Care to go on in detail about your solution? Because I believe I didn't understand how it would fix the conversion problem.
True, 15/5 is boring/inefficient now, takes extreme amounts of tanks and hence IC.
But that said I don't really like the weirdness of the SPG/TD battalions currently have either, because they open new problems with their weird combat width/tank amount ratio (which still outperforms regular tanks).
I feel like they just should have made every tank battalion no matter if regular, SPG, TD etc... all 2 width, and for regular tanks as well as SPG or TD to require all the same amount of tanks per battalion (only difference being if it's Light/Medium or Heavy) so there is nothing you can save in IC and that it becomes really a matter of taste and which roles you want to serve instead of "using SPG/TD is sooo much better than regulars because they cut the IC cost in half".
Can someone go in more depth about the conversion? The turret seems to be the same in both cases so I don't know what he means by change the turret.
And more cost too. Also you lost the benefit to have the stats of all purpose tank gun (hard attack and piercing). You will need a TD or Mot AT, then lost some width benefit.Also the fact that you can put a howitzer/HV cannon on an AFV and call it a "tank" OR an SPG/TD, so you always pick"tank" because you get the same stats for less combat width.