I'm deleting all my illegal custom empires after removing the shipset mods those custom empires had been using, and I found this UI issue:
Right after one delete, I can't delete the next one.
I have to put focus on another empire and then return to the top empire to delete it.
Oooo, is Technocracy now compatible with Shared Burdens?
*sad trombone noises*
Nope.
What is illegal about Anglers + Remnants? Selecting the two together seemed legal, and none of the text tells me it's prohibited, but apparently it's prohibited:
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Game mechanics once I actually start playing:
- Ooo, Citizen Service now gives incidental unity again! Nice, now how about Merchant Gui-- OW MY TEETH! Ow, stop kicking my teeth! C'mon, not the face!
Ouch! Space gods damn it!
- Seriously what's up with
Merchant Guilds getting kicked in the face? This civic lost its exclusive lock (for a regular empire) on Trade League -- which is fine, the Prosperity Tradition change is fine -- but it also lost Unity production in a version where Unity production really matters.
Please put back the incidental Unity production for Merchant Guilds Merchants, make it high enough that I feel like I paid for a boost over what a default Ruler pop produces.
Not sure what's the intent with the new Technocracy. It's available at non-fanatic Materialist which is nice, but the only bonus I feel good about is the +1 research alternative.
Half the time I have multiple techs of the relevant specialty; half the time I have NO techs of the relevant specialty (probably because they can't appear in two draws in a row, so the +% chance to find them crowds them up and then excludes those specific techs in alternation).
The previous bonus of a Science Director was the "free" research, which was "free" because it cost less upkeep in CG. But now Science Directors cost 3 CG upkeep and it's not cheaper anymore. At least it's more research on every colony, but with how Ascension works you don't particularly value bonus research on random colonies. Anyway, I'm not feeling great about Technocracy as-is.
Anyway, nice fix on Citizen Service, now please do the same for Merchant Guilds and Technocracy (which should also become compatible with Shared Burdens).