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Xinkc

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I don't see anything about fixing the AI pathing/attaching/priorities during offensive and defensive holy wars even if it's their only conflict. Color me disappoint.
 
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nkibilko

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Why would you produce ANY threat when it's a DE JURE claim?!?!

If pressing a de jure claim gives you threat then holding a title that's in someone elses de jure lands should generate threat to the holder. Sounds ridiculous? So does the first part!

Insane.

also...

- Committing suicide now gives you a strong negative general opinion modifier.

Uh, gives who? You must mean the heir, since a negative opinion towards a dead person would mean absolutely nothing.

So my father commits suicide, and everyone dislikes ME for it? That could use an explanation, a good one... not "balance"
 
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Alcadizzar19

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Why would you produce ANY threat when it's a DE JURE claim?!?!

If pressing a de jure claim gives you threat then holding a title that's in someone elses de jure lands should generate threat to the holder. Sounds ridiculous? So does the first part!

Insane.

also...

- Committing suicide now gives you a strong negative general opinion modifier.

Uh, gives who? You must mean the heir, since a negative opinion towards a dead person would mean absolutely nothing.

So my father commits suicide, and someone everyone dislikes ME for it? That could use an explanation.

Holding someone else's de jure territory already produces "threat" with them, in the form of "desires title X of Y" negative opinions. Which influence an AI decision in regards to willingness to go to war.

And in case you missed it, opinion is inherited for a bit now. So that you can't be a right bastard, suicide yourself and let your heir start back at normal opinions.
 
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nicochrish

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Why would you produce ANY threat when it's a DE JURE claim?!?!

If pressing a de jure claim gives you threat then holding a title that's in someone elses de jure lands should generate threat to the holder. Sounds ridiculous? So does the first part!

Insane.

also...

- Committing suicide now gives you a strong negative general opinion modifier.

Uh, gives who? You must mean the heir, since a negative opinion towards a dead person would mean absolutely nothing.

So my father commits suicide, and everyone dislikes ME for it? That could use an explanation, a good one... not "balance"

Opinions are partially inherited now.
The social stigma of suicide was far stronger in the middle ages than today. The general opinion was that suicides go straight to hell for their crime against the natural order of death and life.
Only logical to assume that heavy kind of stigma would affect the stability of the succession.

EDIT: Ninja'ed
 
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Code:
- No longer able to CTA character into wars with a religious head that is different from their religion

Maybe I'm just tired but I can not for the life of me figure out what this actually is supposed to mean.
 
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Korashy

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Code:
- No longer able to CTA character into wars with a religious head that is different from their religion

Maybe I'm just tired but I can not for the life of me figure out what this actually is supposed to mean.

Probably Pope no longer participating in Jihad.
 
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Enriador

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Increased the negative opinion for powerful vassals not being part of the council.

WHAT?! -30 is not enough already? It makes even less sense when the Council loses its power.

Add the Advisor positions back in, please!
 
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Enriador

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The advisor position didn't get removed.

When the ruler becomes "absolute" (he can do everything he wants), these positions cease to exist. The problem is that the number of Powerful Vassals is still the same, and since lots of vassals are left behind large realms faces rebellion every decade or so because of it.
 
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mjohnson85

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Age reflects the idea that younger person can probably get a go after the older person. Levy size would be biased by high martial.

The martial amount is able to be balanced - and levy # is power, so not including it is truly counter intuitive no matter how you slice it. The two things that gave you power in the middle ages was army size and wealth - which ironically neither are considered in the formula. The age thing is just ridiculous. That would mean a 1 holding province in the mountains (even multiple low upgraded provinces) completely devoid of buildings with an owner of 90 years old is more powerful than a fully upgraded 1 holding province with a 30 year old. Explain the logic in that (and this is not an exaggeration - you can find situations like this all over the map).

The fact is that with the current formula as is you will NOT consistently see your most powerful vassals listed as powerful vassals which sort of defeats the whole purpose of their coding when you put all the pieces together. This is simply not a good design choice. Sorry. And despite this being listed under minor, this issue has huge implications since so much revolves around these select vassals.
 
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Robert II

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When the ruler becomes "absolute" (he can do everything he wants), these positions cease to exist. The problem is that the number of Powerful Vassals is still the same, and since lots of vassals are left behind large realms faces rebellion every decade or so because of it.

Didn't know that. I've never went absolute. I give them war declaration and banishment and then leave them alone. I'm not sure if there's a problem with that. Your vassals should not be happy about you deciding to basically completely ignore their opinions.
 
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Isinfier

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I'm still not seeing a fix to the Lombardy/Italy flag switching, despite this being a known issue since Charlemagne.
 
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Enriador

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Didn't know that. I've never went absolute. I give them war declaration and banishment and then leave them alone. I'm not sure if there's a problem with that. Your vassals should not be happy about you deciding to basically completely ignore their opinions.

That's quite the opposite, I want to listen to their opinions... That's why I want to have even more vassals on the Council. Why to remove the Advisor positions, in first place?
 
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jpinard

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Darkrenown - Could you please add most of the other ambitions back? You can scale the benefits for completing them down to balance them. The thing is, those smaller ambitions, like "get married" - or setting up marriages for vassals and Court are really wonderful for immersion and gave us more to do in the game when we don't have much to do holdings wise.
I really miss that sense of helping my people out, with all those ambitions gone. It makes me less connected to my realm and the game feels much more dry without them.

Thanks for considering this and I really hope you'll make it happen.
 
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