Hello,
I'm playing a Unity heavy playthrough with a Fanatic Spiritualist Exalted Priesthood/Citizen Service
1) Monument
I feel like the +5% Unity from the monument is very weak.
Even with already 8 priest (4 temples), 1 great priest and one politician, it still stronger to just build an other temple than the monument.
The upgrade is better, but the first rank building isn't good.
2) Edict funds
I already wrote about it when testing the first version of the beta :
Edict funds are REALLY good early game, but soon become nearly useless since it's a fix amount that doesn't scale, which is a bit sad.
In early game, 40 edict fund correspond to basically 2 free edict but sooner or later, it's now equivalent to 1/10 of an edict.
Here is my proposition, which I think correspond more to the initial design :
- Reduce values of edict funds given by ascension perk/civics/leader
- Make edict fund "ignore" Empire sprawl so it stays consistent the whole game
Example :
If I have 10 edict fund and my base edict cost is 20 :
My cost in Unity would be : 20 - 10 = 10 and then multiply by Empire Sprawl edict cost penalty
The formula would be : Unity_Cost = (Base_cost - Fund)*Penalty_coeff instead of Unity_cost = Base_cost*Penalty_coeff - Fund
3) I like platenary interaction being in Unity, I use them a lot more since it's not anymore in competition with the precious "expansion mana" influence
4) Even if I didn't suffered a lot from it since I generate a lot of Unity, I feel like the new leader cost is better in early game
5) With Ascension, planetary designation bonus become more important, and has to be interesting for every type of worlds :
Some designation are a bit weak :
- Fortress world is mecanically meaningful but it doesn't give any bonus to soldier job for example which is a bit lacking I think, I would add a little +5/10% naval capacity from jobs
- I would maybe add something to Tech/Alloy/CG designation, maybe not production because it could be too strong, or only like +5% which would become 12.5% with Ascension 10.