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Oryxslayer

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Okay, I have not been posting for a while because I wished for Jon to actually have some time to work on the mod. That being said, I think now is good time as ever to report on what I found during the past week. As I stands, India appears to be a WIP. However, I would like to see the Indian Subcontinent fixed and at least brought up to the level of the rest of the map. This includes fixes to de jure, fixes to culture, and fixes to religion.

Indian De Jure

Duchies
The duchies on the subcontinent actually look really nice. Even though they don't exactly line up with India's current administrative regions, they are nicely divided distributed. That said, I would make a few changes to the duchy setup. You should either merge or remove the Lakshadweep/Andamans Island chains. Two single county duchies disconnected from the mainland don't really make much sense. Removing them would make that much sense, but the islands aren't that important. The other change I would make to the duchy setup is the creation of the single county duchy of Goa. If you are sticking to the feudalism idea then Goa could be a merchant republic, representing is comparatively high GDP and quality of life for it's small population.

Kingdoms
Currently India has no Kingdom setup. I'm not sure what K_Hyderabad is supposed to represent, but it doesn't make much sense when compared to the rest of the subcontinent. I decided to base the proposed kingdom setup off of India's five informal regions, one of which lies mostly off the map. I unfortunately do not have any names for these, similar to Russia, but these kingdoms would make more sense than the current setup. This includes all kingdoms on the subcontinent, including the ones currently on the map.

East India(Bengal) - Includes d_bihar, d_orissa, d_calcutta, d_assam, and d_sikkim. In reality, the region of Northeast India exists, however I merged East and Northeast because the Northeast would be a four county kingdom. Its capitol would be Calcutta.

West India(Konkan) - Includes d_bombay, d_gujarat, d_hyderabad, and the proposed d_goa. Its capitol would be Bombay.

South India(Deccan) - Includes d_mysore, d_madras, d_circars, and d_travancore. Its capitol would Chennai.

North India(India) - Includes d_nagpur, d_rajputana, d_punjab, d_united_provinces(Uttar Pradesh), and d_Central_India(Madhya Pradesh). Its capitol would be Delhi.

Bangladesh, Sri Lanka, Nepal, Bhutan, and Kashmir have fine borders. I think Pakistan and Panjab should be merged into one kingdom of Pakistan. This ties into my plans for empires, and the rest of the region. Besides, d_panjab has the same borders as k_panjab, so the local cultures are already represented.

Empires

Currently, the Empire's de jure setup is fine. However, I would like to see the Empires expand. What I would like to see is perhaps an expansion of e_pakistan to include k_bangladesh. This would reflect the empire of Pakistan that broke in 1971. However, to correctly represent this, the modern Pakistani state would only hold the kingdom title, not the empire.

Indian Cultures

Modern Indian culture is based on tradition and Hinduism. Ancient traditions like the castes have built a legacy of a unified culture across the subcontinent. This is reinforced by India's uniform religion of Hinduism, which is followed by about 80% of the population. However, the linguistic divide of India and its surrounding regions is massive. The linguistic divide is so noticeable, that the modern state has structured its administration regions around the linguistic divide.
india-map-languages.jpg

This is the map that the Indian government based their regions around.

indian-languages-map.jpg

This is a better representation of what is actually going on with the linguistic divide.

Fortunately, about half of India's cultures are already localized in Vanilla ck2. These are the cultures that I would to the Indian Subcontinent:
Indo-Aryans
-Bihari
-Rajput
-Hindi
-Marathi
-Gujarati
-Sinhalese
-Sindhi
-Panjabi
-Pahari
-Oriya
-Bengali

Dravidians
-Malayalam
-Kannada
-Telugu
-Tamil

Tibeto-Burman
-Kashmiri
-Nepali
-Bhutanese
-Assamese

Indian Religions

As mentioned earlier, India is about 80% Hindu as of the most recent census. This means that the current setup in India with the Giant Hindu blob is actually correct. However, 3 counties and 1 duchy should probably be changed. The provinces of Sikkim and Leh should probably be Buddhist. Imphal should be Catholic, even though only 34% of the people are christian when compared to 46% Hindu. This is because most of the hillfolk outside of the cities are catholic, and take up the most geographical space. Also, this would provide a challenge to a determined player with the goal of converting India to Christianity, similar to the Buddhists in Elitsa.

Amritsar and Firozpul should probably be Sikh, ruled over by a Sikh. However, since you haven't added Sikh to the game yet, I don't mind that the provinces are Sunni Currently.

Oh, and the Buddhists are going to have a tough time with any start in this mod, even if you are a king.


Also, add the Suez Canal to the Map, both for accuracy and for the ability to interact with Asia from Europe. I would have the King of Hungary be the Current "dictatorial" President.

I currently have an idea on how to integrate the modern idea of an elective system, and political parties into the mod, all while preserving the ideas of feudalism, dynastic politics, and a Monarchy - all without using the merchant republic system. It should hopefully be the topic of my next major update.
 

ParrotGuy

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Well, unfourtunatly you won't have to change Israel's leader :(
 

loup99

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ParrotGuy

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No Itzhak Herzog for us then :/

Did you try the SVN thing? It is really a lot easier as it first looks. And after it is set up it is VERY convenient ;)
I'll try when I have holidays soon.
By the way, do I have a permission to create Itzhak Herzog and maby some other people who are strong in Israel's politics with a strong/weak claim on Israel? ;)
 

fargoniac

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JonStryker

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As my last forum post on the old forum has probably not been read by anybody (it went out at 3:15 just before the new forum arrived) I'll repost it here:

To be playable a character must hold at least one county. If you only are a baron then you'll get a game-over. Regardless of higher title. Empire + barony -> game over. I haven't played around with titular counties but titular duchies at the very least do not help in terms of game over or not. A "subjugation" could be avoided by just putting a "you can't subjugate that" into the code.
Generally I am kinda opposed to having Sealand there. A Sealander world conquest sounds fun and all but at the same time utterly ridiculous. Sealand is a damn seafort out in the ocean. With like 1 permanent resident who is paid to stay there and guard it. Making it a barony of the nearby English mainland province would overstate the importance of Sealand.
In a alternative universe in which CK2 rules apply to the 2015 situation (wars actually happening, minorities rising up in arms in multicultured nations like Belgium) I'd say that it would be fair to assume that Britain would send one of their frigates over and burn the thing to the ground.
That being said: A one pixel county with 1/1 holdings and the principality on top might be fun to have as an easter egg. You could then even do the levelling yourself if you play as the UK :D


If some of you are knowledgable in one or more cultures / languages of the Europe / Northern Africa / Western Asia part of the world it would be great if you could write down namelist(s). Many of my current cultures have 0 female names ("Anne" as my usual place holder female name) and/or have horribly out of place names from 1000 years ago.

Here's the current list of culture files (many missing or unfinished). Mostly scavenged from various sources (new cultures thread, etc.) or compiled from the internets.
https://www.assembla.com/code/europ...trunk/Europe/common/cultures/west_african.txt
https://www.assembla.com/code/europ...unk/Europe/common/cultures/north_germanic.txt
https://www.assembla.com/code/europ...runk/Europe/common/cultures/more_cultures.txt
https://www.assembla.com/code/europ...s/20/trunk/Europe/common/cultures/maltese.txt
https://www.assembla.com/code/europe-mod/subversion/nodes/20/trunk/Europe/common/cultures/jewish.txt
https://www.assembla.com/code/europ...s/20/trunk/Europe/common/cultures/italian.txt
https://www.assembla.com/code/europ...s/20/trunk/Europe/common/cultures/iranian.txt
https://www.assembla.com/code/europe-mod/subversion/nodes/20/trunk/Europe/common/cultures/indian.txt
https://www.assembla.com/code/europ...trunk/Europe/common/cultures/east_african.txt
https://www.assembla.com/code/europ...20/trunk/Europe/common/cultures/caucasian.txt
https://www.assembla.com/code/europe-mod/subversion/nodes/20/trunk/Europe/common/cultures/arabic.txt
https://www.assembla.com/code/europe-mod/subversion/nodes/20/trunk/Europe/common/cultures/altaic.txt
https://www.assembla.com/code/europ.../trunk/Europe/common/cultures/00_cultures.txt
 

Oryxslayer

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Ahh, finally the Forum has updated. As promised before the update, I said I would reveal my own personal copy of the mod, or what I have been working on over the past three weeks. I mainly added things that seemed like either the comments wanted, or things that Jon approved of yet currently aren’t in the mod yet – oh and I added several suggestions. Since this is half a suggestion thread, half a post-before-update of the SVN to get some confirmations from Jon, there will be some justification sentences below. Also, this version of the mod was downloaded on the 13th, so the most current version has addressed several of my changes.

Cultural Changes - Update One
When I first started editing the mod, I focused on cultures. This was mainly because many of the cultures that you, Jon, approved of several pages back still weren’t in the mod. In hindsight, I shouldn’t have expected much. Yet, I decided to input most of the ones that didn’t generate a “no” response. However, I tend to take a more liberal view on cultures, that if a minority is present, it should at least get a province in order to have the potential to cause chaos. So, I added several more to see what you think. Unfortunately, most of the name/dynasty code for these new cultures was copy/pasted from the existing cultures, with exceptions to Scottish and the Tibetan languages, where I actually found lists of current names. Also strangely, almost none of these cultures could be found in the new cultures thread.

1l0dpeR.png


Here we see the cultures of Western Europe, ones that were approved by Jon, and several that are more suggestions. These are the exact reason why I am posting here before updating the current code. Anyway, here are the “approved” cultures:

Andalusian Dialect – Spanish group

Sicilian – Italian Group

Scottish(anglo-scottish) –English Group

Icelandic/Faroese –Scandinavian group. Technically, these ones were ambiguously approved. Even though Jon didn’t say much on them, I found these guys fully coded in the culture files, so I just gave them counties to represent.

Irish –Gaelic. I originally had Irish with both Galloway and Limerick. In hindsight I don’t know how I could even justify Limerick, so Irish just holds Galloway. This is the only region with a significant Gaeltacht population as well as a significant amount of people who state that they can speak Irish as a second language. If Irish doesn’t have any provinces, like its current setup and is just as the king, an Irish restoration could both be too easy and end on a bad inheritance.

Possible Cultures:

Galician –Hispanic. This one was iffy. I approve of it, since Galician is currently different from Portuguese. It could be considered similar back in 1337, however considerable time under Spain has Hispanized the Portuguese. It’s up to you, Jon, if this one stays.

Meridional and Neapolitan. These are both dialects of French and Italian respectively. Meridional is the French dialect of Occitainia, and is widely used – similar to an accent. It is French, but is different, similar to Scottish and English. Similarly, Neapolitan is an accent of Italian. I didn’t really think that I should have added this one, however I didn’t like how Italian and Sicilian lined up on the map. Besides, this reinforces the north-south split. I’m not going to defend these two, they are just suggestions.

LbUUndY.png
]

The cultures of Eastern Europe. Unlike the West, there aren't many cultures actually added to the game. Rather, several provinces were changed to other cultures. However, there are two knew cultures on the map. First, Dagestani which was added in the South. This one was approved. The second one is Samoyed. Now, I know that Samoyed technically holds no majority anywhere in Russia. However, there is no way in CK2 to say that there is nobody living in a region. One the map is finalized, I expect these provinces to be ruled by Russians, and have only a single holding with only a level one castle. I think these provinces should be Samoyed since they are the tribes who roam the empty land.

B51e61b.png

ckVaklT.png


The two notable changes to Middle East were the destruction of the Arabic blobs and the Expansion of the Persian group. Both of these changes were semi-approved, you Jon, wanted to break up the Arabs, and approved of Lur. I also added Mazandarani in the north, since it is a notable minority. Omani and Yemeni have placeholder names, since I couldn’t find their translation from Arabic to English. Similarly, Berber is finally correctly represented among its Arab brothers.

iDnhWx5s
[/IMG]
0jG6AMh.png


Not technically a cultural map, yet it is important to the makeup of the Middle East. In the past, I’m fairly certain religions were copy-pasted on the kingdom level. This is a better representation of what’s actually going on, yet it is not perfect.

TIDyrjt.png


I also worked on Africa, during my second weekend. However, finding religious divisions are even harder in Africa since there isn’t that much info. Plus, in West Africa people tend to mix Christianity, Animism (West African), and Islam.

De Jure Changes - Update Two
The second weekend was much shorter. I had less free time, so I could do less work on what I thought should be in the mod. That said, I took the time to add some titles that are easy enough to justify. Some seemed like they were wanted by others, so I added them in as well.

I5RJKcg.png


Two new empires exist inside the greater Middle East region, the Maghredbi Empire and the Arabian Empire. These two titles are mainly geographical ones, and don’t follow any historical precedent. Both remain divided between several states, and would require significant expansion by any state to form them.

PhuYIgj.png


This is the breakup of the Russian Kingdom according to the Russian federal zones. Four new kingdoms were added: Caucasia, Volgaland, Uralia, and Novgorod. Of course, all these names are not finalized. The longest and most frustrating part of working on these titles was actually coming up with a name for them, since the federal districts lack imagination. Even if this setup is not accepted, Russia should still be broken up. There is usually a problem when an empire has only one, or one large and several tiny, kingdoms within its de jure.

iDnhWx5.png


I also added several titular titles for those who wish to form historical states that do not exist in the de jure.


As stated above, there is a problem when a de jure empire title covers only a single kingdom, or one large kingdom and several small ones. Currently on the map there are three: Russia, India, and Turkey. Russia I busted up, and I know you, Jon, are working on India right now. This leaves Turkey, which I will probably focus my attention on later.

Title Flags – Update Three
So this weekend I expected to post this update and then update the SVN. However, the forums were going to be reset and delete anything I posted… So, I thought what can I do? What task is going to take time to finish yet can be worked on for a couple of days. And I thought, lets fix all the ? titles.

SGHo7Ez.png

(the flags are a little hard to see)

I decided to create flags for all the Empires, Kingdoms, and notable Duchies (like Lichtenstein). I also added Flags for the Duchies in e_germany, e_austria, e_france, e_italia, e_united_kingdom, e_spain, e_portugaul, e_netherlands, k_Ireland, and k_swiss.

GuqKScs.png

yM1W8EB.png

Yz4T5eL.png


Some flags I am not proud of, some I am. Some will need work, for example - Bourgogne. The modern flag is Impossible to fit on a square, so I ended up giving the Kingdom the Burgandy flag from history. However, I do think that I did a good job on the UK.

xCZ9dZH.png


No ? titles here!

Anyways, I am officially on spring break. So perhaps I could do so more daunting tasks currently needed on the mod. As you can probably tell, I tend to be motivated by working with maps, which is why I tend to be more engrossed in eu4 modding.


Oh, and here’s an India pic. You, Jon, are already working in the region so I won’t criticize what’s not finished.
rRpMEdZ.png
 
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loup99

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"Mériodional" should be changed into "Occitan" or something along those lines. Otherwise, good work!