if I understand correctly, this
A MegaCorp overlord and a Merchant Guilds overlord can set the same taxation scheme, but Branch Offices mean the MegaCorp will always get a significantly higher return from the TV produced on a planet by the subject, as well as the ability to leverage branch offices more more holdings-per-subject.
only applies if, as you said at the end, you release a micro vassals that focus on producing trade, right?
As in, you, the MegaCorp, build up a planet with commercial zones and pops that are good at producting trade, release it as a vassal and then slap a branch office on that planet? Just asking to make sure I understood correctly.
Because otherwise, if you do not build up the planet for your vassal, I think the Merchant Guild would come out on top, if the subject is a MegaCorp, no?
You, the Merchant Guild, build up a planet with lots of commercial zones, high value trade planet right there for your MegaCorp vassal.
But, playing a MegaCorp and not micro-managing the planet for your vassal before releasing them, as one does when just subjugating someone after a war, they will have, what, a couple of commercial zones at best, research labs and whatever else the AI decides to build?
So, comparing the two, a planet not specialized for trade that has your branch office on the one hand and a high trade planet you own yourself with a branch office you only get the benefits from through the vassal contract on the other.
Am I wrong?
Also, I still don't get how releasing a micro vassal and then taxing it with a vassal contract and using a branch office is supposed to be better than just keeping that planet to yourself and taxing a megacorp for the branch office value on your planet. Yes, MegaCorps are better than Merchant Guilds if the planet belongs to a vassal, but having the planet to yourself and getting the CG and Unity from the policy seems more valuable than an increase in energy?
On another note:
What about Criminal Syndicates?
At 100% crime and with only a single Smuggling Port, their branch offices are worth slightly more than 100% of the planetary trade value. Does that change anything?
440.6 planetary trade value on my planet and a branch office worth 442.3 belonging to my criminal vassal.
On the plus side:
- playing with the Oppressive Autocracy civic, criminal jobs raise stability
- you can ignore the 6-8 enforcers needed on a high pop planet
- unlike when you are the criminal syndicate, you'll never have to worry about crime dropping below 100% because you are in control of the planet
- owning the planet yourself means getting all the CG and Unity from the trade policy
- a criminal branch office is worth a lot more than anything a regular megacorp vassal can do
Maybe it should be the age of the criminal clerks instead.