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HisMajestyBOB

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I think they've said that while it won't be supported in the release, you can mod it to allow 2 (or more) brigades per division.
 

von Sachsen

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Mod? Has the code been opened?

I don't remember any quote saying it has, bt it wouldn't be too much of a stretch. All that would be to do would be to do what was done with ships in Arma.
 

Lennartos

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As BOB has said, there still is a limit of 1 brigade for any non naval division at release.
This is hardcoded in the game design, and therefore needs quite a bit of work throughout the entire game to be fixed, but its on our todo / wishlist.
 

Cardus

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As BOB has said, there still is a limit of 1 brigade for any non naval division at release.
This is hardcoded in the game design, and therefore needs quite a bit of work throughout the entire game to be fixed, but its on our todo / wishlist.

Please do it. Brigades are very confusing within HOI2. For land units they should be named as battalions and they should be cheaper or more cost effective. As well as you did with naval units an infantry division should be composed only by riflemen. Then you should be able adding to it (as in true life) anti air battalions, anti tank battalions, etc.
 
Last edited:

Cardus

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Also it would be great if we could attach them in occupied provinces.

Yes. It is hardly to understand why I cannot send a battalion to a supplied division. It should cost something in terms of transport and time but that's all.
 

Mikematotski

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Please do it. Brigades are very confusing within HOI2. For land units they should be named as battalions and they should be cheaper or more cost effective. As well as you did with naval units an infantry division should be composed only by riflemen. Then you should be able adding to it (as in true life) anti air battalions, anti tank battalions, etc.

This was NOT true.... a division had several assets besides it's main troops. For exampel they had anitank units, anti air, artillery etc to be able to maintain the fighting effective. To have brigades or battalion doesn't really matter in game terms, they are just another unit with some specific ability and some strengt in some aspects to add to the division.

Captain Jack
 

unmerged(94832)

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@Cardus, Mikematotski
After all it is a unit with smaller size isn't it.

I think it will make the game more fun, it will bring flexibilty to units which is i think the main purpose of brigades. If a units needs speed detach Art and attach it to a unit which became defensive. Or transfer Eng after crossing river...
 

Cardus

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This was NOT true.... a division had several assets besides it's main troops. For exampel they had anitank units, anti air, artillery etc to be able to maintain the fighting effective. To have brigades or battalion doesn't really matter in game terms, they are just another unit with some specific ability and some strengt in some aspects to add to the division.

Captain Jack

What you say in NOT true. An infantry division without any anti air artillery is an infantry division without any anti air artillery.

@Cardus, Mikematotski
After all it is a unit with smaller size isn't it.

I think it will make the game more fun, it will bring flexibilty to units which is i think the main purpose of brigades. If a units needs speed detach Art and attach it to a unit which became defensive. Or transfer Eng after crossing river...

As long as the battalion/brigade goes to the pool for a while and the redeploying takes some time and costs in terms of transport this would better model real life
 
Last edited:

Blecky

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This was NOT true.... a division had several assets besides it's main troops. For exampel they had anitank units, anti air, artillery etc to be able to maintain the fighting effective. To have brigades or battalion doesn't really matter in game terms, they are just another unit with some specific ability and some strengt in some aspects to add to the division.

What you say in NOT true. An infantry division without any anti air artillery is an infantry division without any anti air artillery.

AFAIK a German infantry division consisted of several infantry regiments plus several units ("Abteilungen") which comprised artillery, anti-tank, anti-aircraft, engineers, etc. Unfortunately I´ve got only a German source: http://zweiter-weltkrieg-lexikon.de...nterie-Divisionen/1.-Infanterie-Division.html
 

Cardus

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AFAIK a German infantry division consisted of several infantry regiments plus several units ("Abteilungen") which comprised artillery, anti-tank, anti-aircraft, engineers, etc. Unfortunately I´ve got only a German source: http://zweiter-weltkrieg-lexikon.de...nterie-Divisionen/1.-Infanterie-Division.html

There was a time in which even German infantry divisions didn't have any anti air/anti tank/etc. battalions. That means, in game terms, that you a have a base of riflemen and you should have the option to attach to it what you deem it is required.
 
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Blecky

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There was a time in which even German infantry divisions didn't have any anti air/anti tank/etc. battalions. That means, in game terms, that you a have a base of reflemen and you should have the option to attach to it what you deem it is required.

This usually happened after a retreat or towards the end of the war when the Germans lacked almost everything. But the divison´s ability to attack armoured units does not depend on bazookas or anything the like but on their own number of anti-tank-guns. I think this is reflected in the hard-attack-value each division has without adding a anti-tank brigade or battalion.
 

Cardus

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This usually happened after a retreat or towards the end of the war when the Germans lacked almost everything. But the divison´s ability to attack armoured units does not depend on bazookas or anything the like but on their own number of anti-tank-guns. I think this is reflected in the hard-attack-value each division has without adding a anti-tank brigade or battalion.

I wasn't referring to that. I meant that anti air or anti tank wasn't, until a certain point in time, the standard equipment of an infantry division. The suggestion to proper model that is the following:
1) An infantry division is composed by riflemen (and that it should be reflected in the stats)
2) To the above mentioned unit you may add battalions of what you deem it is required (e.g.. engineers, anti tank, anti air, etc.)

I think that this approach models quite well the reality and it is quick and easy
 

Blecky

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I wasn't referring to that. I meant that anti air or anti tank wasn't, until a certain point in time, the standard equipment of an infantry division. The suggestion to proper model that is the following:
1) An infantry division is composed by riflemen (and that it should be reflected in the stats)
2) To the above mentioned unit you may add battalions of what you deem it is required (e.g.. engineers, anti tank, anti air, etc.)

I think that this approach models quite well the reality and it is quick and easy

Agreed. BTW a typical German feature (the other nations did apply this to a much lesser extent) had been the addition of smaller specialized units to a regiment or division in order to fulfill a special purpose. This would require that you can actually add two or more battalions of the same type to a single division.
 

Samilou

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There was a time in which even German infantry divisions didn't have any anti air/anti tank/etc. battalions.

This would mean that in game-terms you have 0 hard attack and 0 air defence on the division. WW2 is not that time however, not in Germany's case.