Yeah, mock the people who try to move the game towards a better direction. If players never complained, stuff like auto-explore would never have been in the game. I've been on here since launch, and if it were up to people like you, we'd end up with a shitty clickfest game.
And if it were up to people like you, it would have no strategy or interaction because that might require 'micro'. I'll freely concede that games that are too decision rich can be exhausting. Just making a choice even in a game depletes reserves of mental resources. However, there is no gameplay without choices, and that isn't limited to strategy games. FPS and platformers do the same thing only its structured differently (In terms of where to move, when and how for example, or when to use limited items). Auto-explore is a good feature because it removes a choice without distinction. Unless you are metagaming around sol, looking for Alpha cen and Sirius one uncharted world is as good as any other.
On the other hand, structuring, expanding and improving one's economy is where the game lives! If there's interaction, no meaningful choices in this region, then you lose a huge expanse of potential depth and systems mastery. One man's 'micro' is another 'I get to make a choice rather than just following the patently obvious call by a worn out heuristic'.