30 years unrest for reducing autonomy is way overboard

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TheChronoMaster

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I disagree. Historically speaking, it should be longer. I don't know why ppl want to have everything handheld and easy..

I just want to make the point that 'tedious' is not the same as 'difficult'.


Something taking a long time doesn't change its difficulty in any way, shape, or form -- but if something takes a quarter of the game's time to do for no reason other than 'historical!', that's tedium.

One, two, five, even ten years of downtime can be fine, it passes quickly enough. Not much longer than that, though.
 

vranasm

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I don't like the cooldown on such big decision too. I think the cooldown should be gone, the 30 years is ok imo (I think they added the cooldown so you can't decrease autonomy to 0 at once, but blocking increasing autonomy when you decreseased it doesn't really make sense). I could even forsee allowing you to stack "decrease autonomy" unrest as a option for player, why not?

One thing I would maybe like too and I think it could make sense that the +10 unrest should slowly deteriorate over the 30 years, so initially you get +10 and after 30 years you have +0.... at 15 years you would have +5... so linear progression.
 

ChildeR

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It would help if they'd actually have the game mechanics explained somewhere. I had no idea that a handful of 5% RR provinces would spawn 2.5x my FL of rebels and have a 75% chance of increase revolt progress 5% each month until it happened.

Check your numbers. The progress chance is simply the sum of province unrests in that faction (as is shown in the tooltip of the faction progress). If you had a 75% chance then you had 15 +5 unrest provinces, 10 with about +7 or something similar. Not a small handful of +5s. Further, you had them all in the same faction. I.e. you had allowed a particular minority to grow powerful, then tied to take their rights of self government away all at once.

Nor did the tooltip on reduce autonomy say you'd be locked in for 30 years and unable to reverse course. (Talk about ahistorical.)

Tooltips could be improved but you just screwed up. It's understandable, we are all basically newbies after major changes like this. The tooltip does say the modifier lasts 30 years, but should also say you can't increase/decrease again during that time.
 

Kyoumen

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One thing I would maybe like too and I think it could make sense that the +10 unrest should slowly deteriorate over the 30 years, so initially you get +10 and after 30 years you have +0.... at 15 years you would have +5... so linear progression.

And yet I literally never saw anybody complain about how harsh treatment (pre-1.8) didn't deteriorate, instead provided a fixed decrease in revolt risk for a fixed time period, then vanishing. This is the same thing (both ways, too).

As for 30 years - that's one generation, more or less. One generation that remembers how it used to be and is still simmering with resentment about it. It could realistically be more, but 30 years seems about right. It makes it a meaningful decision to click the button for more money.
 

spinoza013

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Scotland. Jacobite rebellion 1715 failed. Guess what happened 30 years later?
 

DukeWilleo1630

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I just want to make the point that 'tedious' is not the same as 'difficult'.


Something taking a long time doesn't change its difficulty in any way, shape, or form -- but if something takes a quarter of the game's time to do for no reason other than 'historical!', that's tedium.

One, two, five, even ten years of downtime can be fine, it passes quickly enough. Not much longer than that, though.

10 years of peace is a 12 point decrease of autonomy automatically. That's without any ideas, policies, or government types that increase the rate.

If you are obsessive compulsive about 0% autonomy, then you will have a problem with AoW. Otherwise, you can go on your merry way.
 
Last edited:

tapewormlondon

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I understand nobody is forcing me to push that button. You're missing the point. What the hell is it there for if it's going to be such a massive malus? +10 for 30 years is too much. The only reason I clicked it to begin with is to check it out for the first time. I can't think of a single circumstance where I will ever hit that button again. If it's useless it's a dumb design.

Ive used it loads of times in my Prussia game. I just wait until unrest chance is lower than -10%. Hey presto, it has no effect. In 30 years when i can next lower natural burn off has reduced it tonnes.

You just cant use it recklessly, which is how it should be
 

Sunaj

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Man, in EU3 it'd take 50 years to core a province at all and get more then 10% taxes before revolt risk was factored in. Autonomy is great, minus the 50% floor on same continent colonies.
 

SeraphLance

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So now that everyone finally realized that the massive rebel stacks are really easy to avoid, they're complaining that they can't do stupid things that trigger them? Reducing autonomy when you can't handle the consequences is a result of poor decision-making, just like losing wars.