2nd try,What's the average AI fleet strength for you? (2275, Grand Admiral, Glavius)

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TheGrouch91

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Hello there,

first off maybe a moderator could delete my older thread where I was being a dumb dumb. Or someone tells me how to delete my threads. Thank you.

Anyway story is still the same. Just got mauled by a neighboring AI and was caught completely off guard by their fleets. Was just curious if this is normal and I was just lucky all my other games and should have prepared for that.

Here is a screenshot after I cheated a bit and wanted to see what was going on on the other side:

1B603BD95F0EBD815FBFC3A3D8B88000BA8C8EB3


That's a combined fleet strength of 53k. At the year 2274. Normal stuff? Can you even defend against that. I've never rushed fleet production before so I have no idea if it is even possible for a human player to do that.
 

Arutar

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53k in 2275 on Grand Admiral seems to be high, but still about in the right ballpark (assuming the A.I. didn't lose any wars prior).

Can you even defend against that.

Yes. As usual, never engage fleets you can not decisively beat. The goal is not to destroy their fleet, but essentially give them war exhaustion faster than you do.

Loosing ships and armies will give large amounts of exhaustion, so do avoid that. Engage in hit and run warfare, trying to snipe smaller fleets / reinforcements and in particular undefended army transports. If he captures a planet of yours, great. Just retake it after he has left.

And, just for the record, on this screenshot you have been doing well. His war exhaustion is higher than yours. My guess is your in the process of throwing it away by taking and loosing the fight a Yarak, right? So next time, don't. ;D
 

TheGrouch91

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53k in 2275 on Grand Admiral seems to be high, but still about in the right ballpark (assuming the A.I. didn't lose any wars prior).



Yes. As usual, never engage fleets you can not decisively beat. The goal is not to destroy their fleet, but essentially give them war exhaustion faster than you do.

Loosing ships and armies will give large amounts of exhaustion, so do avoid that. Engage in hit and run warfare, trying to snipe smaller fleets / reinforcements and in particular undefended army transports. If he captures a planet of yours, great. Just retake it after he has left.

And, just for the record, on this screenshot you have been doing well. His war exhaustion is higher than yours. My guess is your in the process of throwing it away by taking and loosing the fight a Yarak, right? So next time, don't. ;D
That's what I did. But I can't just abandon this system as it has one of my most productive planets on it and they've got a claim. Next system in line has the same problem. If I just retreat then I'll lose 2 of my best colonies.

Also they have such a high negative modifier for accepting a status quo thanks to the difference in fleet strength that it is nearly impossible to white peace them.
 

Arutar

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That's what I did. But I can't just abandon this system as it has one of my most productive planets on it and they've got a claim. Next system in line has the same problem. If I just retreat then I'll lose 2 of my best colonies.

Also they have such a high negative modifier for accepting a status quo thanks to the difference in fleet strength that it is nearly impossible to white peace them.

Loosing a system doesn't mean you can't retake it before the war ends.

To be fair though, your main problem appears to be indeed the shape of your empire / hyperlanes. Having essentialy only a string of systems right from you capital to the enemy gives you hardly any room for maneuver and engage in hit an run warfare.

Still, abandoning yarak and moscato for now would maybe have given you a chance. I.e. save you fleet (and position it in jarad). Let him occupy both systems (which will give him probably more war exhaustion than you).

He'll probably move to your capital next, at which point you can move back in to moscato and snipe all his reinforcements. i.e. essentially cut his main fleet off.

Building defensive armies in your capital will help you sustain a prolonged siege (bombardment. Ideally, you could retake you lost systems and white peace him out before your capital falls.
 

trojan1234

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What I've seen from screenshot is the fleetpower is kinda low per ship/fleet size. From my screenshots of last game in 2275, I had 180 fleet power per corvette but this AI seems to have 70-80 per size for the fleet in top 100 per size for the fleet in bottom. Which means that you might have technology advantages over AI.

I want to ask you where is your shipyard and do you have spare shipyard to sustain long war? If so you can hit and run to cut off 2k or less power fleets and build up your fleet to increase AI's war exhaustion quickly.

If you shipyard is in Yarak and that's the only one, then I'd surrender before you get more war exhaustion and prepare for the next war.
 

KingAlamar

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FYI: I wanted to try lowering my micro-burden by using low habitability combined with no guaranteed planets. Unsurprisingly the lack of economic base keeps even the Glavius mod from putting up as much of a fight as I would have hoped.

I could be wrong but my guess is that if you want to fight bigger & badder AIs give them max guaranteed planets and at least 1.0 [or higher?] habitability. Otherwise a player will WAY out-expand their local neighbors, snag anything that looks even a little useful, and snowball much earlier than would be feasible otherwise.

YMMV.