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Originally posted by Arinvald
So let me get this straight. To use RealEU4 I would need to start with a clean basic game, patched to 1.8 of course, and then just add RealEU4 and skip patching with the IGC completely? I like the change you mentioned about Turkey and the Mamelukes. You and Hartmann et al are really putting in some major effort with this game and this is great. Keep up the good work. It is really appreciated.

in short, yes. I've no time to say more. About Turkey BB value influence will remain but attacks will be less general: that's unfortunatly all I can do.
 

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Laurent,
When do you think the v4 would be completed ?
Where could it be dloaded ? At your site hosting previous versions ?
And another question : can a previous IGC savegame be used at no risk with RealEU applied ?
Oh well, no matter if it doesn't, I'll start anew...
 
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Originally posted by PDF
Laurent,
When do you think the v4 would be completed ?
Where could it be dloaded ? At your site hosting previous versions ?
And another question : can a previous IGC savegame be used at no risk with RealEU applied ?
Oh well, no matter if it doesn't, I'll start anew...

1)this night certainly
2) first on my site, second on Huszic site ( time to write the text)
3) I really don't know. normally, yes, but side effects are possible and the former incoherence in tech will remain.
 

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Originally posted by Arinvald
I believe LFs intent was to tone down the tech advance for the minors so they wouldnt outpace the majors in a unhistorical way and this was done by puting them in a lower tech group and lowering monarch values. It is certainly not a perfect solution, for the reasons you so ably stated and with which I agree, but it seems to be an aceptable compromise as far as I can determine. I could do without hurting the tech and monarch value of the minors because it wasnt a big problem that I could see but I really like the limit put on the availability of new soldiers you can recruit. This I think is Laurent's greatest contribution. Between the basic game, the IGC, and the RealEU its all starting to get a little untidy. I am a firm believer in the basic soundness of the original version in the 1.8 iteration and I greatly approve of the changes made with the IGC ver.1.8. I am waiting for what appears to be the final version of the RealEU ver. 4 and will certainly give it a try. So far I have found that using both the IGC with the RealEU to be a pleasant experiece. So where is that Version 4 Laurent?

I agree with all that's stated here!!! Particularly the part about my comments. :)

And more seriously, I think the natural limiting (not hard-coded)factors on recruitment is good!
 

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Thanks Laurent, got the v4 ...
Tech grip/tip : in your zip file the folders start with 'Europa Universalis /...', so it has to be installed by selecting the 'parent' dir ( c:/Program Files for example) and select 'create subfolders' zip option...
Your readme incorrectly states it has to be unzipped in EU dir, so I feel many non-techie people will have some mess... :( :(

In the Readme you indicate that RealEU is meant to be used with std GC or IGC 1.7, and that with IGC 1.8 'incompatibilities are possible and almost certain'...
Hmmm, some details about that ??
It's a problem for me because I installed IGC1.8, and previous versions didn't have the patch prog, so I'm loathe to downgrade...Additionnaly the 1.8 changed Crimea relations towards Turkey and Russia to prevent early Turk annexation, and I'm just playing Russia in the early 1500s.. :D

Advice ?
 
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Originally posted by PDF
Thanks Laurent, got the v4 ...
Tech grip/tip : in your zip file the folders start with 'Europa Universalis /...', so it has to be installed by selecting the 'parent' dir ( c:/Program Files for example) and select 'create subfolders' zip option...
Your readme incorrectly states it has to be unzipped in EU dir, so I feel many non-techie people will have some mess... :( :(

In the Readme you indicate that RealEU is meant to be used with std GC or IGC 1.7, and that with IGC 1.8 'incompatibilities are possible and almost certain'...
Hmmm, some details about that ??
It's a problem for me because I installed IGC1.8, and previous versions didn't have the patch prog, so I'm loathe to downgrade...Additionnaly the 1.8 changed Crimea relations towards Turkey and Russia to prevent early Turk annexation, and I'm just playing Russia in the early 1500s.. :D

Advice ?

Thanks, i'm learning on winzip. i will update this ASAP.

IGC1.8 version: in short, i've added some monarchs ( avery few) to fill gaps in chronology for minor nations and avoid unhistorical high values monarchs. During this time, IGC team has added new monarchs. When 2 monarchs shares the same ID, game crashes. I haven't time to verify if one of my monarch shares the same ID.

Third, I'm wavering about some 1.8 new additions, especially this new revolter, totally unhistorical ( I've yet to find a serious explanation of nationalism revolt in spanish colonies before both American and French revolutions.

Don't worry about crimea: I did change vassalization link and Crimea isn't early annexed.
 

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Laurent,
Thx for your answer.

If I sum up, you clearly advocate for a fresh RealEU 4 install - as it is now standalone and will also install IGC 1.7 files ?
It's really a pain to manually edit text.csv, can you send me a correct file by email at leadt, if you don't want to post it ?
BTW, I don't see what 'legal issue' forbid from putting a correct file on the zip...This is a data file alike to all the others ? And I don't think Paradox will oppose its use, as long as proper notification about their copyright is given...
 

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Hey Folks,

Can those of you who have grabbed Laurent's mod post some results here from time to time? I'm curious how it goes and I dont have the time to keep replaying my GCs to test various mods. :)

I've been checking the tech levels in my IGC (as SWE) and for the most part, everything is evening back out by the mid/late 1600s. Almost all the little European minors are around 11 Land Tech and between 4-6 in Trade/Infra. All the 'Majors' are at Land 10 (except HAB at 11) with similar Trade/Infra. This is close enuf for me not to worry about it.

HOWEVER, the Chinese and Indians are busily inventing the TI-55 and the Jian-7 at this point with their whopping 18 and 21 Land Techs! THAT is utterly ridiculous. And I mean STUPID. How those nations are that far technologically advanced in light of what is happening Europe is completely beyond me. Its not only completely silly, its also a major game flaw. In one of my games as England (before I started checking), MYS and HYD declared on me while I was in India. And I got the everliving sh#t kicked outta my Redcoats!...as in 'no chance in hell'. I thought that was completely silly at the time. I had 3 an 4 to 1 odds with named leaders and was massacred. Now I know why.

IMO, there needs to be a 'cap' that can be put onto research income so that things like that dont happen. I'm sure its due to the fact that both of those nations are extremely wealthy and thus their Tech is just skying.

Back to Laurent's mod tho, I'm curious to see what condition those smaller European nations are in by teh late 1600s. My guess is that they are going to be lagging pretty far behind.

Thanx for any AARs or reports.

Talenn
 
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Originally posted by Talenn
Hey Folks,


I've been checking the tech levels in my IGC (as SWE) and for the most part, everything is evening back out by the mid/late 1600s. Almost all the little European minors are around 11 Land Tech and between 4-6 in Trade/Infra. All the 'Majors' are at Land 10 (except HAB at 11) with similar Trade/Infra. This is close enuf for me not to worry about it.


Talenn

1650-1700?? level 11? there are 52 land levels. in the land.csv file the average date for land level 12 is 1600. here's the problem: a considerable delay. In Real EU, all European nation reach level 12 between 1580 and 1630.:D
 

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Just some more testsetting's for the fun...

I started an "Inflation test" to see what happen if I removed the random deflation event (-33%) and replaced it with this 3 good one's instead.

80;10;Discovery of Mineral Resources
81;20;Gift to the State
82;48;Treachery

All I can say is that's more fun to play this way and when the AI "cheat's" (I like that "cheat", improves the playability) then it's no problem for the AI.

I'm no in 1601 playing Sweden with an inflation on 8% and have used all Governors' (had 22% before them), will be fun to see how I can handle this the next century.

This is combinated with other setting's on the economy (work's like laurent Favre's Real EU, but I have used other solution's to solve the "timeline" problem).

One thing I'm testing with is to have the same "base" good's value on everything (testing 10 as base value)and the "real" value only depend's how much is produced and "wanted".
This gives a result of :
1. Little more money in the beginning and no "explosion" in cashflow later in the scenario (the price is still high on Oriental (ca.25D) good's and very low on Grain (ca.2,5D)for example).
2. Gives large major countries (many "low value goods" provinces)an little bonus.
3. An little more "stabile" tech advance comparing to the timeline and I think that it will be hard to "rush" away as human vs AI later in the game (will soon see).

I will be back as soon I know better how it work's in detail and with more specific setting's when I got everything balanced as "perfect" it can be.

If anyone have any suggestion's on setting's to try or question's about this (hard to discuss and find thing's on the right place in this forum) just Email me (Swedish or English).

hasseolsson5@hotmail.com
 

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First Surprise-

Sounds promising. Let us know how it works.
-------------------------------------------
Olaf the Unsure--

It's still work's good, I'm now in 1660th's with an inflation on 24% and it's no problem to handle it. But it's dmn hard to afford to be an warmonger, lol. I realy need to plan my war's carefully.

Think this can work with an little bit more balanced cost for early Land tech then I have for the moment (I'm after there)but I need to play it to the end first to se where the changes needs to be done.

Tech level as Sweden, 1666 :
Land 16 (investing all here now advance fast )
Naval 15 (haven't invest a D)
Trade 7 (3 breweries +15D each month since 1540)
Infra 6

Din't get any map's until ca 1650, that's is also a reason why I'm a little bit after in land tech.

I'l be back later....
 
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Originally posted by First Surprise


Tech level as Sweden, 1666 :
Land 16 (investing all here now advance fast )
Naval 15 (haven't invest a D)
Trade 7 (3 breweries +15D each month since 1540)
Infra 6

Din't get any map's until ca 1650, that's is also a reason why I'm a little bit after in land tech.

I'l be back later....

The "normal" levels should be for land and naval around 26 at this date. How high are other majors? And minors?
 

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quote:
--------------------------------------------------------------------------------
Originally posted by First Surprise


Tech level as Sweden, 1666 :
Land 16 (investing all here now advance fast )
Naval 15 (haven't invest a D)
Trade 7 (3 breweries +15D each month since 1540)
Infra 6

Din't get any map's until ca 1650, that's is also a reason why I'm a little bit after in land tech.

I'l be back later....

--------------------------------------------------------------------------------



The "normal" levels should be for land and naval around 26 at this date. How high are other majors? And minors?

_______________________

Haven't checked all but many are over 20 on both , only Austria (major instead of Portugal) in Land and Spain,France in Naval. I'm long way from be the leader tech country, haven't even beat the all major's in any tech yet.

I did a little misstake with the cost as it look's (and Sweden are pretty hard to play if u don't get any map's, had only ca 40D/month income until 1650), but I think It will be balanced with 1 step (ca 500D) lower on each techlevel for Land and Naval up to 29.
But It's not easy (as u know) to make it exact and this was the first try with "no deflation event's" with my new setting's on other thing's.

The good thing is that the AI can handle all my "strange" setting's and I think that it will be no bigger problem to fix the "timeline" for the next test.

The "gameplay" is pretty common to Real EU u made, but I have used and testing some other solution's for the same problem we are trying to solve.
 

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Laurent:

I'm am trying out your revised tech costs as well as the revised Monarch files for Minors. So far (England, 1520s) so good. I like the feel. I have also implemented a 'tax reduction' system along the lines of yours, but not quite so harsh.

I personally dont mind the 'ahistorical' ascension of Minor powers (keeps the game fresh IMO) so I hesitated to add in the rest of the 'Real EU' changes. What I added exactly were the Land/Naval/Tech/Infra .csv and my altered version of the Tax.csv. I also completely replaced the Monarch files with yours. Is there anything else I have to tweak to keep the tech alteration aspects of your mod?

I'll keep you posted if you are interested in hearing the results of my tests. I realize that I have 'bastardized' your mod, but I have a slightly different vision for how I'd like the game to play. I do VERY much appreciate the effort you spent on this. I has made a GREAT baseline from which I could tweak.

Thanx,
Talenn
 
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Originally posted by First Surprise

quote:
--------------------------------------------------------------------------------
Originally posted by First Surprise


Tech level as Sweden, 1666 :
Land 16 (investing all here now advance fast )
Naval 15 (haven't invest a D)
Trade 7 (3 breweries +15D each month since 1540)
Infra 6

Din't get any map's until ca 1650, that's is also a reason why I'm a little bit after in land tech.

I'l be back later....

--------------------------------------------------------------------------------



The "normal" levels should be for land and naval around 26 at this date. How high are other majors? And minors?

_______________________

Haven't checked all but many are over 20 on both , only Austria (major instead of Portugal) in Land and Spain,France in Naval. I'm long way from be the leader tech country, haven't even beat the all major's in any tech yet.

I did a little misstake with the cost as it look's (and Sweden are pretty hard to play if u don't get any map's, had only ca 40D/month income until 1650), but I think It will be balanced with 1 step (ca 500D) lower on each techlevel for Land and Naval up to 29.
But It's not easy (as u know) to make it exact and this was the first try with "no deflation event's" with my new setting's on other thing's.

The good thing is that the AI can handle all my "strange" setting's and I think that it will be no bigger problem to fix the "timeline" for the next test.

The "gameplay" is pretty common to Real EU u made, but I have used and testing some other solution's for the same problem we are trying to solve.


playing france so far tech values are perfect to my sense. Ai nations are really roughly at the same level than me. interestingly, Sweden tech is only a little lower than for wertern nations in 1530 and she should be on the same level in the second half. with monarch events for GA II, i'm hoping to see her obtaining her real advantage in land tech during the first half of the 17th century.

I don't remember if the manual stated the base value of goods varied with time to reflect long trend tendancies...
 
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Originally posted by Talenn
Laurent:

I'm am trying out your revised tech costs as well as the revised Monarch files for Minors. So far (England, 1520s) so good. I like the feel. I have also implemented a 'tax reduction' system along the lines of yours, but not quite so harsh.

I personally dont mind the 'ahistorical' ascension of Minor powers (keeps the game fresh IMO) so I hesitated to add in the rest of the 'Real EU' changes. What I added exactly were the Land/Naval/Tech/Infra .csv and my altered version of the Tax.csv. I also completely replaced the Monarch files with yours. Is there anything else I have to tweak to keep the tech alteration aspects of your mod?

I'll keep you posted if you are interested in hearing the results of my tests. I realize that I have 'bastardized' your mod, but I have a slightly different vision for how I'd like the game to play. I do VERY much appreciate the effort you spent on this. I has made a GREAT baseline from which I could tweak.

Thanx,
Talenn

the change in province and colonist files are essential ( portugal empire development, localization of the spanish COT in South America to avoid them to be found inland and so unreachable by other powers for a long time).

About minors, it's time to precise things: in my current game, around 1530, venice has annexed Tyrol, kosovo, developped a colony in Antillas and vassalized Ragusa. Maybe she will have a hard time to keep all that, but minor raising is yet possible in real EU. Simply, there are no more dozen of such raising in the same time, they are more precariuos, but they continue to add incertanties in the game. European minor are on the same level for tech than major, sometimes a bit less, sometimes a bit more. randonm events like regency, bank, exceptional income, presence of leaders, a less hard time to recoover from stability loss are yet here to give them a chance. I will keep this chance.

last, about tax: of course it seems a bit harsh... but I must point out it's why they protect minor from major: any war without CB is catastrophic for revenues. By the same way, spending a lot for vassalization and annexion is hard. Raising them will certainly weaken minor positions and after 1600 minors are at risk of extinction.

Glad EU pleases you.
 
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Originally posted by laurent Favre


the change in province and colonist files are essential ( portugal empire development, localization of the spanish COT in South America to avoid them to be found inland and so unreachable by other powers for a long time).

About minors, it's time to precise things: in my current game, around 1530, venice has annexed Tyrol, kosovo, developped a colony in Antillas and vassalized Ragusa. Maybe she will have a hard time to keep all that, but minor raising is yet possible in real EU. Simply, there are no more dozen of such raising in the same time, they are more precariuos, but they continue to add incertanties in the game. European minor are on the same level for tech than major, sometimes a bit less, sometimes a bit more. randonm events like regency, bank, exceptional income, presence of leaders, a less hard time to recoover from stability loss are yet here to give them a chance. I will keep this chance.

last, about tax: of course it seems a bit harsh... but I must point out it's why they protect minor from major: any war without CB is catastrophic for revenues. By the same way, spending a lot for vassalization and annexion is hard. Raising them will certainly weaken minor positions and after 1600 minors are at risk of extinction.

Glad EU pleases you.


I forget the monarch events file... if you want to see religion war in France
 

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My opinion would be the following:

Nobody has penalties, everybody has the same right to research. however, if one country is ahead, a feature could be placed that other countries get similar technologies within a time frame (as a result of spionage, copying tactics, picking weapons frokm the field, etc.). historically, when a nation had a successful military model, it was usually copied by the other nations.