As before
Would you be happy, with me if agreed to fix or exchange your toilet or boiler, took money upfront, and kept kicking the job back, without proper explanation.
No, you ask for your money back and get some else to do it, the only difference here is, I can't get bloodlines game from anyone else.
Edit: The mental health issue does actually seem a bigger problem than I thought in the coding and computer programming sector, this coupled with a study on insecurity in jobs, which I know about seems, your sector has a big issue to deal with on that front. This was from a google search I just done, their are loads of examples, so this industry practice needs to end, one way or another, just for sake of people employed by Gaming Companies in general, this is not just Paradox.
Link to job insecuirty https://www.peoplemanagement.co.uk/...mpacts the,research published today has found.
Link to Computer Programmers https://www.businessinsider.com.au/syndromes-drive-coders-crazy-2014-3
CheersI appreciate that and the same goes for my replies.
Also their biggest customer, so what paradox says goes. So I will agree to disagree with you on that point.It is a minority stake of 33%. So yes you are correct in that regard. You can also say that it's a "Paradox game" because they are indeed publishing it. However, there is a stark contrast to a Paradox Development game and a Paradox Published game. Any person who has followed Paradox for a long time knows the difference. That is all I was trying to say. Bloodlines 2 is not the typical Paradox game.
Though where they panning on telling us, or where they pushed into telling people?But they did tell people. They told people that Mitsoda and Cluney left. Sure, it may not have been the day after or at a time people would want, and yes it was leaked before an official announcement came, but they still told people. Losing Mitsoda was a big blow to the game's standing in the community. I understand that. However, we will not know the reasonings behind the move due to confidentiality agreements, etc. It happened, it's unfortunate, and we must move on.
Well, I will disagree with you again, customers in other industries would go elsewhere fairly quickly, if they treated customers like that.It is not ridiculous to not be filled with hope based on what has been happening with the staff. I totally get that. However, it is ridiculous to think that any game company would have done any differently in the same situation. It is just not how the game industry (or most industries for that matter) does business. The only way we ever hear about stuff like this is through leaks, which may or may not be completely factual. So that is why I said you are expecting too much. They will never comment on staff changes, unless it was a recent hiring or departure of a major position. Paradox is not doing anything out of the ordinary when it comes to this specific matter.
Would you be happy, with me if agreed to fix or exchange your toilet or boiler, took money upfront, and kept kicking the job back, without proper explanation.
No, you ask for your money back and get some else to do it, the only difference here is, I can't get bloodlines game from anyone else.
As far as I was concerned it was, written in stone as you set a date, and failed to meet it, pushed back and back, I suspect due to chaos at hard labs looking at employee reviews. They also coincidently talk about paradox as well, as being half in half out, hence why I agree to disagree with you.Well release dates are never written in stone. That's just development. So you can't knock them too hard for delaying the game. It happens with every single development company. As for the promise of regular updates, you also have to keep in mind circumstances. Regular updates implies a lot of traction is occurring and more specifically, there is legitimate information to share. Due to staff changes, holidays, and maybe other reasons we are unaware of, they obviously do not have any updates of meaningful information to give. They have even stated that they are working hard on the game and will give an update when they have one. Yes, they may be more silent than you would like, but it happens.
Then that is bad practice in any other industry, as you do not give customers a false expectation, as that leads to complaints, and people not liking your company very much. Like as said before using plumbing and gas, you say you're doing something for the customer, you better expect people to be annoyed if you do not deliver. So the game industry as a whole maybe, should not give a release date unless set in stone, as that is just stupid to do so.So I think this is what really nails it on the head for me. Please don't take offense, but the fact you have never followed another game in development clearly shows. I have followed numerous games in development, Paradox or not, for many years. That is why I'm trying to explain that unless it's about 6 months until release, you usually do not get any updates from the developer. Typically you may get a trailer, usually CGI-heavy, and potentially a couple articles where they talk about the game. You rarely ever see actual gameplay video or detailed description of features until the game is nearly ready for release. One of those reasons is because in development, things can change easily so they don't want to talk about one feature early on that may end up on the cutting floor later. The second primary reason is gameplay videos not only show the current WIP product (so it needs to be smooth) but gameplay videos and detailed information creates hype. So it's best to have that hype building near release, as most preorders occur close to release.
That is also very bad practice, as high turn over of staff, leads to poor productivity, and mental health problems, which is not good for anyone, so may be the game industry really needs to unionize it workforce for their own good.My point in all of this is that besides the firing of Mitsoda which was shocking and not typical, the rest of how they have acted is very standard. To be honest, in most game developments, no one ever pays attention to staff movement because it is so routine. Again, I'm not talking specifically about someone as important as Mitsoda or Cluney, but regular staff working on the game. This is why I said you're expecting too much. One thing I can assure you on is that as we get closer to the release of the game (whenever that may be), you will begin to get more updates about the game. It may not necessarily come from the developer itself, but may come from 3rd parties working with the developer to release information.
Edit: The mental health issue does actually seem a bigger problem than I thought in the coding and computer programming sector, this coupled with a study on insecurity in jobs, which I know about seems, your sector has a big issue to deal with on that front. This was from a google search I just done, their are loads of examples, so this industry practice needs to end, one way or another, just for sake of people employed by Gaming Companies in general, this is not just Paradox.
Link to job insecuirty https://www.peoplemanagement.co.uk/...mpacts the,research published today has found.
Link to Computer Programmers https://www.businessinsider.com.au/syndromes-drive-coders-crazy-2014-3
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