The problem I have with tweaks, and these fixes is that while they might artificially make the game appear more 'historic,' to do so by a system handicapping a nation because it doesn't do what it should is just wrong. Why could Palatine, or Bohemia not have changed from a minor to a major in the same way that Brandenburg-Prussia did?
Many of the strange occurences, such as Savoie and Lorraine growing to 10 provinces has little to do with their technology, and all to do with the war the AI handles warfare: The larger nations are not able to use their resources in a manner which enforces a decisive war, and thus the outcome of AI V AI war comes down to who has the better leader, or who can finish off three sieges first.
IMHO there are 4 major problems with the warfare AI:
1. Attrition
2. Not crushing enemy siege forces
3. Sieging provinces without cannon
4. Nations with provinces seperated by water are innefective in war.
The combination of these means that the AI must expend vast sums of money in a war that may achieve nothing, thus destroying their economy, slowing research, and allowing small, more peacefull nations to take leaps in the technology race. France for example has a high warmonger value in france.ai meaning that they will be at war almost constantly, as the chances of France actually winning any of those wars is remote. By 1700, France is usually still using pikemen, and starts losing provinces to nations such as Cologne.
The performance of England in the campaign game is directly attributable to these problems. I have made changes to give Calais to France, remove Scotland's CB from Ireland and increase their starting tech level, and while England is rarely a patchwork of different nations, they can still not win a war as late as 1750. In several games England has had the largest navy and army, as well as a colonial empire, yet cedes provinces to Sweden and Algiers.
I still think that the AI in this game may be one of the best I've seen, however there are issues which need to be addressed, either in a patch or a new release which will solve nearly all the other problems in the game.
Many of the strange occurences, such as Savoie and Lorraine growing to 10 provinces has little to do with their technology, and all to do with the war the AI handles warfare: The larger nations are not able to use their resources in a manner which enforces a decisive war, and thus the outcome of AI V AI war comes down to who has the better leader, or who can finish off three sieges first.
IMHO there are 4 major problems with the warfare AI:
1. Attrition
2. Not crushing enemy siege forces
3. Sieging provinces without cannon
4. Nations with provinces seperated by water are innefective in war.
The combination of these means that the AI must expend vast sums of money in a war that may achieve nothing, thus destroying their economy, slowing research, and allowing small, more peacefull nations to take leaps in the technology race. France for example has a high warmonger value in france.ai meaning that they will be at war almost constantly, as the chances of France actually winning any of those wars is remote. By 1700, France is usually still using pikemen, and starts losing provinces to nations such as Cologne.
The performance of England in the campaign game is directly attributable to these problems. I have made changes to give Calais to France, remove Scotland's CB from Ireland and increase their starting tech level, and while England is rarely a patchwork of different nations, they can still not win a war as late as 1750. In several games England has had the largest navy and army, as well as a colonial empire, yet cedes provinces to Sweden and Algiers.
I still think that the AI in this game may be one of the best I've seen, however there are issues which need to be addressed, either in a patch or a new release which will solve nearly all the other problems in the game.