1) In the game, your company has a monopoly on public transportation. What's stopping you from increasing ticket prices to just below that of private transportation? Surely it would take more than 6 dollars to take a cab to work? So why not charge 5.90 for a bus ticket?
Your company reputation would go down, but so what? Demand should still remain even if reputation goes down, because people still need to travel to school and work. Just charge slightly below private transportation.
2) Are the AI-citizens intelligent enough to always pick the more economical route to their destination?
2b) Do they know they can transfer to a fast service at a nearby bus stop, instead of waiting at the same bus-stop? What is their walking limit for route transfers?
3) When you want to construct a station, a white circle pops up. What exactly does the white radius mean? Are citizens in highlighted green buildings likely to walk to that station (assuming there is a viable line to their destination from that station)? What abour orange buildings then?
Your company reputation would go down, but so what? Demand should still remain even if reputation goes down, because people still need to travel to school and work. Just charge slightly below private transportation.
2) Are the AI-citizens intelligent enough to always pick the more economical route to their destination?
2b) Do they know they can transfer to a fast service at a nearby bus stop, instead of waiting at the same bus-stop? What is their walking limit for route transfers?
3) When you want to construct a station, a white circle pops up. What exactly does the white radius mean? Are citizens in highlighted green buildings likely to walk to that station (assuming there is a viable line to their destination from that station)? What abour orange buildings then?