Thanks you for sharing the patch notes. Nearly all seem like they are at least steps in the right direction, and I'm quite pleased to see the effort you guys are putting in to try and make the recent major changes playable. I concerned that Shattered Retreats continues to result in invincible retreating armies in my territory, and will not use it unless/until that is changed, but overall I think this looks like a really good patch. There were only two notes I have real concerns/questions about:
1) That council authority law - it makes it so we can not fire a councilor, no exceptions? This despite it sometimes being impossible to operate unless you fire a councilor? And the fact that councilors sometimes suffer debilitating conditions which would make their continued service completely unrealistic? At what level does this kick in, and is this on or off by default? It seems like this is an unnecessary, unrealistic, un-fun, and over-simplified mechanic, and will rush straight to the top of the list of "laws every player immediately changes when starting a game."
2) Bigger malus for a large vassals not on council. Why? It's already enormous, and it's absurd that it applies equally to content characters and ambitious characters. It basically feels like a second version of the "Ambition" trait, automatically assigned to whomever happens to be relatively big, despite the fact that most players spend their entire game carefully selecting and rewarding vassals for being the opposite, and worming out those who are like this.
Both of these things basically feel like ways to try and force players in to unrealistic corners so that the council mechanic overall can screw them. That is not enjoyable gameplay.
Again, thanks for the information and for the patch - most of it looks like positive steps and I know a lot of hard work is going in to it. Those two items above are just big red flags!