[2.8.1] [dfce] - Troop transports do not maintain aggressive stance after invasion

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

D-9031

Private
27 Badges
Apr 9, 2020
21
24
  • Cities: Skylines - Mass Transit
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
Description
[2.8.1] [dfce] Troop transports do not maintain aggressive stance after invasion

Game Version
2.8.1

What version do you use?
Steam

What expansions do you have installed?
All expansions

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Troop transports that have the aggressive stance will revert back to passive stance after invading a planet. They should remain on aggressive stance after an invasion.

Steps to reproduce the issue.
1. Set any transport's stance to aggressive
2. Watch the transport automatically invade a planet
3. After invasion, the transport's stance will be passive
 
Last edited:
  • 2Like
Reactions:

NHunter_rus

Captain
15 Badges
May 18, 2016
353
407
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Synthetic Dawn
Aggressive/passive stance is a property of a ship. And transport ships are effectively destroyed when armies land and recreated when they embark. Because of that, they'll be reverting to default state (this includes hull/armor/shields if they somehow got damaged, jump-drive cooldown, etc.) everytime you finish invasion.

I'm not sure it is even possible under the current game state to preserve transport's state throughout the invasion cycle. maybe in some future update...
 
  • 2
Reactions:

D-9031

Private
27 Badges
Apr 9, 2020
21
24
  • Cities: Skylines - Mass Transit
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
Aggressive/passive stance is a property of a ship. And transport ships are effectively destroyed when armies land and recreated when they embark. Because of that, they'll be reverting to default state (this includes hull/armor/shields if they somehow got damaged, jump-drive cooldown, etc.) everytime you finish invasion.

I'm not sure it is even possible under the current game state to preserve transport's state throughout the invasion cycle. maybe in some future update...
Before 2.6.0, transport ships kept their stance after invasion. So it is possible, just got broken somehow.
 
  • 2Like
  • 2
Reactions:

NHunter_rus

Captain
15 Badges
May 18, 2016
353
407
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Synthetic Dawn
Before 2.6.0, transport ships kept their stance after invasion. So it is possible, just got broken somehow.

Maybe I didn't notice it back then. Landing armies definitely reset jump-drive in 2.6.3 (haven't had a chance to play with armies in 2.7 yet).
 

HugsAndSnuggles

Lt. General
84 Badges
Sep 3, 2016
1.233
958
Maybe I didn't notice it back then. Landing armies definitely reset jump-drive in 2.6.3 (haven't had a chance to play with armies in 2.7 yet).
Landing always did reset their Jump Drive; pretty sure there are few of bugreports on the issue buried somewhere around here... dating, probably, all the way to 1.0 - never got "fixed". For a relatively brief period before 2.6, however, armies retained their aggressive stance after landing, making war micro a bit easier. Would love to see it working again.
 
  • 1Like
  • 1
Reactions:

FrancescoT

Field Marshal
Demi Moderator
52 Badges
Aug 8, 2009
7.874
689
42
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • PDXCON 2018 "The Baron"
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Stellaris: Necroids
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Crusader Kings II: Sons of Abraham
Thanks, issue already reported :cool:.
 

Sjru

Second Lieutenant
40 Badges
May 21, 2016
127
28
  • Cities in Motion 2
  • Magicka
  • Majesty 2
  • Starvoid
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Age of Wonders
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Teleglitch: Die More Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris
  • Stellaris: Distant Stars
  • Age of Wonders III
This has been going since 2.6.
Also the transports disappearing from the overlay sometimes
 

FrancescoT

Field Marshal
Demi Moderator
52 Badges
Aug 8, 2009
7.874
689
42
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • PDXCON 2018 "The Baron"
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Stellaris: Necroids
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Crusader Kings II: Sons of Abraham
This is the first time this bug has been reported for 2.7.1. I'm just wondering if a dev has acknowledged this bug before?

This has been going since 2.6.

This issue was reported plenty before since version 2.6 more or less.
 

FrancescoT

Field Marshal
Demi Moderator
52 Badges
Aug 8, 2009
7.874
689
42
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • PDXCON 2018 "The Baron"
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Stellaris: Necroids
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Crusader Kings II: Sons of Abraham
But have the devs acknowledged this bug?

Tbh, I don't know/remember about any post from them about this issue in particular.

They usually reply if they add it to their database, and I haven't seen it.

A lack of an official reply doesn't mean that an issue is not already reported.
 
  • 1
Reactions:

D-9031

Private
27 Badges
Apr 9, 2020
21
24
  • Cities: Skylines - Mass Transit
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
Shame this bug was not fixed in the final version of 2.7.2 (just tested); edited my original post.
 

Sjru

Second Lieutenant
40 Badges
May 21, 2016
127
28
  • Cities in Motion 2
  • Magicka
  • Majesty 2
  • Starvoid
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Age of Wonders
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Teleglitch: Die More Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris
  • Stellaris: Distant Stars
  • Age of Wonders III
Can a dev acknownledge the bug??? This is making wars untenable! :confused:
 
  • 1Like
Reactions:

D-9031

Private
27 Badges
Apr 9, 2020
21
24
  • Cities: Skylines - Mass Transit
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
Does anyone know if this bug is fixed in 2.8? From my reading, it doesn't look good. :(
 

Sjru

Second Lieutenant
40 Badges
May 21, 2016
127
28
  • Cities in Motion 2
  • Magicka
  • Majesty 2
  • Starvoid
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Age of Wonders
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Teleglitch: Die More Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris
  • Stellaris: Distant Stars
  • Age of Wonders III
Does anyone know if this bug is fixed in 2.8? From my reading, it doesn't look good. :(

Have not played yet but they did not say anything on the patch notes so douubtttt
 
  • 1Like
Reactions:

D-9031

Private
27 Badges
Apr 9, 2020
21
24
  • Cities: Skylines - Mass Transit
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
Just tested in 2.8.1 and this bug is still present; updated my original post.
 
  • 1Like
Reactions:

Sjru

Second Lieutenant
40 Badges
May 21, 2016
127
28
  • Cities in Motion 2
  • Magicka
  • Majesty 2
  • Starvoid
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Age of Wonders
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Teleglitch: Die More Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris
  • Stellaris: Distant Stars
  • Age of Wonders III
BUMP

2 4 MAJOR patches, no addressing this ANNOYING bug competing warfare!
 
  • 1Like
Reactions: