The combat rework is highly confusing thus far to say the least. While I don't want to post at that fleet feedback thread just yet, (because of bugs and other apparently missing stuff & balancing) there are some major high level design and approach issues that need addressing.
1. The idea of hull scaling damage is broken. Slot size should take care of that. If we want to have large torpedo frigates, just add a section wil L torpedo slots on small ships.
2. Right now, the patch makes it useless to field Battleships, and starbases suffer too much as apparently both are made of glass.
3. Historically, explosive weapons and torpedoes where the end of fortresses and large battleships. This doesn't make sense with the patch as we get torpedoes early on.
4. Will the game have an evolutionary path through it's tech tree, with every empire, ending with just carrier fleets fielding torpedo strike craft? Like WW2? Is that wanted?
5. I understand the will to have a somewhat balanced system where everything counters something. But what about empire customization? Will the devs add Doctrine trees that unlock with some type of system, ala HOI4? Are they developing these allready, just to throw it at us at the next DLC?
6. Although this is beyond the scope of the changes, touching this system does indeed require many other systems to be tweeked or reworked. These include all FE's, crisis and any other event encounter, because most of them are large single large hulls that are just torpedo fodder.
7. Not only do they need to fix repetables, but leader bonuses, edicts and so much other stuff must be updated.
8. Inherent problems with ship roles, weapons targeting priorities and combat manuevering must be fixed as well otherwise it just doesn't make sense.
9. Using multiple single role fleets and going out of the scale of the fleet as a unit with micro, makes AI look like a fool. If anyone is reworking a game system, they should at least rework it in a manner where the existing/future AI will be competent with it.
10. The changes make large alloy economies moot. This will bite the game elsewhere, as players will re-focus that opportunity cost into other economy sectors. Is this taken into account? Will the AI do the same?