30 years unrest for reducing autonomy is way overboard

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Pugman

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Title says it all. This is just silly. At least let the player increase autonomy again without a 30 year cooldown. The tradeoff is already there with the high autonomy. Why stick the player with 30 years of +10 unrest with no way to do anything about it? I swear I don't know how they come to decisions like this. Sometimes I wonder if there is some wacky tobaccy being passed around that office. Save it for after work guys.

I guess I'll go check the text files to see if I can mod this.
 

Denkt

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But then you would not have to think ahead because you can then instantly increase it again + you can in most cases remove any unrest in one day.
 

Pugman

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But then you would not have to think ahead because you can then instantly increase it again + you can in most cases remove any unrest in one day.
What's wrong with increasing it again? As I said you're already penalized with the increased autonomy malus. Why lock it? Makes no sense. It sure seems arbitrary to me.
 

Pugman

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Enact policy. Make a decision. Convert province. Change culture.
And none of those things apply. Not sure why you're assuming these are options. I get they don't want people lowering and increasing at will when they go to war, but 30 years is too much. I think a better option would be a stab or MP hit or something.
 

Incompetent

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Nobody is forcing you to press the 'reduce autonomy' button. Autonomy goes down naturally on its own, especially if you have an advanced government type.

If you do want to hurry it along, the best time to reduce autonomy is when the base unrest level is well into the negatives. That way, even +10 unrest doesn't actually amount to much. Also, you can safely have a moderate amount of unrest in your realm as long as you don't let any one faction get too strong.
 

Pugman

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Nobody is forcing you to press the 'reduce autonomy' button. Autonomy goes down naturally on its own, especially if you have an advanced government type.

If you do want to hurry it along, the best time to reduce autonomy is when the base unrest level is well into the negatives. That way, even +10 unrest doesn't actually amount to much. Also, you can safely have a moderate amount of unrest in your realm as long as you don't let any one faction get too strong.
I understand nobody is forcing me to push that button. You're missing the point. What the hell is it there for if it's going to be such a massive malus? +10 for 30 years is too much. The only reason I clicked it to begin with is to check it out for the first time. I can't think of a single circumstance where I will ever hit that button again. If it's useless it's a dumb design.
 

Jaws210

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I've used reduce autonomy when I already have a massive amount of negative unrest anyway.
 

shoki

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In all the games i played so far i had in all provinces around -7 to -9 unrest. Only in annexed provinces not, because they have nationalism, but after it's gone you have it too. So in my opinion it makes always sense to press this button, because you'll only get a bit +unrest, which is gone after a few years.
 

Alerias

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I do like the fact that the concept of minimum revolt risk appears to be gone. A theologian and some careful management and good stability lets you get away with things that would have previously spawned more discontent.

Sometimes its entirely feasible to let autonomy drop on its own tho. The losses aren't always that bad. And the larger your empire, the bigger you can afford to have some new regions being unproductive for awhile. So its not as crippling late game.
 

Pugman

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In all the games i played so far i had in all provinces around -7 to -9 unrest. Only in annexed provinces not, because they have nationalism, but after it's gone you have it too. So in my opinion it makes always sense to press this button, because you'll only get a bit +unrest, which is gone after a few years.
It's not gone after a few years. It lasts 30 years. That's the whole point of this thread.
 

PanH

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I do use it too, but more sparsely than increase LA. With 4 own tolerance, + legitimacy (or republican tradition), you can easily get to -8. If you have one province of each type of rebel who has 2-3% it's not important, and even if it gets higher (loss of legitimacy, WE) it never reached 100% uprising for me. Sure I'm not going to decrease LA of every provinces of the same culture, but it's quite useful, especially after a diplo annnex.
 

nicechinos

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I understand nobody is forcing me to push that button. You're missing the point. What the hell is it there for if it's going to be such a massive malus? +10 for 30 years is too much. The only reason I clicked it to begin with is to check it out for the first time. I can't think of a single circumstance where I will ever hit that button again. If it's useless it's a dumb design.

It's nowhere near useless. You could push it if you have tons of negative RR modifiers (religion, culture, lessened nationalism, humanist/religious ideas, friendly troops, courthouse, patriarch authority etc.). If you do have them and skillful not to get into WE, negative stab, overextension just push it. You could push if you integrate right religion/right culture vassal.
Autonomy is great. It's much more logical than previously employed RR.
 

Druplesnubb

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It's not gone after a few years. It lasts 30 years. That's the whole point of this thread.
Doesn't change the fact that it's very, very easy to get less than -7 nationwide unrest, which makes decreasing autonomy trivial.
 

Squirrelloid

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You can do lots of things.
Hire Theologian. Park your army in that province. Enact policy. Make a decision. Convert province. Change culture.

No way to do anything? Seriously?

Have you played anything other than a European country?

Hire a theologian - ignoring you might not have access to one, probably too expensive. You get *at most* a single level 1 advisor for the first 50-100 years as most non-European countries.

Park your army - of 8, who reduce unrest by... wait for it... a whole 2... in one province.

Make a decision - what decision? For example, Kongo starts with 2 possible decisions (one of which requires a theologian), and neither do anything to reduce RR. It doesn't gain any with tech either. If you aren't Muslim or Christian, this is what your starting decisions probably look like. (Been too long since I played a Hindu country, they might be in slightly better shape).

Convert province - .... and if you already did that? Most non-Christian religions don't have a hate on for other religions that makes them a major source of unrest either. (And conversion provokes more unrest in the short-term, which if you aren't Muslim or Christian, is actually the medium (Hindu) to long term, because you have no decisions with missionary strength, assuming you can convert the province at all.)

Change culture - requires conversion first. Takes forever. Solves 2 RR. Really not a solution to unrest problems.

Now, on the flip side, if you get unlucky with an heir (or lack thereof) just once, you could go from 100 legit to 20 legit instantly, in addition to the -1 stab hit. That's a 6-7 RR swing (depending on whether the stab hit sends you negative or not). Bad luck could instantly give you mass instability in provinces you had safely reduced autonomy in 5, 10, or 20 years before. 25 years of revolts every 4-5 years, with revolt stack sizes bigger than your FL, is not fun. All due to something you had absolutely no control over. Assuming you can even afford to keep your army at FL.
 
Last edited:

Pugman

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I like most of the unrest system. I don't like the 30 year cooldown. Whatever...doesn't matter - I'll mod it myself.

defines.lua
Code:
AUTONOMY_CHANGE_DURATION = 10950