I disagree. Historically speaking, it should be longer. I don't know why ppl want to have everything handheld and easy..
I disagree. Historically speaking, it should be longer. I don't know why ppl want to have everything handheld and easy..
It would help if they'd actually have the game mechanics explained somewhere. I had no idea that a handful of 5% RR provinces would spawn 2.5x my FL of rebels and have a 75% chance of increase revolt progress 5% each month until it happened.
Nor did the tooltip on reduce autonomy say you'd be locked in for 30 years and unable to reverse course. (Talk about ahistorical.)
One thing I would maybe like too and I think it could make sense that the +10 unrest should slowly deteriorate over the 30 years, so initially you get +10 and after 30 years you have +0.... at 15 years you would have +5... so linear progression.
I just want to make the point that 'tedious' is not the same as 'difficult'.
Something taking a long time doesn't change its difficulty in any way, shape, or form -- but if something takes a quarter of the game's time to do for no reason other than 'historical!', that's tedium.
One, two, five, even ten years of downtime can be fine, it passes quickly enough. Not much longer than that, though.
I understand nobody is forcing me to push that button. You're missing the point. What the hell is it there for if it's going to be such a massive malus? +10 for 30 years is too much. The only reason I clicked it to begin with is to check it out for the first time. I can't think of a single circumstance where I will ever hit that button again. If it's useless it's a dumb design.