G
Guest
Guest
I know EU is about alternative history so no reply arguing about that is needed 
1) the rate of progression of small country in tech research is far too high. Open a save file and you will see one province nations leading the tech race. not only totally absurd but unbalancing the game: a coalition is worth of his minor allies whose troops are sometimes almost invincible.
I suspect too it's the reason of the piracy problem. PIR are a ' nation' in EU sense, and they reached in a few years level 20 and higher...
I tried to slow minor by putting them in exotic tech group: effects remain very limited.
2) monarchy: I know some have found the original boardgame to be too complex and too historical. the latter is IMO right in part. But the boardgame at least has consistency: monarchs are historical and many historical events can happen.
In the CG, mobnarchs are yet more historical ( except regency) but the historical events have disappeared and the probability seeing a small country becoming a large power during the game is higher. But monarchs are the same! Without considering changes in marriage resulting of these new status and then change in birth, personnality of rulers, how can we consider the ratings of Prussia and Kleves? If Kleves was a great power, would we give such ratings to Frederic II?
There's a lack of consistency. We should have much more randomness in monarchs death and ratings.
Except that, EU is a pretty good game
1) the rate of progression of small country in tech research is far too high. Open a save file and you will see one province nations leading the tech race. not only totally absurd but unbalancing the game: a coalition is worth of his minor allies whose troops are sometimes almost invincible.
I suspect too it's the reason of the piracy problem. PIR are a ' nation' in EU sense, and they reached in a few years level 20 and higher...
I tried to slow minor by putting them in exotic tech group: effects remain very limited.
2) monarchy: I know some have found the original boardgame to be too complex and too historical. the latter is IMO right in part. But the boardgame at least has consistency: monarchs are historical and many historical events can happen.
In the CG, mobnarchs are yet more historical ( except regency) but the historical events have disappeared and the probability seeing a small country becoming a large power during the game is higher. But monarchs are the same! Without considering changes in marriage resulting of these new status and then change in birth, personnality of rulers, how can we consider the ratings of Prussia and Kleves? If Kleves was a great power, would we give such ratings to Frederic II?
There's a lack of consistency. We should have much more randomness in monarchs death and ratings.
Except that, EU is a pretty good game