Hi,
I have 3 minor suggestions for combat enchancement:
1. Easiest one: bring back unit experience for Rome. Nuff said
2. Guard units: they would have some more pips that regular ones. You could produce them in capital, hardlimit would be 1->2->3 etc, expanded by tech development. Loosing them would affect warscore (also nice way to force those OPM to capitualte by getting some more warscore
)
3. How about one short phase after the battle - pursuit - comes after one side looses all morale. During that phase only cavalry is deployed for victor (entire comabt width) vs random units from defeated side (full combat width). Cavalry deals 2x shock. That would make battles more historical (rout is the worst), and would give buff to CAV. If you retreat manually you get 50% chance for rout -1% for each manuver point.
I have 3 minor suggestions for combat enchancement:
1. Easiest one: bring back unit experience for Rome. Nuff said
2. Guard units: they would have some more pips that regular ones. You could produce them in capital, hardlimit would be 1->2->3 etc, expanded by tech development. Loosing them would affect warscore (also nice way to force those OPM to capitualte by getting some more warscore
3. How about one short phase after the battle - pursuit - comes after one side looses all morale. During that phase only cavalry is deployed for victor (entire comabt width) vs random units from defeated side (full combat width). Cavalry deals 2x shock. That would make battles more historical (rout is the worst), and would give buff to CAV. If you retreat manually you get 50% chance for rout -1% for each manuver point.