Exactly. So we won't be able to just duplicate weapons or components.So if you build a Panther from salvage, but have no PPCs in storage, then your Panther won't be equipped with a PPC upon reassembly.
Exactly. So we won't be able to just duplicate weapons or components.So if you build a Panther from salvage, but have no PPCs in storage, then your Panther won't be equipped with a PPC upon reassembly.
Did SideStrafe build a Panther? I was just throwing out a hypothetical for demonstration purposes.If this is the case, I feel better about it. But I didn't think he had any PPCs in his inventory when he built that Panther.
I would like to play this way. How practical is it to implement on the user end?What does bug me is getting 3/3 salvage from pilot incap regardless of the damage state of the mech. Make losing a side torso or leg cap the salvage chunks at 2 and then we can't really double dip on equipment from a single chassis in the single mission.
We don't know, but I'd wager it won't be an easy mod.I would like to play this way. How practical is it to implement on the user end?
He said he built a Wolverine but missed if it took from storage. A bunch of other viewers mentioned seeing weapons taken directly from storage, even seeing incomplete loadouts on some 'Mechs.Did SideStrafe build a Panther? I was just throwing out a hypothetical for demonstration purposes.
That makes sense.He said he built a Wolverine but missed if it took from storage. A bunch of other viewers mentioned seeing weapons taken directly from storage, even seeing incomplete loadouts on some 'Mechs.
Could be that 'Mech salvage is awarded based on specific conditions being met, and that if the box marked "Pilot Incapacitation" gets checked then you're awarded 3/3 salvage. It might be as easy as removing that box from the checklist.We don't know, but I'd wager it won't be an easy mod.
Could be that 'Mech salvage is awarded based on specific conditions being met, and that if the box marked "Pilot Incapacitation" gets checked then you're awarded 3/3 salvage. It might be as easy as removing that box from the checklist.
Tyler has said that changing the number of pieces required to build a 'Mech from salvage can be done through a simple .json edit.Mechs were never hard to get in the mechcommander games. They were even easier then here. I don't think it was ever meant to be hard to collect the mechs that you want.
And no, its not a bug. Its a design decision the devs have talked about. Its hard to judge how challenging the economy of the game will be without playing through it. They didn't want mechs to be lost if destroyed because that can be too crippling to recover from. Though it should be modable to require more parts before building a mech. Assault mechs seem rare and its random what mechs you encounter so increase the parts required can make it quite rare to get the specific mechs that you want.
Did SideStrafe build a Panther? I was just throwing out a hypothetical for demonstration purposes.
And my little geeky heart almost exploded. Please someone, please, please make this happen. A full Long War mod for BT. I so desperately need this in my life!I can see a long war mod for Battletech.
Mod the salvage frame. Make it require 100 Salvage Pieces for 1 Mech and stop complaining about everything? That would be my guess.