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Jan 9, 2005
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Zlim Jim said:
Im gonna go play spore in anticipation of the patch ;)
I didn't think it was released 'till tomorrow? :confused:
 

Varyar

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Asymmetric said:
It's primarily about combining the Russian decision "Patriarch" (-5 war exhaustion), absolute monarchy (-5 war exhaustion), and max narrow minded sliders.
To me though, the obvious solution would be to change the "Russian Patriarchate" idea to something else. As effective as this strategy is, it's a "Russia only" thing, all the other realms in the game only have Absolute Monarchy to fall back on. With that one removed, they have nothing. And revolt risk can still be lowered in lots and lots of ways.
 

Asymmetric

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Varyar said:
To me though, the obvious solution would be to change the "Russian Patriarchate" idea to something else. As effective as this strategy is, it's a "Russia only" thing, all the other realms in the game only have Absolute Monarchy to fall back on. With that one removed, they have nothing. And revolt risk can still be lowered in lots and lots of ways.

I don't know why they chose to do it that way round. As you say, it seems to limit the tactic of WE/rebel mitigation to solely Russia now. I should point out, even a couple of percent rebel risk chance, (with a Russian state) is still a very impressive nation for the purposes of waging reckless warfare.



This and the last 3 teasers haven't mentioned any changes to WE (except the absolute monarchy change) their might be more tweaks to be announced. I would be kinda surprised if blockading to raise WE was as effective as it currently is when 3.1 comes out.
 

Varyar

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Asymmetric said:
This and the last 3 teasers haven't mentioned any changes to WE (except the absolute monarchy change) their might be more tweaks to be announced. I would be kinda surprised if blockading to raise WE was as effective as it currently is when 3.1 comes out.
I know lots of people want the blockade WE changed, but I'm not so sure about that. As it is, the AI ignores blockading warscore unless having a high WE. If that effect is removed, blockading as a war strategy becomes much less useful, forcing you to acquire enough land power to fight land battles anyway.

But you're right that we have lots of teasers left. Perhaps there will be more tweaks to WE.
 

unmerged(51662)

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Will this be savegame compatible?
 

Asymmetric

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Varyar said:
I know lots of people want the blockade WE changed, but I'm not so sure about that. As it is, the AI ignores blockading warscore unless having a high WE. If that effect is removed, blockading as a war strategy becomes much less useful, forcing you to acquire enough land power to fight land battles anyway.

But you're right that we have lots of teasers left. Perhaps there will be more tweaks to WE.

The AI is not my concern.

The problem is primarily related to multilayer where you will fight players who will put a great deal of effort into crushing you in every way possible. Blockading is currently the easiest option to inflicting terrible long term damage on any state with a few ports. In multiplayer it is often used to force peace treaties far, far, beyond 100%, since refusal will often lead to the complete collapse of your state, or at the very least, its grind into stagnation. All this without even setting foot on your adversaries land.

Bluntly- if the new naval support limit changes are true and blockading/WE remains unchanged, I can't imagine why any state wouldn't go full naval sliders (save perhaps, patriarch Russia/Inland states). Hence why I suspect their will be further tinkering with the idea.
 

George LeS

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Asymmetric said:
The AI is not my concern.

The problem is primarily related to multilayer where you will fight players who will put a great deal of effort into crushing you in every way possible. Blockading is currently the easiest option to inflicting terrible long term damage on any state with a few ports. In multiplayer it is often used to force peace treaties far, far, beyond 100%, since refusal will often lead to the complete collapse of your state, or at the very least, its grind into stagnation. All this without even setting foot on your adversaries land.

Bluntly- if the new naval support limit changes are true and blockading/WE remains unchanged, I can't imagine why any state wouldn't go full naval sliders (save perhaps, patriarch Russia/Inland states). Hence why I suspect their will be further tinkering with the idea.

Part of the problem is that it is too easy to blockade, with one ship being 100% effective, often covering several ports at once. In EUII, the rule was 5 ships (& galleys counted 1/2). The effectiveness of blockade should be a function of # ships/port in seazone, plus the nation's blockade efficiency (naval tech). I don't say that this would answer your points completely, but it would make it a lot more costly, & to that extent, lessen the problem.
 

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I'm sorry if this has been asked before, but what is the release date for this patch?

I want to upgrade to IN from NA, but would like a couple patches before doing so. This seems like a good time for that. :)
 

unmerged(92044)

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JongWK said:
I'm sorry if this has been asked before, but what is the release date for this patch?

I want to upgrade to IN from NA, but would like a couple patches before doing so. This seems like a good time for that. :)

Someone said there were 17 teasers, so I would expect shortlyish after the 17th teaser (if that's true).
 

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DavidsonShdw said:
Someone said there were 17 teasers, so I would expect shortlyish after the 17th teaser (if that's true).

Ah good, that is actually good to hear if it's true. I rather have the team spend time ironing out the bugs and making the patch as best and perfect as possible than a quick release of it.

Take your time, Johan. I prefer quality over speedy delivery and I'm sure I'm not the only one.
 

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IIRC, the talk was about 21 teaser, 4 of them are released, so 17 to go. But there might be another problem- a bug was found where king Joao I is actually a queen, so I hear it could take up to 3 extra months to fix the issue properly.
 

UmOceano

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Neblogai said:
IIRC, the talk was about 21 teaser, 4 of them are released, so 17 to go. But there might be another problem- a bug was found where king Joao I is actually a queen, so I hear it could take up to 3 extra months to fix the issue properly.

Or more, sex change operations take their time. :D
 
Feb 13, 2007
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Have the rebels been changed to have the same tech group that of the country they spawned from?