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2) Green supply just means that the province has enough supplies to fill its demand RIGHT NOW. So if only your units are green, and all the provinces behind them are brown, that means they are drawing down (however slowly) their stockpile of supplies.

3) Brown supply means that the province is not being fed enough supplies for its demand. Brown supplies on a unit mean it's only partially supplied; brown supplies behind your units means for some reason (e.g congestion) not enough supplies are in the pipeline.

I'm new to the game, this is my first post. I haven't run into supply problems yet (because I'm playing on Easy, since this is my first HOI series game).

Kuci:
Regarding point 2
I'm about to attack Poland. Supplies are great. Given your comment, I'm assuming that my Poland staging provinces will be green because of the great infrastructure (for one) and because we've been staging, not fighting, and thus consume a far lesser amount of supplies.

What should I expect to see when the fighting starts, from two points: First, assuming I have an infantry slug-fest for someplace like Danzig (for example) and the infantry spend a week or two without any advance/retreat?

I assume consumption will increase. Will delivery (or should I call it throughput) meet the new, higher needs, or will I expect to see an adjustment over time for the AI quartermaster to meet the needs?

Second point, what will happen where Manstein and Guderian's armored corps break into Poland almost instantly? There will be (presumably) an infrastructure penalty, and a consumption increase. As I take my first Polish province, I would expect to be able to sustain the Corps on captured supplies in the first province. Afterward, in subsequent provinces, I don't know what to expect.

I ask these questions this way because I haven't played enough to see borked examples as some have seen. So if someone can tell me what I should see, and I can observe and analyze, I can adjust my thinking and planning.

It's one thing to say: This doesn't make sense. But what I want to know is a hypothesis ahead of time to understand how the game mechanics try to function.

Thank you.
 

jju_57

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I've come to the conclusion that behind the sceens is just one big random number generator driving all of this stuff. It is an insidious plot by PI to get back at us for all our past complaining. They are rolling on the floor laughin watching us trying to figure out things that are impossible since they are randomly generated.
 

Kuciwalker

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I'm new to the game, this is my first post. I haven't run into supply problems yet (because I'm playing on Easy, since this is my first HOI series game).

What should I expect to see when the fighting starts, from two points: First, assuming I have an infantry slug-fest for someplace like Danzig (for example) and the infantry spend a week or two without any advance/retreat?

I assume consumption will increase. Will delivery (or should I call it throughput) meet the new, higher needs, or will I expect to see an adjustment over time for the AI quartermaster to meet the needs?

Consumption will increase, and stockpiles will temporarily diminish until the new, larger amount of supplies requested gets to your units from Berlin.

Second point, what will happen where Manstein and Guderian's armored corps break into Poland almost instantly? There will be (presumably) an infrastructure penalty, and a consumption increase. As I take my first Polish province, I would expect to be able to sustain the Corps on captured supplies in the first province. Afterward, in subsequent provinces, I don't know what to expect.

Infrastructure damage is roughly proportional to the length of the battle to take the province, so if you quickly win your battles there will still be high infra. As your units move from province to province, they drag up to 30 days* worth of supply with them. If you continue advancing for longer than that, it's possible you'll outrun your supply lines and be out of supply for a while. However, as long as you don't advance too quickly for too long (and you don't let the enemy cut off your spearhead!) you'll remain in supply.

*this will last less than 30 days if you have heavy fighting, because that increases supply consumption
 
Last edited:

Vent_Gala

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I'm new to the game, this is my first post. I haven't run into supply problems yet (because I'm playing on Easy, since this is my first HOI series game).

Kuci:
Regarding point 2
I'm about to attack Poland. Supplies are great. Given your comment, I'm assuming that my Poland staging provinces will be green because of the great infrastructure (for one) and because we've been staging, not fighting, and thus consume a far lesser amount of supplies.

What should I expect to see when the fighting starts, from two points: First, assuming I have an infantry slug-fest for someplace like Danzig (for example) and the infantry spend a week or two without any advance/retreat?

I assume consumption will increase. Will delivery (or should I call it throughput) meet the new, higher needs, or will I expect to see an adjustment over time for the AI quartermaster to meet the needs?

Second point, what will happen where Manstein and Guderian's armored corps break into Poland almost instantly? There will be (presumably) an infrastructure penalty, and a consumption increase. As I take my first Polish province, I would expect to be able to sustain the Corps on captured supplies in the first province. Afterward, in subsequent provinces, I don't know what to expect.

I ask these questions this way because I haven't played enough to see borked examples as some have seen. So if someone can tell me what I should see, and I can observe and analyze, I can adjust my thinking and planning.

It's one thing to say: This doesn't make sense. But what I want to know is a hypothesis ahead of time to understand how the game mechanics try to function.

Thank you.

War with Poland as Germany rarely see large supply problems for extended periods of time. The front is so close to Berlin that supplies often don't have time to trickle to a halt on the way due to chokepoints not letting through all the supplies. If you move around a lot, you should see units running low on supplies for short periods while the supply route tries to re-adjust to the new position of the units, but in total, unless you have ALL your troops on the border, there should be minimum supply problems.

However, easy difficulty is not very good for getting an idea of how supply works. It plays around with the throughput numbers and things like that I believe, not 100% sure.

edit: You might get a void region though, where the max throughput goes down to zero for unknown reasons, making it impossible to supply a certain province. There have also been reports of "void units", where a single units loses it's abilty to recieve supplies at all. Use the supply map mode to track any such issues down. There is an excellent post by Potski that explains that map mode in detail, but I don't have the link on me.
 
Last edited:

Nikolai

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1).

The reason your units go out of supply immediately upon attacking is their supply demand suddenly jumps, and there's not enough reserve in the province to support it.

Something is wrong in 1.2 with regards to supplies though Kuci. In my Germany game, I had 99999 supplies, and still almost all my units were without supplies. Even those in Germany proper.
 

Nikolai

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From me? It's a common problem, try playing the game yourself...;)
 

Vent_Gala

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To Kuci and Vent, I just wanted to thank you sincerely for the responses. One never knows what the community's flame flash-point is, and I appreciated constructive, instructive replies a lot. (whew!)

Glad I could help.
 

Nikolai

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Yea.. you'd have to post a save or screenshot or something. I'm not having your problems either.

Maybe you are using a mod or something?

No mod, just plain old vanilla. If you read the forums, you should know of this problem. It started right after the second phase of WW2, in the end of Barbarossa. I don't have access to my computer from where I am now, so no screenshot right now.
 

djconklin

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same thing happened to me as Japan in China. My 25 divisons that just forced NatCh to surrender went from full supply to instantly out of supply when NatCh surrendered 24 hours later to the Clique to the South. Instant evaporation of supply. Everybody stopped where they were. no notice. i had just checked
their supply and all were ok just the day before.
I play as the Soviets and I get units out of supply that aren't moving, within my borders, during peacetime! Egads! Shoot the supply officers!