2 new factory lines for producing resources, Sythetic Rubber, Synthetic Oil

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
Yes I agree with them removing energy from the game, I don't really know of any countries that faced Energy shortages besides a "strategic bombing" purpose. Strategic bombing of power plants can affect multiple production plants, but that becomes a more complicated problem. The only reason for coal to be in the game would be for synthetic oil, which was only used by an extremely small amount of the countries that it's not worth it.

It gets rid of one of Germany's biggest trading items though, as they traded coal to many countries in exchange for resources... but overall I think energy and coal gone simplify things. Again this leads to Synthetic oil from NOTHING, but I'm willing to live with that.

Without money being in the game, I am still waiting to see how they plan to handle trading in general anyway. For me, that is one of the biggest remaining question marks in the system.
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
I`m pretty sure they only said money will not be used for internal economy, not that it will not be present at all.

I am not quite sure how that would work either. I agree (as did others in that long money thread) that one of the primary reasons to have it in game is as a means of exchange or stored wealth. However, if not tied to the internal economy, how are you generating money in the first place so that you have some available to use for trading? I.e. where does money come from? (Please no answers involving storks or cabbage patches. :) )
 

1alexey

Field Marshal
3 Badges
Dec 15, 2010
6.901
109
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
I am not quite sure how that would work either. I agree (as did others in that long money thread) that one of the primary reasons to have it in game is as a means of exchange or stored wealth. However, if not tied to the internal economy, how are you generating money in the first place so that you have some available to use for trading? I.e. where does money come from? (Please no answers involving storks or cabbage patches. :) )
Like in HOI3 for example.
 

Gamer_1745

Field Marshal
68 Badges
Sep 2, 2012
8.048
4.411
www.youtube.com
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
Some small amount for each civil factory and the rest from international sales. This would compel resource rich countries to sell and industry rich to sell supplies, weapons & other. The money would not be horded and get traded back & forth.
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
Some small amount for each civil factory and the rest from international sales. This would compel resource rich countries to sell and industry rich to sell supplies, weapons & other. The money would not be horded and get traded back & forth.

But some small amount for each civil factory is tying it to your internal economy isn't it? Perhaps if you clarified, Alexey. I played HOI3 less than the other versions. Did it stop being tied to production of consumer goods?

For even an external economy involving money to work, there has to be something that produces new money and something that consumes money. It can't only be a medium of exchange.

If all that exists is the money that starts in the game with no new production, it is a zero sum game in which someone might eventually get most of the money piled up on their side of the table. If you have production of new money but nothing that consumes it, you get inflation, this could be very steep inflation depending on how much new money is being introduced. The economy in many MMOs has collapsed because of not grasping this latter point.
 
Last edited:

2653Man

Corporal
6 Badges
Mar 23, 2013
28
0
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
Well HOI3 had supplies instead of consumer goods available for sale. I liked HOI2 where you could trade more than just one thing. I could make a trade with the SU as Bulgaria giving supplies and a little money in exchange for the energy, metals, and rare materials I needed to start my factories going and building a stockpile. And Dalwin while your economics is very accurate I hope they abstract money as it doesn't add to the game. In strategic sense you either have a surplus or a deficit and in those terms you could code that it is harder to trade with nations not in your faction or ideological corner so to speak if running a deficit.
 

Bluestreak2k5

Colonel
59 Badges
Apr 4, 2007
1.107
267
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Well HOI3 had supplies instead of consumer goods available for sale. I liked HOI2 where you could trade more than just one thing. I could make a trade with the SU as Bulgaria giving supplies and a little money in exchange for the energy, metals, and rare materials I needed to start my factories going and building a stockpile. And Dalwin while your economics is very accurate I hope they abstract money as it doesn't add to the game. In strategic sense you either have a surplus or a deficit and in those terms you could code that it is harder to trade with nations not in your faction or ideological corner so to speak if running a deficit.

He does have a really good point though that since they effectively took away all stockpiles of resources, that there is potential problems. USA and USSR would need to start the game looking for trades for their massive resources, while Germany and Japan would be looking for massive trades, but potentially nothing to trade in return. But once war breaks out in June 22 1941, how does this model fare? Germany and Japan would no longer have any of these, and USA and USSR are extremely positive in all resources again.

That's one of the reason for this post is to correctly model the production and demand of these 2 resources. They are factories, factories on the map available for bombing. If you want to protect your factories you must build AA and fighters. These resources will not be free, they won't come from nothing like HOI3.

The largest German synthetic oil plant was the most heavily defended target in Europe, with no known damage done to it after the first bombing. the allies lost hundreds of planes attempting to damage it.
 

PB-DK

Former Paradox Fan
61 Badges
Aug 26, 2003
1.817
82
Visit site
  • Mount & Blade: Warband
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Rome Gold
  • Mount & Blade: With Fire and Sword
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • For The Glory
  • Arsenal of Democracy
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
In HOI3 we converted Energy into Oil even if you were a minor, yet only 3 countries that I know of really built synthetic rubber facilities, and only Germany built synthetic oil factories.

To better represent this problem I think it would be best if this were added as Factory lines the way we produce equipment so that minors and other nations simply aren't just getting free resources.

Add in 2 Techs:
1 for Synthetic Oil creation
a. First tech unlockable in 1920, with several upgrades through 1950
1 for Synthetic Rubber creation
a. First Tech unlockable in 1940 with a few upgrades through 1950.

Synthetic Oil factories would create Oil from nothing (Coal is not represented in the game).

Synthetic Rubber Factories would create Rubber from oil at some ratio (like 2 oil input = 1 rubber).

The factories would work the way other factories work, except they could get to 100% efficiency very quickly as they are producing several units each per week.

This would force these countries to either focus on capturing oil regions (Japan capturing south Asia, Germany/Italy Capturing Middle East) or to devote some of your precious industry to creating these resources as the countries did in real life.

Since factories represent everything that is abstracted about the economy, Germany and Italy would not need to devote the resources to develop these factories if they capture and hold the middle east, allowing more manpower and investment to war production. It also means that the UK would need to spend considerable more amount of resources defending South Asia and the Middle East, otherwise they will need to develop these technologies and devote industry to them.

those are already part of AOD and if hoi4 does not include them... well then, i doubt hoi4 will ever make me interested enough to buy it
 

Holy.Death

Deputy Armchair General
30 Badges
Feb 27, 2012
2.140
364
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Shadowrun: Dragonfall
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Steel Division: Normandy 44
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
He does have a really good point though that since they effectively took away all stockpiles of resources, that there is potential problems. USA and USSR would need to start the game looking for trades for their massive resources, while Germany and Japan would be looking for massive trades, but potentially nothing to trade in return. But once war breaks out in June 22 1941, how does this model fare? Germany and Japan would no longer have any of these, and USA and USSR are extremely positive in all resources again.
That's why Germany and Japan should start hunting for resources (seek other means of fabricating it, develop less resource-demanding designs, etc.). Money will become no problem due to the whole "we are at war, we must win at all cost" (something like unlimited credit until the war ends, and in this game end of war means end of the game).
 

yautjasith

Private
Sep 13, 2014
15
0
This is derived from a previous post of mine. I really think it is important because it creates a balancing force that makes unrealistic "min-max" economies ineffective:

During WW2 national money supplies were backed by gold. Because of this nations tried to avoid using money for trade. Money meant transferring actual gold for balance of payments. Money is actually something you should have to use INSIDE your country.

Civilian production is about making money. Miners and factory workers expect to get paid. Owners expect to make a profit and reinvest to make more money, often by increasing production. When consumer goods are produced, they are sold to consumers and the exchange pays the workers and factory owners. When you take control of production and direct factories to build military equipment or simply build more factories, you are circumventing the economy. Why build more factories that may sit idle? Who is paying the workers? Where are you storing these goods? As a simple solution to these problems, I suggest the following:

-Producing consumer goods GENERATES money (taxes) AND a slight growth rate to factory capacity (as an economy grows, investors expand production)

-Intentionally building new factories COSTS money. You are artificially producing excess capacity. Workers still need to be paid, but now from taxes.

-Stockpiling large amounts of unused vehicles COSTS money (less cost than units, but storage facilities/vehicle upkeep cost money)

-Stockpiling resources COSTS money (yes, you can now allow nations to stockpile for war, but now you are not only paying for storage facilities, but you are also artificially reducing the supply of these materials to you economies; your government is literally buying up resources with taxes. Under supply and demand mechanics, you are making existing production more expensive.

Using this money system an economy cannot, for instance, "min-max" for factory spamming for very long without collapsing. This is VERY realistic. All nations struggled with the costs of military production. Even for communist countries military production is a drain away from the goods and services that people and infrastructure need.
 

Bluestreak2k5

Colonel
59 Badges
Apr 4, 2007
1.107
267
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
This is derived from a previous post of mine. I really think it is important because it creates a balancing force that makes unrealistic "min-max" economies ineffective:

During WW2 national money supplies were backed by gold. Because of this nations tried to avoid using money for trade. Money meant transferring actual gold for balance of payments. Money is actually something you should have to use INSIDE your country.

Civilian production is about making money. Miners and factory workers expect to get paid. Owners expect to make a profit and reinvest to make more money, often by increasing production. When consumer goods are produced, they are sold to consumers and the exchange pays the workers and factory owners. When you take control of production and direct factories to build military equipment or simply build more factories, you are circumventing the economy. Why build more factories that may sit idle? Who is paying the workers? Where are you storing these goods? As a simple solution to these problems, I suggest the following:

-Producing consumer goods GENERATES money (taxes) AND a slight growth rate to factory capacity (as an economy grows, investors expand production)

-Intentionally building new factories COSTS money. You are artificially producing excess capacity. Workers still need to be paid, but now from taxes.

-Stockpiling large amounts of unused vehicles COSTS money (less cost than units, but storage facilities/vehicle upkeep cost money)

-Stockpiling resources COSTS money (yes, you can now allow nations to stockpile for war, but now you are not only paying for storage facilities, but you are also artificially reducing the supply of these materials to you economies; your government is literally buying up resources with taxes. Under supply and demand mechanics, you are making existing production more expensive.

Using this money system an economy cannot, for instance, "min-max" for factory spamming for very long without collapsing. This is VERY realistic. All nations struggled with the costs of military production. Even for communist countries military production is a drain away from the goods and services that people and infrastructure need.

Sorry I disagree with a lot of the thoughts behind this, it would favor the allies way too much as they are naturally resource rich, and money rich. Allied countries could simply use their money reserve to max factory production by building several at once.

That's why I agree with the way they are making you build factories now, as a production line. It forces you to redirect output that would be normally used for military to build steel, concrete, etc to build new factories which is realistic.

Stockpiling large amounts of vehicles I don't agree that it should cost more, it is war, they will be used. You have paid the price for them already.

Stockpiling resources concept is similar to what other people have suggested in spending money/resources to build storage buildings, although I would prefer that idea to simply spending money. It becomes a strategic decision then, do I build storage far away from potential bombers, but then have a drain on supply when I need? Or do I build them closer to the front and have to risk losing resources to bombing.
 

DocDesastro

Lt. General
65 Badges
Jul 2, 2011
1.254
1.049
  • Hearts of Iron Anthology
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Island Bound
  • Empire of Sin
  • Empire of Sin - Deluxe Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • BATTLETECH
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Prison Architect: Psych Ward
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
I can see no flaw in it. Yes, the Allies ARE ressource rich. Why the need for balancing that? What do you think, WW2 has been fought? Lebensraum?? Nice german cottages for all? Yeah...Oil fields in the Crimea, Coal in Poland and Donetzk, Rubber in Indonesia, Swedish Iron ore...you name it.
The only things you might not see is the following: the more democratic a land is, the more resources and factories are privately controlled, so the Allies need to pay for the products from tax money and war bonds. The Axis and Comintern (especially the latter) OWN both resources and factories or enact enough pressure on the factory owners to do their bidding. Also, historically spoken, those countries were known to use forced labour or similar mechanics. So no payment here, Mr. Doe.

The mechanism should henceforth take into account, that

a) The workers are paid. In democratic countries you order an item and pay with tax. Military productions are tax-neutral for simplification so you pay and get your hardware but do not earn anything in cash. Consumer goods (exported or not) serve a dual purpose. They make people happy and are taxed. This means, you need consumer goods. The need might be shortened by autocratic politics but you need to produce them for cash
b) Working people are taxed. The more people in a land, the higher is the tax revenue. Harsh tax laws might result in dissent.
c) Exports are taxed. If country A buys for example ore from country B the money does not go into the state coffers directly, but the mine owners get it and the state gets a share in taxes. In return, the mine-owners use the money to raise production capacity (reinvestment).

Internally the game could count the money earned for a special good and automatically upgrade the mines at a threshold value resetting the earned cash. The more totalitarian the government is, the more money directly flows into the state coffers, but this will make automatical upgrades unlikely. On the other hand a country could invest and subvent certain industries by paying tax money to a certain field of tech. This will make the AI build according upgrades.
e.g.: no chemical industry yet? Invest a certain sum of money and AI will build a chemical plant for you after some time.

Imagine a user interface where you can invest money into certain fields of resource production. The more totalitarian your system is the more freedom you have here as in deciding where the next factory of a certain kind will go. Drawback might be corruption making upgrades more expensive than in "free" countries. Appoint a minister to automatically appoint and allocate those funds (in democracies however, those blokes are elected). They might favor certain industries. Imagine, that Mr. Krupp would rather expand steel production than textiles...

You could also take unemployment into account. Unemployed people are unhappy (dissent) and cannot be taxed and maybe they cost money. They can however, be drafted for service (Military manpower bonus). Factories reduce unemployment but also drain the manpower bonus.

Stockpiling should cost money or, if stuff is not sold or used, make a reduction in production plausible (factories get closed because they are not lucrative or factory yards are clogged).
 

Bluestreak2k5

Colonel
59 Badges
Apr 4, 2007
1.107
267
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
I can see no flaw in it. Yes, the Allies ARE ressource rich. Why the need for balancing that? What do you think, WW2 has been fought? Lebensraum?? Nice german cottages for all? Yeah...Oil fields in the Crimea, Coal in Poland and Donetzk, Rubber in Indonesia, Swedish Iron ore...you name it.
The only things you might not see is the following: the more democratic a land is, the more resources and factories are privately controlled, so the Allies need to pay for the products from tax money and war bonds. The Axis and Comintern (especially the latter) OWN both resources and factories or enact enough pressure on the factory owners to do their bidding. Also, historically spoken, those countries were known to use forced labour or similar mechanics. So no payment here, Mr. Doe.

The mechanism should henceforth take into account, that

a) The workers are paid. In democratic countries you order an item and pay with tax. Military productions are tax-neutral for simplification so you pay and get your hardware but do not earn anything in cash. Consumer goods (exported or not) serve a dual purpose. They make people happy and are taxed. This means, you need consumer goods. The need might be shortened by autocratic politics but you need to produce them for cash
b) Working people are taxed. The more people in a land, the higher is the tax revenue. Harsh tax laws might result in dissent.
c) Exports are taxed. If country A buys for example ore from country B the money does not go into the state coffers directly, but the mine owners get it and the state gets a share in taxes. In return, the mine-owners use the money to raise production capacity (reinvestment).

Internally the game could count the money earned for a special good and automatically upgrade the mines at a threshold value resetting the earned cash. The more totalitarian the government is, the more money directly flows into the state coffers, but this will make automatical upgrades unlikely. On the other hand a country could invest and subvent certain industries by paying tax money to a certain field of tech. This will make the AI build according upgrades.
e.g.: no chemical industry yet? Invest a certain sum of money and AI will build a chemical plant for you after some time.

Imagine a user interface where you can invest money into certain fields of resource production. The more totalitarian your system is the more freedom you have here as in deciding where the next factory of a certain kind will go. Drawback might be corruption making upgrades more expensive than in "free" countries. Appoint a minister to automatically appoint and allocate those funds (in democracies however, those blokes are elected). They might favor certain industries. Imagine, that Mr. Krupp would rather expand steel production than textiles...

You could also take unemployment into account. Unemployed people are unhappy (dissent) and cannot be taxed and maybe they cost money. They can however, be drafted for service (Military manpower bonus). Factories reduce unemployment but also drain the manpower bonus.

Stockpiling should cost money or, if stuff is not sold or used, make a reduction in production plausible (factories get closed because they are not lucrative or factory yards are clogged).

Your basically describing Supreme Ruler 1936, and if you have actually played this game, a lot of this stuff doesn't work out.

Secondly, I'm not sure how much you know about "democratic governments" but it was not up to the owners usually. The "War Productions Board" in the US controlled and allocated nearly every resource for the US. There was no "Oh hey I want to build X factory over here" because the steel for the factory could be used elsewhere, the labor might not be available, etc. Whatever the US deemed of highest importance got the resources it needed first (Manhattan Project). This will already be modelled in HOI4 by (1) production line for new factories (2) the highest items in queue are highest importance.

Third, tax rates in the US were between 87% and 95% for the HIGHEST income earners during WWII. How much dissent did that cause? Not enough to even discuss about it. In fact we could raise our taxes to the WWII tax rates and pay off our 18 trillion in debt by 2020.

4th Stockpiling does not need to cost money to stockpile. Nearly ALL of the USA strategic Oil and Natural Gas reserves are stored in underground wells. Once the oil/ natural gas is bought there is no cost to this storage except for the pumping in and out of the well, which relative to the cost of the oil/natural gas is nothing.
 

DocDesastro

Lt. General
65 Badges
Jul 2, 2011
1.254
1.049
  • Hearts of Iron Anthology
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Island Bound
  • Empire of Sin
  • Empire of Sin - Deluxe Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • BATTLETECH
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Prison Architect: Psych Ward
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
I guess the problem here is when we are talking peacetime economics and wartime economics where in the latter case the decisions would have been pressed by the law no matter where. Supreme Ruler 1936 I do not know. They made a game already? Oh well...
 

Bluestreak2k5

Colonel
59 Badges
Apr 4, 2007
1.107
267
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
I guess the problem here is when we are talking peacetime economics and wartime economics where in the latter case the decisions would have been pressed by the law no matter where. Supreme Ruler 1936 I do not know. They made a game already? Oh well...

Yes the game pretty much has everything your describing...

Every factory takes a certain amount of population workers to produce, you cannot simply keep building factories. There are 3 types of factories Civilian, Production, and Military goods, and they all take some production from the others. You control the budget and taxes, you can allocate and build more research funding and centers, and is affected by things like education.

The problem is its like merging Vicky and Hearts of Iron together, and then you try to balance that... Its not very well balanced, tons of issues (similar to HOI3 at first release). For example, you can destroy all factories in conquered lands, move them to your homeland, and people will naturally migrate to those areas for work, while you get the full production instead of less production in occupied areas.

You can do similar things in vicky by forcing huge amounts of unemployment (which is what your doing) and people will move to areas with factories with work available.
 

yautjasith

Private
Sep 13, 2014
15
0
Your basically describing Supreme Ruler 1936, and if you have actually played this game, a lot of this stuff doesn't work out.

Secondly, I'm not sure how much you know about "democratic governments" but it was not up to the owners usually. The "War Productions Board" in the US controlled and allocated nearly every resource for the US. There was no "Oh hey I want to build X factory over here" because the steel for the factory could be used elsewhere, the labor might not be available, etc. Whatever the US deemed of highest importance got the resources it needed first (Manhattan Project). This will already be modelled in HOI4 by (1) production line for new factories (2) the highest items in queue are highest importance.

Third, tax rates in the US were between 87% and 95% for the HIGHEST income earners during WWII. How much dissent did that cause? Not enough to even discuss about it. In fact we could raise our taxes to the WWII tax rates and pay off our 18 trillion in debt by 2020.

4th Stockpiling does not need to cost money to stockpile. Nearly ALL of the USA strategic Oil and Natural Gas reserves are stored in underground wells. Once the oil/ natural gas is bought there is no cost to this storage except for the pumping in and out of the well, which relative to the cost of the oil/natural gas is nothing.

A nation like the U.S. starts out mostly market driven. As tensions elevate steps are taken to extend government control. During the war the railroads were even nationalized. However, there is still a cost. Workers still need to be paid, even if in food/clothing/fuel rations.

The U.S. issued bonds, effectively going into debt for the war. This was because the Government (not companies) were footing the bill. As you pointed out, taxes were high to help the government pay for the war. Governments can step in and direct production for war needs, but they also have to write the checks. In both Democratic and Fascist countries the factory owners were making money (at least for most of the war).

Also, several factories were built from scratch to meet government needs. Ford's Willow Run plant was built during the war to crank out B-24 Liberators. This was not charity by Ford. They got paid, as did their workers.

Concerning dissent, most countries didn't have to worry too much about that until they began losing.

As for the rich paying high taxes...there is a HUGE difference between personal income tax and business tax. Rich people didn't need to worry too much about high personal tax....their true wealth was prospering both during and after the war.

Stockpiling costs for two reasons. First, as I mentioned, the government is now adding to the world demand for resources. This drives up costs of those materials. Second, while some goods like oil are easy to store, having huge stocks of tanks and planes requires more. Even stored in a bone yard in the desert such vehicles require regular checks. Corrosion, pests, deterioration of rubber, glass breakage, sand contamination, theft...there is a constant cost to maintaining military equipment ready to use.
 

yautjasith

Private
Sep 13, 2014
15
0
Yes, the Allies ARE ressource rich. Why the need for balancing that?

The easiest way to balance the colonial allies (British, French, Dutch) is make their colonies more like puppets and not home territories. After the fall of France and the Netherlands, the British were trying to manage the colonies of all three empires...and stretched doing it. They fought anti-colonial revolts in Africa, the Middle East and Southern Asia during 1940-1942. Most of the Indian Army had to stay in India...to garrison their own home! The British were a rickety structure during the war. This should be something that can be exploited by the Axis.