I could maybe handle the 3 parts becoming a fully armed mech IF there was a time and money cost after you collected all 3 parts (say 30 ish days and a decent chunk of c-bills)
Ok, I'm going to send my pristine salvaged mechs to storage to get rid of the free loadout, then sell the weapons and equipment right away. Almost there. Just need a charity option to get rid of that money raised from the weapon sales now... HBS, please implement a "donate to Comstar's feed the children fund"/"send flowers to Dekker's memorial" button please![]()
Beta files I assume? 10M C-Bills is a bit much. Do we have a json list of mechs so we can copy/paste mechs for the starting lance?
Hmm. If the json is unchanged from beta then it looks like assembly time and loadout may be hardcoded.
I'm fine with instant assembly and free equipment. With only 6 bays, an average player like we see on streams won't ever have that 6th slot free for 30 day downtime to make a new mech. Also, techs only work on one project at a time, so no repairs on your actually fighting mechs. Then, should they get the new unit, they again have to pay/wait for kitting it out. With players who might always have mechs in repair from previous missions, they would never have the time and space to dedicate to new chassis unless they built up months of money to burn just sitting there passing time. See Cohh or Strafe and other new streamers the first time the get a new unit and can take it to the field right away, it's a Christmas morning reaction from them. This is the kind of moment I'd think devs would want to keep and use to hook players in.
What does bug me is getting 3/3 salvage from pilot incap regardless of the damage state of the mech. Make losing a side torso or leg cap the salvage chunks at 2 and then we can't really double dip on equipment from a single chassis in the single mission. Sure, if you fight two of the same units in a match you get a little double dip, but that's reasonable. This makes pilot incaps something you need to be careful about for 3/3, and brings dual legging back in to the mix as viable salvage method instead of a clearly suboptimal one it is now. You can still incap a pilot to quickly take the chassis off the field, but now you won't get a whole mech out of it from blindly blasting it to bits.
In the end, I'd rather good salvage take effort and have greater costs in combat (time to carefully pick apart your target) if we are going to keep getting new and fully equipped mechs on completion.
Agreed; although IMO a worse solution, if it was impossible to purchase mech salvage and building up a salvaged chassis would take at an absolutely minimum 3 or 4 missions with good luck on mech appearances / salvage, I would be fine with the current system, because I can rationalise it away as being something that the mechbay and salvage workers are facilitating during downtime. Not so much when you can get a full mech straight up from one mission. So going back to something like 6/7 pieces of salvage needed or making them less common would work.Good post - agree with most and/or all of it.
The good news is that it does look like there are a lot of ways to make the whole salvage meta more difficult if one would like to. It appears the salvage "chances" can be modified in several ways
Agreed; although IMO a worse solution, if it was impossible to purchase mech salvage and building up a salvaged chassis would take at an absolutely minimum 3 or 4 missions with good luck on mech appearances / salvage, I would be fine with the current system, because I can rationalise it away as being something that the mechbay and salvage workers are facilitating during downtime. Not so much when you can get a full mech straight up from one mission. So going back to something like 6/7 pieces of salvage needed or making them less common would work.
So if you build a Panther from salvage, but have no PPCs in storage, then your Panther won't be equipped with a PPC upon reassembly.Okay, so I went to SideStrafe's stream while he was in the Mech Lab. If I understand the answers correctly, and people understood my question, weapons and components are taken from what you have in available storage already. It does not create new components.
So if you build a Panther from salvage, but have no PPCs in storage, then your Panther won't be equipped with a PPC upon reassembly.
So if you build a Panther from salvage, but have no PPCs in storage, then your Panther won't be equipped with a PPC upon reassembly.