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Johan

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For previous teasers..
#1 - http://www.europa-universalis.com/forum/showthread.php?t=370757
#2 - http://www.europa-universalis.com/forum/showthread.php?t=371894
#3 - http://www.europa-universalis.com/forum/showthread.php?t=372491
#4 - http://www.europa-universalis.com/forum/showthread.php?t=373167


- Newly formed rebel states will now get a guarantee and good relations with their sponsor from the start.

- Going over force limits is now a bit more costly. (It now increases by the percentage above it, not percentage of units above)

- Warscore from blockades on allies are now scaled the same way as everything else.

- Added spy efficiency and defense to the spy view.

- Land AI: More intelligent about when to withdraw and rest up damaged regiments.

- Boosted Italian manpower and taxbase

- Reduced French manpower a slight bit

- The manufactory-missions now gives a 4-star advisor instead of +1 base-tax when completing

- Reworked the religious war event chain to be a bit more challenging

- There is no longer a slowdown when combat is selected.
 

Johan

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Acesand8s1003 said:
All around very welcome additions, particularly this one:



Is it correct to assume that the advisor always be linked to the type of manufactory (i.e., fine arts academies always give you artists)?

yeah.. fine arts = artist, university = philosopher, etc..
 

Johan

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pjcrowe said:
I don't see the difference.

-Pat

Lets say.. forcelimits is 100 units and you have 300 units, which is 200 above the force limit.

In the old system.. the penalty was 66% (200/300), the new system the penalty will be 200% (200/100)

Basically, in the old one, it did not matter really how much you were over force limits.