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Johan

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Since we have our big MP office game running every week, several developers seem to check in fixes at evenings or weekends.. :)

http://forum.paradoxplaza.com/forum/showthread.php?t=468050 for the full list, but we mostly strengthened the Ottomans, improved interface, made navalcombat more strategic and did some minor balance tweaks.

NOTE:
- this beta patch is only available to those who have a copy of the EU3 base game or EU3:Complete registered.
- Like other betas it has no installer, so you must be comfortable with manual file and archive handling to install it.
- Save game (and User Mod) compatibility is never guaranteed, we recommend finishing any valued games before installation.
- All bug reports against this version will only be accepted if from games started afresh under this version.
 
Last edited by a moderator:

Kapt Torbjorn

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Yay now I have to pester my brother again to download the new beta patch :rofl:
 

tuore

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I really don't know. If it says map properly initialised, then its nothing with the map.

:( Well, I'll just do what I did when I modded Arsenal of Democracy and ran into an issue - I'll make a new mod folder and folder by folder add in the files to see which one causes the problems.
 

Brent15

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It's great to see you guys are still improving things here.
 

Trin Tragula

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:( Well, I'll just do what I did when I modded Arsenal of Democracy and ran into an issue - I'll make a new mod folder and folder by folder add in the files to see which one causes the problems.

The error logs turn up nothing?
 

George LeS

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Does it need to be installed over 4.0, or can it go over 4.1b?
 

George LeS

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i always install it over the previous beta's .



Good. The list has several "George will like this" features! Thanx.
 

I am.

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Cool... Finally we will have balance in the East... One more superpower to balance Europe and prevent everyone from conquering half the middle east unopposed
Nice work :)
 

louseb

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Tuore,

The problem with the mods could be this :

The Combined Arms requirement (max cavalry proportion of armies) is now scripted in the technology groups

Perhaps this requirement is missing in the technology groups of the mods.
 

Vagn

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Tuore,

The problem with the mods could be this :

The Combined Arms requirement (max cavalry proportion of armies) is now scripted in the technology groups

Perhaps this requirement is missing in the technology groups of the mods.

Hm, I just added the requirement into the tech groups for several mods, but they till crash at the map initialised stage, so it doesn't appear to be that, or at least it isn't the only problem.