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plasticpanzers

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same thing happened to me as Japan in China. My 25 divisons that just forced NatCh to surrender went from full supply to instantly out of supply when NatCh surrendered 24 hours later to the Clique to the South. Instant evaporation of supply. Everybody stopped where they were. no notice. i had just checked
their supply and all were ok just the day before.
 

wolf1455

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same thing happened to me as Japan in China. My 25 divisons that just forced NatCh to surrender went from full supply to instantly out of supply when NatCh surrendered 24 hours later to the Clique to the South. Instant evaporation of supply. Everybody stopped where they were. no notice. i had just checked
their supply and all were ok just the day before.
I found out a trick in 1.1c not know if it works in 1.2. You just divide the unit and merge it again. Then it got full supply and fuel untill next check.
He He but thats not away to play a game but what shall a poor player do. Hopefully they fix this soon.:)
 

dertechie

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So far, you can only see how much supply a unit has with it via the supply mapmode.

Yeah. :mad:
 

NurAbSal

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An addition to unit info about how many day-worth of supplies it has with it would be great... P-dox introduced so awesomely complex supply mechanism (just awesomely complex, not awesome, i will start calling it awesome if it starts working better :D ), adding such small thing like some kind of indicator on unit interface how much supplies are left for this unit and how easy is for this unit to get new ones would be awesome...
 

plasticpanzers

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the supply mapmode changes so fast i am just grateful i am not a eplileptic! lol! how can i have better supply lines in front of my army than behind it??
 

mattpilot

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Well from what i've observed ... Its not quite how the manual describes it.


If you go to the supply mode map you can notice that every unit carries its supply with it. Like say a Inf unit that uses 2 supplies a day would have 'local supply' of 60 when you mouse over it (assuming its at 30 day supply). When you have entire armies in one province, it will have a corresponding bigger local supply. When you move that unit into a new province, it will move its '30 day stack' with it. And as long as its not outpacing the supply transfer/chain from the capital it will usually keep that stockpile full. But if it moves faster than that then it will have to use up some of its supplies to meet demand.

Now this is where the manual is wrong. It says that if there's only 20 days of supplies left, then it will give you a 33% combat penalty. What the game actually does is, as long as there's enough local supply to consume the daily value, its 100% supplied.

The 'out of supply' or 'reduced supply' has effect when theres to much demand in the province (say 20 units demanding a total of 40 supply), but a transport plane is only flying in 15 supply a day. Then when the clock turns 24:00, it will dividie up the available supply among all the troops in the province and depending on how much supply every one got (in this example 37.5%), it will have a corresponding combat penalty that day.
 

GAGA Extrem

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Your units do NOT carry 30 days of supply, the game simply transports enough to their province so they have a 30 day reserve. If you move the unit, supplies also have to move. However, this usually takes place *after* you have entered the enemy province. If it lacks supply, you *can* end up out of supply if your force in this region is large and/or infrastructure/throughput is low.
 

Vent_Gala

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One thing I don't understand (yeah, I don't get it, guilty as charged) is exactly what the supply/fuel bars found in the unit interface is representing. I've been told a full green bar means the unit's 30 day reserve is fully stocked, but this would mean one of two things:

1. The 30 day reserve can be buildt up and lost in a matter of hours.

2. The bar actually shows how much of the supply/fuel it needs the current date it has recieved.

I frequently have units that are standing still go from all red to all green from one day to the next, and vice versa. Example:

A unit is standing still and is out of supply. It needs 2 units of supply per day, the throughput is 0 and tool tiping the bars says it is recieving 0% of it's daily need. Both bars are red.

The next day the throughput is 2, the need is still 2, both bars are green and tool tiping the bars says it has recieved 100% of it's daily need.

Since it went from out of supply to having a fully stocked 30 day reserve in one day, shouldn't the throughput say 60, and the tool tip say that it recieved 3000% of it's daily need? Also, what sort of parties are they throwing in their camp to have used up this 30 day reserve a couple of days later while standing still?
 

mattpilot

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Your units do NOT carry 30 days of supply, the game simply transports enough to their province so they have a 30 day reserve. If you move the unit, supplies also have to move. However, this usually takes place *after* you have entered the enemy province. If it lacks supply, you *can* end up out of supply if your force in this region is large and/or infrastructure/throughput is low.


Not having the same experience. I watch the supply map when i move troops quite often, and the moment the unit jumps provinces, the supply jumps with them. It does not wait for the day to end to do the move like it does with the regular supply demand coming from the capital.




One thing I don't understand (yeah, I don't get it, guilty as charged) is exactly what the supply/fuel bars found in the unit interface is representing. I've been told a full green bar means the unit's 30 day reserve is fully stocked, but this would mean one of two things:



answer in my last post:

Now this is where the manual is wrong. It says that if there's only 20 days of supplies left, then it will give you a 33% combat penalty. What the game actually does is, as long as there's enough local supply to consume the daily value, its 100% supplied.

The 'out of supply' or 'reduced supply' has effect when theres to much demand in the province (say 20 units demanding a total of 40 supply), but a transport plane is only flying in 15 supply a day. Then when the clock turns 24:00, it will dividie up the available supply among all the troops in the province and depending on how much supply every one got (in this example 37.5%), it will have a corresponding combat penalty that day.
 

Vent_Gala

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Ah, thanks. But then, where do I check how much of it's 30 day reserve it has left?

Sorry if you've allready answered it, but I have a migrane coming on and my ablty to browse the thread is hampred. Seriously.
 

mattpilot

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Ah, thanks. But then, where do I check how much of it's 30 day reserve it has left?

Sorry if you've allready answered it, but I have a migrane coming on and my ablty to browse the thread is hampred. Seriously.


Go to the supply map, mouse over the province that has said unit... it will show 'local supply'. Divide that by whatever your unit is consuming on a daily basis (you get that if you mouse over your units supply bar right below the leader name).



Now what i don't know what happens is when there's multiple units in a province and each moves its seperate way. I wonder if the first unit who moves out gets its 30 day supply stack or if it gets averaged out among the rest of the units staying behind.... would suck if the last one got shafted.


Btw when you paradrop or do a shore assault, as soon as your unit hits the ground, it will have that 30 day supply stack in its province too.
 

Vent_Gala

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Go to the supply map, mouse over the province that has said unit... it will show 'local supply'. Divide that by whatever your unit is consuming on a daily basis (you get that if you mouse over your units supply bar right below the leader name).



Now what i don't know what happens is when there's multiple units in a province and each moves its seperate way. I wonder if the first unit who moves out gets its 30 day supply stack or if it gets averaged out among the rest of the units staying behind.... would suck if the last one got shafted.


Btw when you paradrop or do a shore assault, as soon as your unit hits the ground, it will have that 30 day supply stack in its province too.

Good answer, thns. The mutliple unit thing, yeah, you might be right. This wold explain why it somrtimes appear like units do not carry their supplies wth them.

edit: just re-read my post. I think my migrane jst won. Going to bed for a while.
 

nailsworthnobby

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I thought the supply bars on the units showed whether there are enough supplies being delivered to the unit at that particular moment. This is different to the 30 day reserves that the unit carries with it (hence airborne troops landing with ammo for example).

The 30 day supply would be used up if supplies are not being delivered and refilled when supply start being routed through. If supply throughput is high enough and supplies are availble, this could refill could be accomplished in a single day.

Would that be logical? And am I correct? Note that these two questions will probably not have the same answer.
 

Kuciwalker

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the supply mapmode changes so fast i am just grateful i am not a eplileptic! lol! how can i have better supply lines in front of my army than behind it??

Because the AI is prioritizing the units on the front, as it should.

I thought the supply bars on the units showed whether there are enough supplies being delivered to the unit at that particular moment. This is different to the 30 day reserves that the unit carries with it (hence airborne troops landing with ammo for example).

The 30 day supply would be used up if supplies are not being delivered and refilled when supply start being routed through. If supply throughput is high enough and supplies are availble, this could refill could be accomplished in a single day.

Would that be logical? And am I correct? Note that these two questions will probably not have the same answer.

Yes and Yes.
 

mattpilot

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I thought the supply bars on the units showed whether there are enough supplies being delivered to the unit at that particular moment. This is different to the 30 day reserves that the unit carries with it (hence airborne troops landing with ammo for example).

The 30 day supply would be used up if supplies are not being delivered and refilled when supply start being routed through. If supply throughput is high enough and supplies are availble, this could refill could be accomplished in a single day.

Would that be logical? And am I correct? Note that these two questions will probably not have the same answer.



I suppose it would seem logical. But i don't think its quite how it works. I don't know what formula or system is used by a unit that requests 'more' so it stocks up on supplies, but somehow it does. But its definitely not a 30 'day' supply load coming down the line. I suppose its observable though - one would have to deploy a unit (maybe an airwing for the sake of speed) in a remote unsupplied area and watch the supply trickle in... and see if the supply demand on the supply map is higher than its consumption, and if so, by how much.



I noticed with transport planes using air supply, that they only transport enough supplies per flight to cover the 'daily' throughput of a province. If throughput demand is 5, they fill fly in 5 supplies per flight... up to 3-4 flights a day for a total of 20 supplies.

But if hte throughput is 40 (and its lacking that much too), it will fly in up to 15 (its basic transport limit) per flight... again, for multiple flights a day. I consider this bugged - i mean if hte transport capacity is 15, then damnit, transport 15 per flight!! it could have the a basic infantry division supplied within 2 days - but no, it insists on only airlifting the demanded amount.
 

plasticpanzers

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if i have a solid front of units over 7 provinces wide that do not move for months why does the supply mode
on the map show "green supply" rate in front of my army but never a consistant supply line behind my army or even along my armys front? especially if the infastructure is about the same or superior? and i don't move!

Any sensible supply officer would set his supply route to a level to sustain supplies on a standard basis as long
as the units remain stationary. Its like WW1 in my one Japanese game. The supply map jumps all over in colors and units the farthest away are more often in supply than a unit in a city 2 provinces from a level 7 port
in which only 3 supply transports can be assigned to supply and even the troops IN the port are out of supply.
My point of supply is still somewhere in N. Korea and the AI would rather have the poor slobs hump all those
supplies 1000 plus miles rather than from a closer point (port) and better infrastructure. Holy blisters Batman!

Somewhere it says that supply is trying to find a route to supply your troops. Well if you ain't moving it should
not be a problem! Also your supply should be moving about as fast as your infantry (4kph) but it seems when
you watch your supply mode map them supply officers are shooting around in Mach 5 jetbelts but they must
be blind cause they can't seem to find your units to supply them!

In playing the game is there really time to click on all provinces and see (you will have to have paper, pencil,
and a screaming need for erasers) what the current state of supply thru is for each province that seems to
change irreguardless of terrain and infrastructure and weather and allied units movement?

As i said in another post i don't care didily what the manual says on supply. it either badly broken or not even
close to being designed correctly. HQs are always your higher level control of supply. Those 999 folks in the
HQ are not there to guard your general. Its a large logistial staff as well. They should be the ones channeling
supplies to your folks on the line. Not some dofus 1000 miles away in a tent reading Archie comics and pickin
his nose.

A line unit will requst supplies adequate for the needs it currently has (sit still, advance, hold a party) and pass
that on to its superior Hq. They in turn will draw supplies fthru a local source (which do not appear to exist in
the game) or thru a highter HQ (Army). The higher the HQ the more superior their ability to coordinate supply.

Troops in modern armies do not live off the land. You will seldom see a divison out digging cabbage up out of
some poor farmers fields. there are no supermarkets. you cannot pick up replacment parts for your tanks at
local Walmarts and there are no Walmarts.

A Chain of command is also a chain of supply. Its broken in the game. Trying to uberclick every province on
an hourly basis to see whats changeing and keep your troops supplied is irrelevent. Supply is not getting thru
in any logical way. If my units (even one) move forward no supply. It is not following months afterwards and
it should, especially since I am moving from sometimes the same to superior infrastructure and terrain unless the supply officers are blind as well as stupid.

Der zystem ist kookoo and ist kaput! No Spam for dinner today kids! get yer shovels out and start digging for
zucinni cause Mama ain't feeding us this month!
 

Kuciwalker

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if i have a solid front of units over 7 provinces wide that do not move for months why does the supply mode
on the map show "green supply" rate in front of my army but never a consistant supply line behind my army or even along my armys front? especially if the infastructure is about the same or superior? and i don't move!

1) Post the damn screenshot, or ideally the save.

2) Green supply just means that the province has enough supplies to fill its demand RIGHT NOW. So if only your units are green, and all the provinces behind them are brown, that means they are drawing down (however slowly) their stockpile of supplies.

3) Brown supply means that the province is not being fed enough supplies for its demand. Brown supplies on a unit mean it's only partially supplied; brown supplies behind your units means for some reason (e.g congestion) not enough supplies are in the pipeline.

The reason your units go out of supply immediately upon attacking is their supply demand suddenly jumps, and there's not enough reserve in the province to support it.