• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Neutrino 123

Second Lieutenant
2 Badges
Mar 9, 2004
152
0
  • Victoria 2
  • 500k Club
Grand Shipyard

The grand shipyard improvement (the level three one, I think) does not show up in green after I click on the 'build' area. It can be built, but that requires clicking in a certain zone on the left side of the graphic.
 
Upvote 0

L G

Lt. General
47 Badges
Apr 16, 2002
1.527
0
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Majesty 2 Collection
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Is a bug i experience it too... also when you lose the shipyard through a fire... it shows all the other improvements and doesnt acknowledge that you lost it... except when you click on it, the shipyard starts building.

And... yet another thing, the shipyards dont give any description any more. :)
 

kurtbrian

Older than dirt
10 Badges
Sep 9, 2001
9.122
0
www.lemonamiga.com
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
L G said:
And... yet another thing, the shipyards dont give any description any more. :)

As in tooltip is missing?
 

kurtbrian

Older than dirt
10 Badges
Sep 9, 2001
9.122
0
www.lemonamiga.com
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Neutrino 123 said:
The grand shipyard improvement (the level three one, I think) does not show up in green after I click on the 'build' area. It can be built, but that requires clicking in a certain zone on the left side of the graphic.

logged.
 

CaBhaal

Bane Inc.
108 Badges
Feb 9, 2003
172
0
Visit site
  • Rome: Vae Victis
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Majesty 2
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
For any interested in fixing this, I fixed this by making a change to \Crusader Kings\gfx\provinceimprovements.txt

Code:
grand_shipyard = 
{
    x_offset =0136
    y_offset =0168
    completed_bitmap ="gfx\\interface\\bdg_grand_shipyard.bmp"
    possible_bitmap ="gfx\\interface\\bdg_grand_shipyard.bmp"

should look like this:
Code:
grand_shipyard = 
{
    x_offset =0136
    y_offset =0168
    completed_bitmap ="gfx\\interface\\bdg_grand_shipyard.bmp"
    possible_bitmap ="gfx\\interface\\bdg_grand_shipyard_icon.bmp"

The addition of "_icon" will enable the correct graphic.
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
5
Bugmods...I updated this file today. Can be marked as fixed in 1.03.