Ok, a few more observations/impressions:
- Influence is really, really severely underused. Now that relic activation, most megastructures, planetary decisions etc. all cost unity instead of influence, any meaningful use for influence would be appreciated. In an earlier post I already mentioned using influence to improve diplomatic pacts, so here are some more ideas: use it to improve the efficiency of envoys, use it to improve federation cohesion or use it for special decisions like giving a temporary market fee reduction.
- Now that I'm in the lategame phase, I have to say... well, I can't see myself using more than one single small edict, everything else is far too expensive for what little bonus it gives. Now I'm fully convinced, edict capacity was by far the superior system. Speaking of: The Executive Vigor AP, once one of the best Ascension Perks (when it doubled, and after balancing still gave +50% edict duration), is more or less useless. +100 Edict Funds? I have a mid-sized empire (37 systems, 600 pops on 24 colonies), my sprawl is 800, small edict upkeep is 90, medium 180 and big edicts 270. With funds of 220 I couldn't run a big and a small edict at the same time without going over budget, even with the AP. Please, give us back edict capacity, the new system is complicated for the sake of complexity, it's not fun.
- Unity Ambitions: even more than edicts, those are somewhere between deceased and dead. While I could previously run all of them (I'm not saying I want that back), now I can't even afford one of them. They are ridiculously overpriced: 130k unity base cost and 1.2k monthly upkeep? Considering they're paid content, that's a bit troublesome and in serious need of better balancing.
- Empire size calculation: Pops, districts AND planets cause sprawl, in addition to systems. This seems a bit excessive. For now governors provide a bit of a relief here (-2% empire size from pops per gov lvl), but not enough. Until we get Empire Institutions to deal with it, I'd like to see more options for well-organized planets to reduce its impact, aside from the vastly overpriced ascension tiers. Maybe allow for the governor bonus to include districts and planets?
- AI is great. Not only can AI empires keep up, but they also feel more alive and active. They actively build megastructures and gateways and manage their planets well enough. Good work!
- Leaders: Not directly tied to the unity cost of leaders, but indirectly. I've gone Synth Ascension and am constantly losing leaders to malfunctions. Compared to pre-ascension, I lose more of them than before. Now I have to replace them agan and again, which gets really expensive after a while. Also, unlike everyone else, envoys didn't ascend. The cost of hiring leaders feels balanced, at least if I wouldn't have to re-hire them due to being ascended.
And that's it for now, I'm back to testing.
- Influence is really, really severely underused. Now that relic activation, most megastructures, planetary decisions etc. all cost unity instead of influence, any meaningful use for influence would be appreciated. In an earlier post I already mentioned using influence to improve diplomatic pacts, so here are some more ideas: use it to improve the efficiency of envoys, use it to improve federation cohesion or use it for special decisions like giving a temporary market fee reduction.
- Now that I'm in the lategame phase, I have to say... well, I can't see myself using more than one single small edict, everything else is far too expensive for what little bonus it gives. Now I'm fully convinced, edict capacity was by far the superior system. Speaking of: The Executive Vigor AP, once one of the best Ascension Perks (when it doubled, and after balancing still gave +50% edict duration), is more or less useless. +100 Edict Funds? I have a mid-sized empire (37 systems, 600 pops on 24 colonies), my sprawl is 800, small edict upkeep is 90, medium 180 and big edicts 270. With funds of 220 I couldn't run a big and a small edict at the same time without going over budget, even with the AP. Please, give us back edict capacity, the new system is complicated for the sake of complexity, it's not fun.
- Unity Ambitions: even more than edicts, those are somewhere between deceased and dead. While I could previously run all of them (I'm not saying I want that back), now I can't even afford one of them. They are ridiculously overpriced: 130k unity base cost and 1.2k monthly upkeep? Considering they're paid content, that's a bit troublesome and in serious need of better balancing.
- Empire size calculation: Pops, districts AND planets cause sprawl, in addition to systems. This seems a bit excessive. For now governors provide a bit of a relief here (-2% empire size from pops per gov lvl), but not enough. Until we get Empire Institutions to deal with it, I'd like to see more options for well-organized planets to reduce its impact, aside from the vastly overpriced ascension tiers. Maybe allow for the governor bonus to include districts and planets?
- AI is great. Not only can AI empires keep up, but they also feel more alive and active. They actively build megastructures and gateways and manage their planets well enough. Good work!
- Leaders: Not directly tied to the unity cost of leaders, but indirectly. I've gone Synth Ascension and am constantly losing leaders to malfunctions. Compared to pre-ascension, I lose more of them than before. Now I have to replace them agan and again, which gets really expensive after a while. Also, unlike everyone else, envoys didn't ascend. The cost of hiring leaders feels balanced, at least if I wouldn't have to re-hire them due to being ascended.
And that's it for now, I'm back to testing.
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