30 new buildings, Auto-Save, train fix & more; 1.1.1b is here!

30 new buildings, Auto-Save, train fix & more; 1.1.1b is here!

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

TotalyMoo

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Greetings my dearest Chirpies!



Today we are very happy to bring you a bug-fixing oriented patch aimed to address some of the most common issues and points of feedback. Of course, as with any patch, not every problem has been solved - yet we're satisfied with the list of fixes that has been achieved.

Once again we would like to give you all our most heartfelt thanks for the amazing amount of feedback, bug reports and support you've been giving us. It helps us greatly not only with information but also motivation.

Mod compatibility in 1.1.1b
Due to some improvements with how mod-specific options are displayed in-game a fair amount of popular mods will be incompatible with 1.1.1b. We recommend using the steam launch options "-disableMods" and "-noWorkshop" until the mod creators have done the necessary, albeit very small, changes. More info on what needs to be done by our modders can be found here.

Meanwhile we'll be doing our best to list the known incompatible popular mods below.
  • Traffic++ (mod creators are notified)

Patch notes
  • Added 30 new buildings (growables)
  • Added tunnels for Pedestrian path
  • Improved error handling for when a mod does unholy operations
  • Added "unsubscribe all" button in the Steam Workshop category in Content Manager
  • Fixed De-zoning areas sometimes results in zoned tiles reappearing
  • Fixed trains stuck to map borders
    • Important note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!
  • New option panel layout
  • Auto-save option added for games
  • Graphics: visual glitches with pavement on steep slopes fixed
  • Fixed polish UI audio volume not fitting the Options panel
  • Fixed the keymapping in all languages not fitting to fit on 2 lines
  • Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)
  • Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration
  • Fixed mouse wheel to scroll the build toolbar
  • Added shutter sound to snapshots in map editor
  • Fixed left and right mouse button references in all languages
  • Ability to reset keybindings to default without losing all other settings
  • Installing multiple workshop items at once should not freeze the game anymore
  • Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) - http://www.skylineswiki.com/Mod_Options_Panel
  • Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively
  • Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)
  • Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips
  • Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations
  • Asset editor: Removed color variation property from trees since it is not used by the game
  • Asset editor: Optimizations on saving/loading custom assets
  • Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folder
  • Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models
  • Asset editor: Scaling the model larger no longer makes it vanish from the preview camera
  • Asset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the others
  • Asset Editor: Railtracks now available in Intersection editor
  • Asset Editor: Loading an asset does not reset the previously entered description
  • Asset Editor: Level 2 specialized industrial buildings can now be imported and edited
  • Design: Now possible to see what all future milestones unlock
  • RUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.
  • Fixed trucks stop and wait outside cargo train station, blocking traffic
  • Added population info in the load panel for new save games
As per usual, please let us know if you experience any new issues with this patch.

Regards,
Your friends at CO and Paradox
 

aubergine18

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Apr 9, 2015
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Great update!!

Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration
I thought there were two hyphens at the start of the --noWorkshop parameter (same as --disableMods)? Is it now -noWorkshop, or was that a typo?
 

LFCavalcanti

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Hi!

The biggest problem in this game is how "dumb" the traffic AI is. We don't need highly optimized path finder AI, the biggest problems is merging caused by the AI not using all the lanes available.

The Improved AI Traffic++ implements help with that, but relying on mods to do what the game should is not a good thing. Even more, because currently both Traffic++ and Traffic Manager have horrible simulation speeds.
 

Grombeard

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Hm... trains seem to flow a little bit better now, but there are still many trains with none (!!!) or <10 passengers on the tracks... :(
 
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Reactions: masteriw

BaskB

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  • "Fixed trucks stop and wait outside cargo train station, blocking traffic"
If this is what I think it is!!! Awesome Awesome Awesome!

The Asset editor fixes are also very very welcome
 

ItalianGuy

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How dare you patch the game minutes after I finished playing it?
 
Feb 13, 2015
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I am hoping it is as well!
traffic outside cargo train stations flowing very well now! thankfully ignoring the parked cars which they drive right through :)