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GUNNM

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Just a small list of two simple things and one bigger thing I would love to see in HOI3.

1: Please... Can you add, upp there by the date, what weekday it is? Makes it much easier to play the game week-by-week aswell. Cant be that hard to add right?

2: I love the new interface for the air-mapmode. Can we get the same for Naval?

3: This might be a bit harder to do. I would love to have it included in the Air, Naval and Military Strength mapmodes. A symbol to show the known opposition in an area. Imagine to switch over to Naval Mapmode and seeing the symbol for a Battleship in the north sea? Stay away or go looking for it? Or looking at the eastern front and seeing that in the north end the symbol for 6 fighters and 3 tac bombers. While at the south end you see only 3 fighters. Rush to counter the enemy air, or go south to crush what they have there? Or looking at the eastern front again, and seeing what the spies tell you the enemy have in terms of armour and infantry. Being able to see potential armour buildups easier.

Ideally, these zones would get bigger as you zoom out and smaller as you zoom in. Dissapearing completely when the unit markers appear.
 

Zaku

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Just a small list of two simple things and one bigger thing I would love to see in HOI3.

1: Please... Can you add, upp there by the date, what weekday it is? Makes it much easier to play the game week-by-week aswell. Cant be that hard to add right?

2: I love the new interface for the air-mapmode. Can we get the same for Naval?

3: This might be a bit harder to do. I would love to have it included in the Air, Naval and Military Strength mapmodes. A symbol to show the known opposition in an area. Imagine to switch over to Naval Mapmode and seeing the symbol for a Battleship in the north sea? Stay away or go looking for it? Or looking at the eastern front and seeing that in the north end the symbol for 6 fighters and 3 tac bombers. While at the south end you see only 3 fighters. Rush to counter the enemy air, or go south to crush what they have there? Or looking at the eastern front again, and seeing what the spies tell you the enemy have in terms of armour and infantry. Being able to see potential armour buildups easier.

Ideally, these zones would get bigger as you zoom out and smaller as you zoom in. Dissapearing completely when the unit markers appear.

Since the release date is less then 2 weeks, i dont think these are going to happen.

I also don't understand the third suggestion, if I look at the hoi3 map now and i see just what you described. Enemy fleets moving: check. Enemy air activity: check. Enemy units gathering: check.
 

GUNNM

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Since the release date is less then 2 weeks, i dont think these are going to happen.

I also don't understand the third suggestion, if I look at the hoi3 map now and i see just what you described. Enemy fleets moving: check. Enemy air activity: check. Enemy units gathering: check.

Then, for the next expansion...

What I'm talking about on the thirsd point is a crossover between the spies and the map. Sure, I can scroll through the list of known enemy units in the spy tab. Look at what province they are in and then... Having no idea what so ever where that is... Displaying them on the map under these mapmodes would help me by not needing to scroll through the spy tab. And illustrate what your spies know about enemy strength and more importantly, where.
 

The_Desert_Fox

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Oh im sorry if im braking any rule, but whats the problem in saying the war in Poland costed in my game 100k of manpower? I mean manpower exists in the game, you get it, you spend it and you lose it, i dont think there is anything wrong about counting it, like you get statistics for ships lost...

But if im wrong and im breaking any rule im terrebly sorry.
 

comsubpac

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Oh im sorry if im braking any rule, but whats the problem in saying the war in Poland costed in my game 100k of manpower? I mean manpower exists in the game, you get it, you spend it and you lose it, i dont think there is anything wrong about counting it, like you get statistics for ships lost...

But if im wrong and im breaking any rule im terrebly sorry.

it just is wrong for very obvious reasons.
also don't discuss the rules or it will not only get the thread blocked!
 

Bsharp

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It would be interesting to try to win the war while losing the fewest casualties. Perhaps you could even select 'low casualties' in your war goals.
 

Darkrenown

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Well it took less than half a day here are the rules you must follow

NOTE: Threads on Millitary Statistics are not be started. We really don't care that you as a community can not discuss this like adults.

Failure to follows these rules will result in bans.

Quit posting about Millitary Statistics, the other forumites were not kidding.
 

Niewitch

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1. More units to game and AI able and know how to use them
2. AI use more actively allies land if closer to enemy to plan invasions and defend like USA in UK, that helps UK, i havent seen in any game any USA forces in uk
3- AI ask expeditionary forces if needed
4. AI uses better way laws
4. AI licence technology if allied country have better
5. AI use paradrop
6. AI controlled allies countryes should able to use same transports not matter which one it is, so cooperation would be better, same goes to pradrop.
7. AI use more wisely the benefits off commander skills in whole lead chain
8. AI builds buildings and infra places that have at least some point, rather than just ramdom meaningless places
 
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TheCheeseMaster

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1. More wars (some countries just dont do anything).

2. More countries, I want to play as Lichtenstein!

3. And just generally make the game better.
 

podcat

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3. And just generally make the game better.

thats a great suggestion! we should have thought about that before :D

(sorry I know what you mean, refinement and improvements is great, Just couldn't help poking fun :p)
 

TheCheeseMaster

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thats a great suggestion! we should have thought about that before :D

(sorry I know what you mean, refinement and improvements is great, Just couldn't help poking fun :p)
Well I couldn't think of a 3rd thing so what else could I have put? :p

4. Mo' diplomacy (cancel puppet)
5. AI has a greater chance of accepting alliances and NAPs. I've only ever had one alliance in the history of me owning the game (that was France->Poland(me, they offered) and have never seen an NAP.

Its also hard to get transit rights through somewhere without massive threat on them, what has the other side got to lose?
 
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