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Nov 12, 2007
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1. Is there work being done on version 0.4?

2. Noob question - can I transform UK into some sort of Imperial Federation? With Australians, Canadians,... as core citizens?
Is there any event that can power up UK heavily, like Tsar of all Slavs for Russia?

EDIT - I saw thread about 0.4. Do you have any ETA for it?
 

unmerged(131989)

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1. Is there work being done on version 0.4?
0.35 is the next version. It is currently available for the beta team to test, though not many have started yet.
2. Noob question - can I transform UK into some sort of Imperial Federation? With Australians, Canadians,... as core citizens?
Is there any event that can power up UK heavily, like Tsar of all Slavs for Russia?
No such chain(s) exists for the UK.
EDIT - I saw thread about 0.4. Do you have any ETA for it?
When the testing is done (though there is a little bit more to add for a second alpha/beta, but that should be ready for testing when the first alpha/beta is tested).
 

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I really hope the next few updates would make The Ottomans much more interesting and harder to play.
We've had complaints that it's too hard as it is. Personally I think it is about right where it is at right now. I'm also unsure what you think it is missing (some alternate victory chains, I suppose, but that isn't anything major).
 
Nov 12, 2007
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Another question - is British India of any use to UK in VIP? I cant control their military, they dont send expeditionaty forces, there are no economic benefits (atleast I havent noticed them)...

Isnt UK weaked by having seperate British India?
 

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Another question - is British India of any use to UK in VIP? I cant control their military, they dont send expeditionaty forces, there are no economic benefits (atleast I havent noticed them)...

Isnt UK weaked by having seperate British India?
Well British capitalists will receive money due to some background events (they don't show up, though you receive the effects). Seperation also highlights the way in which India was run at the time a lot better.
 

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New question - are hotfixes included in VIP?

If not, can I install them over VIP or do I have to install game-patch-hotfixes-VIP?

Sorry if Im annoying with all these question

game-patch-hotfixes-VIP...
Is the way I do it, but I believe the hotfixes are included in the VIP files.
 

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Another question - is British India of any use to UK in VIP? I cant control their military, they dont send expeditionaty forces, there are no economic benefits (atleast I havent noticed them)...

Isnt UK weaked by having seperate British India?

There is an event that allows you to absorb British India, and all of the Indian satellite minors. I did it, and the economic boost is pretty good, with so many new taxpayers and RGO's. Also there's so many soldier POPs you can pretty much make an army of millions using Indian-culture POPs. Lately I've been using the Indian armies for wars in Europe to avoid loosing population in the mainland (India's is so great that mass casualties have no affect on it whatsoever)

Also if you want, just add Antipodean as a national culture. Under the Victoria files, go to "Scenarios", then to "VIPscen", then to "ENG_england", and then scroll down to where the cultures are listed, and add "type = culture_extra_86" underneath the other cultures. This should add Atipodean as a national culture.
 

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how about a general script that tests for a situation where a 'non culture' pop is a significant part of you population and gives you the option to add that culture?

Might be tough, I hadn't seen a lot of general purpose tests in the script.
 

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how about a general script that tests for a situation where a 'non culture' pop is a significant part of you population and gives you the option to add that culture?

Might be tough, I hadn't seen a lot of general purpose tests in the script.
No, because then we could end up with ridiculously ahistoric minorities becoming accepted cultures. Far too gamey and completely undesired by most.
 
Apr 30, 2006
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No, because then we could end up with ridiculously ahistoric minorities becoming accepted cultures. Far too gamey and completely undesired by most.

Yeah, the EUIII system is just silly, frankly.

Not that the entire concept isn't a bit silly though. Hopefully Victoria 2 will have some facets that provide draw backs to being too 'multicultural', such as the undesirability of empowering throngs of illiterate minority peasantry by "accepting" their culture.
 

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Yeah, the EUIII system is just silly, frankly.

Not that the entire concept isn't a bit silly though. Hopefully Victoria 2 will have some facets that provide draw backs to being too 'multicultural', such as the undesirability of empowering throngs of illiterate minority peasantry by "accepting" their culture.
This is something which has been mentioned a few times, and something I too want to get included in the VIP mod. Currently there is too much of an advantage for immigrant nations, without hardly any of the troubles associated with being multicultural. The trouble lies in the trigger conditions - we are very limited.
 

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Something should happen. Especially if the minority becomes a majority, or something close.

How historical is it when half the world migrates to Uruguay? Or when I make Haiti a great power with several other great powers as satellites.

I think the goal should be to be able to identify the pertinent facts of the situation, provide tools to respond, and respond with logical outcomes.

During the course of play the world becomes significantly distorted. Either there can be an attempt to mitigate (prevent) those distortions or they should be acknowledged.

More fundamentally the distinction between performance and rights of minorities is not uniform. It isn't a problem in the US. In fact minorities may out perform long time residents.

This is more a phenomena of Europe and the East. I've lived in all three areas. Europe is tribal in outlook, disguised as nationalism. Even up until recently citizenship was a matter of ancestry. In the US it is explicitly, as part of the constitution and in practice, a right of birth and a legal procedure. By the second generation, or sometimes faster, few in the family can remember the 'native' language. Call us 'Borg' nation. Europe and Asia practice exclusion. The way the pops expand reinforces this and the idea of inherited position.

In Africa minorities vastly outperform the resident cultures often to the point where they are resented and expelled. To the gain of North America. Indian merchants in Uganda would be an example.

While we're on the subject, the Vicky assimilation process includes a change of religion. This almost never happens in real history or contemporary practice. In fact the introduction of a new religion in a culture is more likely to gain converts from the existing population. Especially if it is human centric and has a strong organizational evangelism behind it.

Culture, Religion and 'Race' have to be distinct. People will change their culture, they will rarely change their religion and they can't change their 'Race'.

It's hard to say what should be done. Performance, acceptance and militancy are not always linked.

An area worthy of some discussion.
 
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Something should happen. Especially if the minority becomes a majority, or something close.
Again, this is not what Victoria is about, and it is not realistic in any sense. It's also wrong to just allow a country to gain a culture for no apparent reason other than there are a lot of those people in the country, plus there is no delineating way of seperating population from home and colonies/conquests.

If you want to make the most of minority cultures get a full citizenship party in power.
How historical is it when half the world migrates to Uruguay? Or when I make Haiti a great power with several other great powers as satellites.

I think the goal should be to be able to identify the pertinent facts of the situation, provide tools to respond, and respond with logical outcomes.

During the course of play the world becomes significantly distorted. Either there can be an attempt to mitigate (prevent) those distortions or they should be acknowledged.
All of those things are player-induced, and players would not want themselves to be prevented from doing such things. Players like the ability of taking their nation a different path. The VIP mod does not wish to prevent them from that ability.
More fundamentally the distinction between performance and rights of minorities is not uniform. It isn't a problem in the US. In fact minorities may out perform long time residents.
No they don't. Unaccepted cultures are half as efficient as accepted cultures.
This is more a phenomena of Europe and the East. I've lived in all three areas. Europe is tribal in outlook, disguised as nationalism. Even up until recently citizenship was a matter of ancestry. In the US it is explicitly, as part of the constitution and in practice, a right of birth and a legal procedure. By the second generation, or sometimes faster, few in the family can remember the 'native' language. Call us 'Borg' nation. Europe and Asia practice exclusion.
Different period and irrelevant.
The way the pops expand reinforces this and the idea of inherited position.
POP expansion is about population growth. Immigrants are seperate, but can assimilate and then merge.
In Africa minorities vastly outperform the resident cultures often to the point where they are resented and expelled. To the gain of North America.
Most culturesin Africa are short-ranged, so they don't move to North America.
Indian merchants in Uganda would be an example.
There's no way to model this sort-of resentment with the engine we have to work with.
While we're on the subject, the Vicky assimilation process includes a change of religion. This almost never happens in real history or contemporary practice. In fact the introduction of a new religion in a culture is more likely to gain converts from the existing population. Especially if it is human centric and has a strong organizational evangelism behind it.

Culture, Religion and 'Race' have to be distinct. People will change their culture, they will rarely change their religion and they can't change their 'Race'.

It's hard to say what should be done. Performance, acceptance and militancy are not always linked.

An area worthy of some discussion.
Hardcoded and nothing we can do about that.
 

unmerged(136147)

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Something should happen. Especially if the minority becomes a majority, or something close.

There is no way to make a difference between immigrants who came to your country on their own free will and people in conquered areas.
The people in the second case should simply never become happy citizens of your country, but always strive for independence. And historically the more rights such minorities got the stronger the will for real independence became. (See Africa)

This is more a phenomena of Europe and the East. I've lived in all three areas. Europe is tribal in outlook, disguised as nationalism.

No Europe is not 'tribal' disguised as nationalism. It is nationalism. Countries in Europe and Asia are Nation-States. The US isn't. (aren't?)


The ideas about separating Culture, Religion and Race are good, as a European POP will always assimilate easier into US society than Africans/Asiens. But this is not something VIP can do, so we can only hope Vicky2 improves on this :/