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Modestus

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As an experiment I decided to strategically deploy a PZ Div to the Province shown. I expected to use double the supplies and no fuel. It took 1day

I also expected that I could have no fuel when I got there because that province had no units and therefore no supplies\fuel.

Fuel1.jpg

fuel2.jpg



It makes no sense to me that a PZ Div that has a full supply of fuel in one province can strategically deploy a small distance and then have no fuel. It clearly states that you use no fuel (true) when deploying strategically.

So do Divisions have a 30 day fuel reserve?

4 days later and still no fuel, never once out of supply just fuel.

nofuel4days.jpg



What is the idea behind this are tanks driven onto the backs of trains and then all the fuel syphoned out of the engine? Same with airfields you don't fly a squadron of planes to Hamburg and run out of fuel , major airports do not get mothballed same with ports, in fact provinces don't get mothballed they should all retain a minimum supply.
 

Riffraffselbow

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If I had to guess, they don't distribute a minimum supply because otherwise there'd be threads like "Ohio is sucking supply from my troops in Normandy" and other sillyness.
 

Filou

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Or maybe division could actually carry their supply/fuel by having two variables that state the amount of each they currently have.
The bars could then represent the % of 30days they have remaning before running out of supply/fuel.
 

Slan

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Units don't have any supply/fuel reserves on them. They have it stored in the province they are in. Redeployment does not use fuel, as it is done via train (although, it uses twice the supplies, as you mentioned). When you put your tanks on the train, they won't have 30 days worth of fuel in them. That means your logistics system will have to catch up, which takes time. Depending on the distance from the capital (or next port if overseas), it can be more than 4 days.

Actually, the only problem here is that you can't plan ahead. That is rather unfortunate and can be very annoying. BUT! It would still need a major overhaul of the current system to implement direct control over supply, which probably won't happen in HoI3 ever. (The only moderately coding-intensive solution I see is with HQs, but that has its own problems, and it probably won't be implemented either.)
 

womble

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What is the idea behind this are tanks driven onto the backs of trains and then all the fuel syphoned out of the engine?
No. The fuel gets loaded in tankers and follows the tanks. What's in a tank's fuel tank won't necessarily get it out of the province it's in. A PzIII needed to refuel every 100 miles or so. More if they are doing anything at all challenging. They've enough fuel to conduct defensive operations (there's no 'out-of-fuel' penalty) and won't burn that last tactical reserve until they know there's replenishment available.

Same with airfields you don't fly a squadron of planes to Hamburg and run out of fuel , major airports do not get mothballed...
But minor ones often do. Military airfields of many nations are built and only fuelled and staffed when flight operations are expected during this period of history. Admittedly, there should be a way of telling the logistics arm to set up an aerodrome to receive planes in advance.

...same with ports...
More so, I'd say. Since warships would always outrun their oilers, one of the principal functions of distant bases was to act as fuel depots.
 

Mikematotski

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What is the idea behind this are tanks driven onto the backs of trains and then all the fuel syphoned out of the engine? Same with airfields you don't fly a squadron of planes to Hamburg and run out of fuel , major airports do not get mothballed same with ports, in fact provinces don't get mothballed they should all retain a minimum supply.
I agree that it's kind of crazy system about the supply and fuel In real life every division have it's own need of supply, ammo and fuel for some time of normal fighting, after that they need get new supply and fuel from the support units.
But as the system works as Slan mentioned, we can recreate this.:wacko:

Captain Jack
 

Modestus

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Units don't have any supply/fuel reserves on them. They have it stored in the province they are in. Redeployment does not use fuel, as it is done via train (although, it uses twice the supplies, as you mentioned). When you put your tanks on the train, they won't have 30 days worth of fuel in them. That means your logistics system will have to catch up, which takes time. Depending on the distance from the capital (or next port if overseas), it can be more than 4 days.

Actually, the only problem here is that you can't plan ahead. That is rather unfortunate and can be very annoying. BUT! It would still need a major overhaul of the current system to implement direct control over supply, which probably won't happen in HoI3 ever. (The only moderately coding-intensive solution I see is with HQs, but that has its own problems, and it probably won't be implemented either.)

If all of a units fuel is tied to the province then as an analogy a PZ division is like an electric train that is connected to the electrical grid but only where the grid exists. Strategically deploying my PZ division a small distance removed it from the grid, what is worse the grid can be automatically removed as you advance.

It seems to me that it would be more realistic for certain provinces such as ports, major airports and urban areas to always remain on the grid and become major hubs for the distribution of supplies. That these distribution points become supply dumps perhaps with a cap determined by the province type and the level of its infrastructure.


Edit: Which would make them essential strategic goals and also targets for the enemy. You could imagine Rostov as a connector to Stalingrad bomb its infrastructure (lower its storage capacity) or seize it and German troops in the vicinity of Stalingrad would begin to suffer. The impact of supply could be more brutal and make more sense.
 
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