Seventeen. I can see this patch dragging on.comagoosie said:Good update, how many more teasers to go?![]()
mandead said:Seventeen. I can see this patch dragging on.![]()
At the expense of sounding like the dreaded fanboy myself. I couldn't agree more with your post.Zazen said:Seriously, I am not a "fanboy" type, but this is great. This is already the best historical strategy game I have ever played, and I have played most of them since the mid 80s.
I have never seen a developer so "tuned in" to exactly what needs to be done and does it instead of abandoning a game to work on other stuff. I'll buy every strategy game Paradox makes and recommend this one to anyone who stands still long enough. Dedication like this from a developer needs to be vigorously rewarded so other developers will follow suit...
Alerias said:Great stuff.
Please lower the hassle of battling all those pirates, though... its sooo annoying that well, see my signature![]()
Lysander13 said:At the expense of sounding like the dreaded fanboy myself. I couldn't agree more with your post.
Ah OK, thanks. That does sound very powerful.Asymmetric said:It's primarily about combining the Russian decision "Patriarch" (-5 war exhaustion), absolute monarchy (-5 war exhaustion), and max narrow minded sliders.
Presuming max centralized.
You'll eat 9 max WE.
So revolt risk..
+9 from WE
+2 constables
Total: +11
-3 stability
-3 religion
-2 courthouses
-1 dissolution act
-1 bill of rights
-1 courthouse provincial decision.
Total: -11
resulting revolt risk in core religion provinces: 0
Total war.
5 days after having got IN, I fast forwarded a Russia game, achieved these conditions, built 700,000 troops and dowed everyone. War taxes are then left permanently on and Russia goes berserker.
Was worth playing as Russia in MP just to see the worry it started causing ...
At present, it's the only real effective counter Russia has/had to prevent being screwed over by blockading WE's effects if it wants to truly expand and not be dependent upon a naval power.
Technically... if nothing else changed about decesions/WE/revolt risk/etc, it could still be done by a max decentralised Russia, dragging out even more negative revolt risk modifiers. I believe its possible to get some extra anti-max War exhuastion by reaching the revolution events as well. You could always just choose not to build constables ... you'll be running "raise war taxes" permanently after all.
RuneB said:So, if I am just below the limit, pause the game, and then queue up 100 ships, will they be at increased cost or the normal?
henryjai said:btw, had anyone notice that the Ottomans are CONSTANTLY changing their capital to the same place every few months?... not sure is WAD(due to rebels?) or something.
I agree with you,I used to think that Civilization series(along with Koei's ROTK series) were the best empire-building strategy games around until I had played EU2~~~Zazen said:Seriously, I am not a "fanboy" type, but this is great. This is already the best historical strategy game I have ever played, and I have played most of them since the mid 80s.
I have never seen a developer so "tuned in" to exactly what needs to be done and does it instead of abandoning a game to work on other stuff. I'll buy every strategy game Paradox makes and recommend this one to anyone who stands still long enough. Dedication like this from a developer needs to be vigorously rewarded so other developers will follow suit...
Try deleting the file flagfiles.dds. That should refresh the flags that the game uses.Zandros said:my only request is new papal state flag, the one used now (or the symbol rather) is used only when the Holy See is vacant, that is between popes... drives me crazy. I tried fixing it myself but for some reason I can never get it to work argggggg
edit: oh yeah thanks for the update!
Owen said:Ah OK, thanks. That does sound very powerful.
says that absolute monarchy also gives +1 Global RR, which you haven't included in your calculation. I'm not at home to confirm this definitely happens though.