Event id = 20290 is triggered by # Generic Plot Uncovering event id = MNM.70022 or # 929: Plot Uncovered without DLC. It gives random vassal that have a plot an opportunity to kill liege's spymaster. This event is very weird, because:
1. On success the murder is always known, no outcome for "suscpicious circumstances";
2. There are no consequences for muder/murder attempt that should be applied (events id = 10 / id = 11), creating confusions like this:
https://forum.paradoxplaza.com/forum/index.php?threads/no-retribution-for-murderers.1054845/ ;
3. Chance to kill is very high (50%) and is not modified by skills/anything;
4. AI only;
5. AI decision making is too primitive. When it is connected to event id = 929 about random province character doing something stupid, it is somewhat understandable, but offmap job fires it for rulers, much higher stakes;
6. Player receives two options in this event, something like "I need to do something" and "Nah, boring", both of them don't do anything.
I think this event chain needs to be changed.
# 20290 - The plotter is informed
character_event = {
id = 20290
desc = "EVTDESC20290"
picture = GFX_evt_spymaster
border = GFX_event_normal_frame_intrigue
is_triggered_only = yes
option = {
name = "EVTOPTA20290"
trigger = { ai = no }
}
option = {
name = "EVTOPTB20290"
trigger = { ai = yes }
ai_chance = {
factor = 50
modifier = {
factor = 2.0
NOT = { opinion = { who = FROM value = 0 } }
}
modifier = {
factor = 2.0
NOT = { opinion = { who = FROM value = -25 } }
}
modifier = {
factor = 2.0
NOT = { opinion = { who = FROM value = -50 } }
}
}
FROM = {
random_list = {
50 = {
set_character_flag = was_murdered_by_plot
death = {
death_reason = death_murder
killer = ROOT
}
}
50 = {
character_event = { id = 20291 days = 1 }
}
}
}
}
option = {
name = "EVTOPTC20290"
ai_chance = {
factor = 50
modifier = {
factor = 2.0
opinion = { who = FROM value = 0 }
}
modifier = {
factor = 2.0
opinion = { who = FROM value = 25 }
}
modifier = {
factor = 2.0
opinion = { who = FROM value = 50 }
}
}
}
}
character_event = {
id = 20290
desc = "EVTDESC20290"
picture = GFX_evt_spymaster
border = GFX_event_normal_frame_intrigue
is_triggered_only = yes
option = {
name = "EVTOPTA20290"
trigger = { ai = no }
}
option = {
name = "EVTOPTB20290"
trigger = { ai = yes }
ai_chance = {
factor = 50
modifier = {
factor = 2.0
NOT = { opinion = { who = FROM value = 0 } }
}
modifier = {
factor = 2.0
NOT = { opinion = { who = FROM value = -25 } }
}
modifier = {
factor = 2.0
NOT = { opinion = { who = FROM value = -50 } }
}
}
FROM = {
random_list = {
50 = {
set_character_flag = was_murdered_by_plot
death = {
death_reason = death_murder
killer = ROOT
}
}
50 = {
character_event = { id = 20291 days = 1 }
}
}
}
}
option = {
name = "EVTOPTC20290"
ai_chance = {
factor = 50
modifier = {
factor = 2.0
opinion = { who = FROM value = 0 }
}
modifier = {
factor = 2.0
opinion = { who = FROM value = 25 }
}
modifier = {
factor = 2.0
opinion = { who = FROM value = 50 }
}
}
}
}
1. On success the murder is always known, no outcome for "suscpicious circumstances";
2. There are no consequences for muder/murder attempt that should be applied (events id = 10 / id = 11), creating confusions like this:
https://forum.paradoxplaza.com/forum/index.php?threads/no-retribution-for-murderers.1054845/ ;
3. Chance to kill is very high (50%) and is not modified by skills/anything;
4. AI only;
5. AI decision making is too primitive. When it is connected to event id = 929 about random province character doing something stupid, it is somewhat understandable, but offmap job fires it for rulers, much higher stakes;
6. Player receives two options in this event, something like "I need to do something" and "Nah, boring", both of them don't do anything.
I think this event chain needs to be changed.
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