300+ Hour Player, Megacorps makes this game unplayable.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Eled the Worm Tamer

Major
30 Badges
Aug 5, 2017
673
481
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Sword of the Stars
  • Magicka
Yeah, mock the people who try to move the game towards a better direction. If players never complained, stuff like auto-explore would never have been in the game. I've been on here since launch, and if it were up to people like you, we'd end up with a shitty clickfest game.

And if it were up to people like you, it would have no strategy or interaction because that might require 'micro'. I'll freely concede that games that are too decision rich can be exhausting. Just making a choice even in a game depletes reserves of mental resources. However, there is no gameplay without choices, and that isn't limited to strategy games. FPS and platformers do the same thing only its structured differently (In terms of where to move, when and how for example, or when to use limited items). Auto-explore is a good feature because it removes a choice without distinction. Unless you are metagaming around sol, looking for Alpha cen and Sirius one uncharted world is as good as any other.

On the other hand, structuring, expanding and improving one's economy is where the game lives! If there's interaction, no meaningful choices in this region, then you lose a huge expanse of potential depth and systems mastery. One man's 'micro' is another 'I get to make a choice rather than just following the patently obvious call by a worn out heuristic'.
 

SpectralShade

Major
69 Badges
Apr 15, 2018
554
33
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Cities: Skylines
  • Supreme Ruler 2020
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Shadow Magic
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Ancient Relics
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis III Complete
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
i
1- Yes, there are several threads about it already. But doesn't make the game unplayable.

2- If you are bad at managing the economy it's not because the game is unplayable.

3- "3 useless clerk jobs" ok, you definitely don't know how to play on 2.2.


Useless threads that at best repeats things already addressed in existing ones, at worst are entirely due on players simply not knoiwing how to play in 2.2, are making the forum basically unplayable because legit complaint and well-organized threads with informed discussion are lost in the constant spam of baseless rants.
t means the game is unplayable for him. you cannot deny that. And he enjoyed it and played it alot until this patch that for some weird reason decided to take the whole game and turn it into something else.
 

Alexander Seil

Philosopher of the Future
57 Badges
Aug 10, 2001
8.512
1.694
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Nemesis
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
"Some weird reason" being that Stellaris was a relatively shallow map painting exercise before this, with no obvious way forward besides stacking more mana systems on top of each other. Not that those features are innately bad, but there's already EU4 that covers both the map painting and the abstract resource optimization loop much better. I played like 30 hours worth of Stellaris since 2.2 dropped. There's an actual game to play now that's different and interesting.
 

TGK72

Socially Awkward Molluscoid Foundation
61 Badges
Nov 29, 2013
353
114
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Sword of the Stars
  • Sword of the Stars II
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders: Planetfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • Cities: Skylines
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Crusader Kings III
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • BATTLETECH: Heavy Metal
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: The Republic
  • Hearts of Iron III Collection
  • Stellaris: Distant Stars Pre-Order
And if it were up to people like you, it would have no strategy or interaction because that might require 'micro'. I'll freely concede that games that are too decision rich can be exhausting. Just making a choice even in a game depletes reserves of mental resources. However, there is no gameplay without choices, and that isn't limited to strategy games. FPS and platformers do the same thing only its structured differently (In terms of where to move, when and how for example, or when to use limited items). Auto-explore is a good feature because it removes a choice without distinction. Unless you are metagaming around sol, looking for Alpha cen and Sirius one uncharted world is as good as any other.

On the other hand, structuring, expanding and improving one's economy is where the game lives! If there's interaction, no meaningful choices in this region, then you lose a huge expanse of potential depth and systems mastery. One man's 'micro' is another 'I get to make a choice rather than just following the patently obvious call by a worn out heuristic'.

Agreed, I think the biggest mistake this game made from the outset was to release it as a simple, yet unique, 4x experience. It only gavr a particularly large amount of the original player base the misconception that this was meant to be a simple 4x experience without considering how paradox tends to expand their games to only become more deep as time goes on.

The only difference between this games release and the other paradox titles is that the others were, at release, already very deep and beyond the patience of most casual strategy/4x gamers. Where's stellaris was just simple enough to bring in a particularly large playerbase of casual gamers who will not find themselves enjoying the game in a few months/years time once the games depth and focus grows beyond their liking.

Yes it was probably the biggest reason for the games particularly great success, but it doomed it to a lifetime of growing pains as each new expansion to the depth and scope of the game shaves off a portion of players who oppose the changes while attracting new players who are very fresh to the experience and may or may not find what they bought to their liking, adding further to the growing pains.
 
Last edited:

Vampiresoap

Lt. General
34 Badges
May 4, 2011
1.276
1.003
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
And if it were up to people like you, it would have no strategy or interaction because that might require 'micro'. I'll freely concede that games that are too decision rich can be exhausting. Just making a choice even in a game depletes reserves of mental resources. However, there is no gameplay without choices, and that isn't limited to strategy games. FPS and platformers do the same thing only its structured differently (In terms of where to move, when and how for example, or when to use limited items). Auto-explore is a good feature because it removes a choice without distinction. Unless you are metagaming around sol, looking for Alpha cen and Sirius one uncharted world is as good as any other.

On the other hand, structuring, expanding and improving one's economy is where the game lives! If there's interaction, no meaningful choices in this region, then you lose a huge expanse of potential depth and systems mastery. One man's 'micro' is another 'I get to make a choice rather than just following the patently obvious call by a worn out heuristic'.

Since when reducing unnecessary clicks/micro means wanting a game with no depth? You are enjoying a lot of quality of life stuff in this game that people like me have fought for.

You know you're just arguing for no reason when you're against something that benefits everybody involved.
 

Eled the Worm Tamer

Major
30 Badges
Aug 5, 2017
673
481
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Sword of the Stars
  • Magicka
Since when reducing unnecessary clicks/micro means wanting a game with no depth? You are enjoying a lot of quality of life stuff in this game that people like me have fought for.

You know you're just arguing for no reason when you're against something that benefits everybody involved.

Only...Your reduction of micro as you put it, would hurt me. I am having more fun under the 2.2 economy more desision rich though it is, than I ever had playing 'match the building to the tile resorce' on a hundred interchangeable worlds. Thats not a benefit to all.

Now, theres, things that could be smoothed sure, and I've posted at lenght of the flux and feedbacks of crime and its remedy for example, and the early game is rather slow paced (But fixing that to my liking would add more desision points) but a lot of the critisism of the new economy read to me, this may be uncharitable I grant, as critisisms because it is new not because it is bad.

Put another way, I dont actually think that were 2.2 how we started, any one would be lobbying for a move to the tile system with its reductavesimplicity and differances without destinctions.

(I do apologise for the snide tone earlyer though. That, well was not what I try to be.)
 

Alexander Seil

Philosopher of the Future
57 Badges
Aug 10, 2001
8.512
1.694
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Nemesis
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
Since when reducing unnecessary clicks/micro means wanting a game with no depth? You are enjoying a lot of quality of life stuff in this game that people like me have fought for.

I think I alt-tabbed to Twitter by accident.

You know you're just arguing for no reason when you're against something that benefits everybody involved.

Just because you don't like it, doesn't mean everyone agrees or that your voice has to carry more weight with little besides overheated rhetoric about the game being "LITERALLY UNPLAYABLE" that's flatly contradicted by multiple people.
 

Vampiresoap

Lt. General
34 Badges
May 4, 2011
1.276
1.003
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
I think I alt-tabbed to Twitter by accident.
Just because you don't like it, doesn't mean everyone agrees or that your voice has to carry more weight with little besides overheated rhetoric about the game being "LITERALLY UNPLAYABLE" that's flatly contradicted by multiple people.

I said the game's unplayable on larger maps due to the unnecessary micro that came with the economic shift, which I did like, btw. I'm hoping that the devs can fine tune this soon (just like they have done after every patch) so that we may focus on more interesting things in the game.

"Just because you don't like it, doesn't mean everyone agrees or that your voice has to carry more weight" You might wanna take a good look at yourself in the mirror, buddy.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.097
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Is that an Outpost reference?

Not quite. Referencing these guys.

MI0001394372.jpg


I don't like their music, but I'm sure someone around here does.
 

TheAndyman

Recruit
61 Badges
Oct 19, 2017
7
0
  • Surviving Mars: First Colony Edition
  • Europa Universalis 4: Emperor
  • Age of Wonders: Shadow Magic
  • Cities: Skylines - Green Cities
  • Age of Wonders: Planetfall Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Battle for Bosporus
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
I like that the economy in this game now feels more alive. I think it's super fun to mamage the ebb and flow of a stellar economy over time, with periods of surplus and deficit. In one game I let it get a bit out of control and it felt like a real accomplishment to get myself out of that hole. I like that I have to occasionally re-evaluate my planets and even replace or rebuild stuff to shore up untenable weak spots of the moment. It's a fun challenge to me.
 
S

StvAce

Guest
I've played the update for many hours, end game crisis just beginning. I didn't realise, until reading some of these threads, that it was possible to close off jobs, etc. I just been building districts and buildings when needed... Still, I seemed to have muddled through and am one of the biggest and strongest empires in the galaxy - seemingly without really knowing what the heck I'm doing... But thanks for the tips folks.
 

magickware99

Sergeant
43 Badges
Dec 31, 2010
90
4
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
I like that the economy in this game now feels more alive. I think it's super fun to mamage the ebb and flow of a stellar economy over time, with periods of surplus and deficit. In one game I let it get a bit out of control and it felt like a real accomplishment to get myself out of that hole. I like that I have to occasionally re-evaluate my planets and even replace or rebuild stuff to shore up untenable weak spots of the moment. It's a fun challenge to me.

How many planets do you have so far?

I'm doing this with 23 planets in my first real game so far and I feel like it's nothing but a chore.
 

DragonWasTaken

First Lieutenant
63 Badges
Apr 12, 2017
221
0
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
That it's our fault for trying to go wide?
It kind of is though.

You're choosing a more micro heavy playstyle and then turning around and complaining about the micro. This is a problem completely solvable by playing a less micro intensive style. That's not to say that the system doesn't have room for QoL improvements but having multiple hundreds of planets under your direct control is completely a problem of your own making.

The real issue though is that you temerity to proclaim that your preferences are a 'better direction' for the game and not just... your own personal preferences, as if people who happen to like having buttons to click don't actually know what they're talking about or what they really want. Holy crap man.
 

magickware99

Sergeant
43 Badges
Dec 31, 2010
90
4
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
It kind of is though.

You're choosing a more micro heavy playstyle and then turning around and complaining about the micro. This is a problem completely solvable by playing a less micro intensive style. That's not to say that the system doesn't have room for QoL improvements but having multiple hundreds of planets under your direct control is completely a problem of your own making.

One of the stated goals of this patch was to remove unnecessary micro, so I feel that it's a valid complaint when people say that it feels like there's more micro (assuming that they're playing more or less the same as they did before)

By "less micro intensive style", do you mean playing tall?

Assuming you do mean playing tall-

I thought the point of playing tall was to keep admin cap to a minimum so that you can finish research/unity far faster than anyone else, giving you a significant advantage when you do choose to expand.

But you do need to expand eventually right? How do you plan on fighting awakened FE and crisis off of 5-6 (or whatever number keeps you at an acceptable level of admin cap) planets?
 
Last edited:

Mikhail_Mengsk

Major
27 Badges
Nov 10, 2016
623
119
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Pillars of Eternity
  • Imperator: Rome
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
i

t means the game is unplayable for him. you cannot deny that. And he enjoyed it and played it alot until this patch that for some weird reason decided to take the whole game and turn it into something else.

I don't give a damn that he is not enjoying the game when his reasons boil down to "i haven't even tried and it shows". The game isn't "something else", this is patently false, it has just gained complexity which is totally in line with other PDX game so it's not like nobody expected the spanish inquisition.

2.2 still has a bunch of serious issue, but it's going in the same direction everyone knew it was going from the start. Stellaris launched as a shallow game and got more complex/refined with every big update. It's perfectly fine not liking something, just don't try to pass your opinions as valid criticism when they are not. Complain about the broken AI, the wonky trade patrol system, the bugged sectors, the stuttering, nobody is gonna "attack" you.

But if your argument is "i liked it better before" well prepare to counter-criticism because it's an opinion and if you are free to complain people are free to disagree with you. AND it's absolutely useless to open threads where people keep beating the same "game has changed now unplayable" dead horse. It's useless, brings only pointless debates and drowns the threads with legitimate criticism and ideas.
 
S

StvAce

Guest
In the previous version, before sectors were altered, it seemed easier to allow Governors to govern certain sectors. Basically, various planetary outposts in that sector, the resources included, would be gathered into that sector and could be transferred to the main empire pool for something like 25 influence.

Now, correct me if I'm wrong, it seems to me that with the changes to the sector system it's more difficult to manage sectors and ensure the AI effectively develops a planet. From what I've seen, when I initially attempted to use the sector feature, it looks like I now have to transfer resources into the sector to allow the AI to start developing. Instead of the resources from surrounding systems going into the pool that the AI Governor utilises, I now have to manually provide resources.

I could have this completely wrong, but that's the impression I got when playing. I couldn't be bothered to transfer resources, and so ended up micro-managing around 39 planets so far. I'd prefer to be able to add or remove planets from sectors, and let the sector gather the resources from the mining stations, research stations, etc., that are operating in that sector. I don't want to have to manually provide resources to various sectors frequently.

Let me know if I'm completely wrong about this. Cheers.
 

Mikhail_Mengsk

Major
27 Badges
Nov 10, 2016
623
119
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Pillars of Eternity
  • Imperator: Rome
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
In the previous version, before sectors were altered, it seemed easier to allow Governors to govern certain sectors. Basically, various planetary outposts in that sector, the resources included, would be gathered into that sector and could be transferred to the main empire pool for something like 25 influence.

Now, correct me if I'm wrong, it seems to me that with the changes to the sector system it's more difficult to manage sectors and ensure the AI effectively develops a planet. From what I've seen, when I initially attempted to use the sector feature, it looks like I now have to transfer resources into the sector to allow the AI to start developing. Instead of the resources from surrounding systems going into the pool that the AI Governor utilises, I now have to manually provide resources.

I could have this completely wrong, but that's the impression I got when playing. I couldn't be bothered to transfer resources, and so ended up micro-managing around 39 planets so far. I'd prefer to be able to add or remove planets from sectors, and let the sector gather the resources from the mining stations, research stations, etc., that are operating in that sector. I don't want to have to manually provide resources to various sectors frequently.

Let me know if I'm completely wrong about this. Cheers.

Yes; sectors, and AI in general, are borked, there are like 10 threads when it's already been discussed. With non-functioning sectors players are forced to manage every world so obviously if you spam planets you are gonna get swamped.

Not that anyone foces players to spam planets, but if you do it's kind of a chore right now.
 

Eled the Worm Tamer

Major
30 Badges
Aug 5, 2017
673
481
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Sword of the Stars
  • Magicka
How many planets do you have so far?

I'm doing this with 23 planets in my first real game so far and I feel like it's nothing but a chore.

Well there is a case to be made that running large interstellar empires should be a logistical burden. I mean, if you plant lots of cities in civ,or lots of crops and animals in stardew valley you dont get to complain that managing them is too choice dence.

If you have more stuff, you will have more stuff to manage seems axomic. But heres a thing: we have plauseand do stuff for a reason. If you are running low on spoons pause, tab out and talk about how wonderfull I am... or what ever normal not egotistical worm tamers do... Its an age old paraddox (not those guys ;) ) of game desighn as you add more choice/strategy you add more cmoplexity which makes it harder for the players.

And we are still all adapting! So not only is it choice rich but the feedbacks and loadings are less clear. Give it time you are smart people, and the game is better now. More complex sure but in exchange more intresting with stuff to do thatsnot 'build igger fleet and mash it into the enemy to get more tiles to fill' the fact that you now ask if the logistical burden is worth it is a good thing. Is the grand in the grand strategy we were promised.
 

Flyinghotpocket

Sergeant
29 Badges
Jul 22, 2013
76
4
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
The game has turned for the worse into a resource bouncing game, and is your primary concern always. The biggest threat to you is no longer other empires, it's the internal management of resources that you have to walk a tightrope on or immediately lose the game.
this right here. everytime i get to the crisis now everybody is pathetic to me. except the crisis. and if it is the scourge its broken. so i win the game. but if its unbidden or AI its basically me vs the crisis because every other ai is so worthless.

the AI really doesnt totaly conquer people like fanatic purifiers used to. the ai really doesnt hate you when you get to strong. it really is a economy game with a war aspect as a perk, a secondary game if you will.