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laform17 said:
What about, instead of a fixed 4 star advisor, it is a random advisor of 3 star's +. Say 50% for a 4 star, 20% for both a 3 and a 5 star, and 10% for a 6 star advisor?

I agree completely. Why must we know are getting a decent advisor instead of not knowing but hoping for a fantastic one.
 

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supraliminal said:
50 virtual bucks says it's not in the teaser because the bug is a misunderstood rumor. Like I keep beating on a different drum :). Although perhaps they are saving that for last, you'd sure think it'd be in the first teaser with how many people seem to think they are fighting latin tech.

I thought about this, and I think if the sponsor of the rebellion is latin tech, the rebel troops should have some tech advantage due to the quality of guns and training they might get. If the sponsor was a lower tech level, the rebels should be comparably weaker. I wouldn't know how to code this though.
 

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worthless_thread.gif





Oh my, boosted italian tax and manpower!!??

:D
You just made my day Johan.
 

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That's the last thing Italy needs is more money and men :D

Should I expect many more Italian state AARs now that they have become even easier? Not saying that they are as easy as france, but they are fairly simple for a second time player to pick up and have a successful game.

I guess as long as it is historical, I am behind Johan all the way.
 

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comagoosie said:
That's the last thing Italy needs is more money and men :D
Should I expect many more Italian state AARs now that they have become even easier? Not saying that they are as easy as france, but they are fairly simple for a second time player to pick up and have a successful game.

I guess as long as it is historical, I am behind Johan all the way.

What are you talking about comma ... Italy needs more power ....


Yes... :D
 

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Cyrai said:
Can you choose to sponsor specific types of rebels, or is that the same as before?

the old way of supporint revolts is still there (as in increasing revolt risk) which is the only way (that i know of) that allows you to support peasant revolts. In addition to this you can support a revolt in a province by spending more money that will spawn a rebel army (friendly to you that you could help with sieging and aid in battle).
For example in a situation where france owns rousillon and foix does not exist, supporting nationalist rebels would spawn an army for foix, supporting patriots would spawn an army for aragon and supporting pretenders would spawn a claimant for the french throne.
 

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ZOMG I just... just... Let's not mention it.

Does the AI knows to use them though ? :rolleyes:
 

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Johann, any chance that Tribal Goverments will have the capability to change to a Monarchy of some sort? The Timurids and the Golden Horde could use such a boost. That way they would be able to expand west instead of the perennial search for Delhi and the Mughal Empire Title. This would also help with the other Tribal Goverment Nations.
 

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CigVodka said:
I agree completely. Why must we know are getting a decent advisor instead of not knowing but hoping for a fantastic one.

And since it's a one shot deal... meh... who cares about a freakin' artist. They are a dime a dozen as is, and for thousands of ducats that's all we get? Thanks for modability at least.
 

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Moltke said:
And since it's a one shot deal... meh... who cares about a freakin' artist. They are a dime a dozen as is, and for thousands of ducats that's all we get? Thanks for modability at least.
What I'm hoping for is more balanced advisor generation, so that artists, navigators, and diplomats, to name a few, are less common, and the others are more common. It took me about 250 years in my current game to get a single 1 star Theologian so I could choose the "Din-i Illahi" decision.
 

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Johan said:
- Going over force limits is now a bit more costly. (It now increases by the percentage above it, not percentage of units above)
I don't see the difference.

-Pat
 

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pjcrowe said:
I don't see the difference.

-Pat

Lets say.. forcelimits is 100 units and you have 300 units, which is 200 above the force limit.

In the old system.. the penalty was 66% (200/300), the new system the penalty will be 200% (200/100)

Basically, in the old one, it did not matter really how much you were over force limits.
 

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RedRalphWiggum said:
Is it fair to assume this patch will be compatable with the new Magna Mundi Platinum?

The Magna Mundi team will release a compatible version soon after.
 

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Kuipy said:
ZOMG I just... just... Let's not mention it.

Does the AI knows to use them though ? :rolleyes:

yes, especially patriots when you have taken land from the AI and they are incapable of retaking it in war they will try to get it to revolt when you are busy doing something else.
 

berhaven

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Haftetavenscrap said:
What I'm hoping for is more balanced advisor generation, so that artists, navigators, and diplomats, to name a few, are less common, and the others are more common. It took me about 250 years in my current game to get a single 1 star Theologian so I could choose the "Din-i Illahi" decision.

Actually I don't think there is a significant difference in advisor generation.
The difference is in "offer", so the available advisors are not evenly distributed.

The question is in the ability to hire advisors. Large countries have higher chance to have the advisors generated in their provinces.
 

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I think I will get the expansion as soon as the patch is out. I have delayed it because I don't have the time to play and what time I have goes to CKDV, but this is just too much to resist. :D
 
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Moltke said:
And since it's a one shot deal... meh... who cares about a freakin' artist. They are a dime a dozen as is, and for thousands of ducats that's all we get? Thanks for modability at least.
Um..you also get a manufactory.