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SeekerDolls

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May 1, 2017
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One thing I don't understand is, 37mm APCR Hs 129 is vastly superior to 75mm counterpart while costing 20 pt less.
Before nerf, Tri-polsten was Shilka in WW2, 37mm Hs 129 is A-10 in WW2.

And I noticed Fs-sharpshooter stat has changed
Acc 6 to 10, range 500 to 600, which was surprising, but they did not change ammo count. Interesting...
 

Rojan

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One thing I don't understand is, 37mm APCR Hs 129 is vastly superior to 75mm counterpart while costing 20 pt less.
Before nerf, Tri-polsten was Shilka in WW2, 37mm Hs 129 is A-10 in WW2.

And I noticed Fs-sharpshooter stat has changed
Acc 6 to 10, range 500 to 600, which was surprising, but they did not change ammo count. Interesting...
Mat already confirmed it as a bug thats being changed.
 

Random043

Sergeant
May 26, 2017
91
0
I would like to see small nerfs to the 3rd FSJ and the 101st in the next balance patch. Then wait and see, it is early in the game, everyone is still bad, it is early in the game, too early to make final, broad conclussions about the balance.

For the 3rd FSJ: Small nerfs, 5-10 pts more cost on the L6-murdertank, some small nerf to their infantry, some small nerf to the infantrytab, and a small nerf to the 8AP 2star ATG.

For the 101st: either make their flamers reasonably priced at roughly 55-60 points per unit, or limit their availability to 3 per deck. Right now fighting the 101st in a forest is simply impossible, as well as holding ground in any close quarter combat, if the 101st player is competent with their use of mortarsmoke. Right now, at 30 cost per with 2 cards of 5 avail, Idk what to say to that even.
 

Munin

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@Munin
If you hate playing against Fallschirmjäger all the time the solution is play Fallschirmjäger.

Now we know where the problem originates from :)

yes absolutely :) queue for axis and see how it works :)



You will be contributing to the problem, adding more fallschirmjager to the already big ammount of players playing it. And the worst part, you d still be playing against them :p
 

Alte

Sergeant
Apr 19, 2017
60
0
Are ppl really that surprised how the 3rd FJ is played the most as Axis...no amount of hyper expensive, fancy kit in phase C justifies the agonizing, grueling survival in phases A and B...

Games are supposed to be fun...being axis 8 out of 10 times in the first two phahes isnt fun..unless you are a masochist.
 

Stoffen

Sergeant
May 2, 2017
73
0
When is this division getting nerfed?

Ranked 1v1 is 95% 3rd falls I may as well only play Axis?

It is next to impossible to win against. Fast plays to shut down spawns get rolled by 2 LG40's and/or the 50pts ATgun, everything is AT armed and 2starred. The ATguns never miss, the 129 kills any heavy tanks you may have. The only real chance is spamming flamers and storm troopers (/similar), smoking everything and try to win that way in phase A. Which is retarded. Phase B your assault troops get sweeped by the god pioneers.

Overall, veterancy (for everyone) need s a massive nerf.
Remove the AP value form the IGs, remove the 129 from phase A.
Reduce availability to match the rangers from 2nd ID.

Generally just give the division some weaknesses?!

/Rant over/
 

TGApples

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Pegasus Bridge 1v1: perfect terrain for 3 FSJ. Worse, there's a side of the map that's signfiicantly better IMO. I think competently played they're very very hard to beat if they're on the good side. There's loads of 150-300m shooting fields in key areas, there's plenty of LoS blocks to allow their autocannons to get close, but not too close without risking tank/AT fire and if they're on the good side, they get easily defensible terrain on both their flanks.

Maybe having a map that's ideal for them isn't a bad thing, but compounded with the imbalance in that map and the fact that they're perhaps a little too strong, relaly screws things up. I lost as the 15th Scots against them on this map (I was on the bad side). Not sure there was much I could do to win that. The threat of an HS129 means I either keep my tanks at home, spend a lot on AA or just risk it. The AVRE doesn't have the firing lines it needs. The infantry is just plain outmatched at anything >100m, and the town and forest structure doesn't give you any way to do that other than with smoke. Even when you're <100m, you don't have that much of an advantage: you have to stay close for a while to make a dent and you can't smoke the whole front for ever!
 
Last edited:

Karlburg

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I don't understand why 3 FJ needs phase A offmaps AND a powerful phase A tank AND double vet AT guns AND powerful early aircraft AND nearly infinite availability on their FJ if they want it.