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michx0

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Event id = 20290 is triggered by # Generic Plot Uncovering event id = MNM.70022 or # 929: Plot Uncovered without DLC. It gives random vassal that have a plot an opportunity to kill liege's spymaster. This event is very weird, because:

# 20290 - The plotter is informed
character_event = {
id = 20290
desc = "EVTDESC20290"
picture = GFX_evt_spymaster
border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {
name = "EVTOPTA20290"
trigger = { ai = no }
}
option = {
name = "EVTOPTB20290"
trigger = { ai = yes }
ai_chance = {
factor = 50
modifier = {
factor = 2.0
NOT = { opinion = { who = FROM value = 0 } }
}
modifier = {
factor = 2.0
NOT = { opinion = { who = FROM value = -25 } }
}
modifier = {
factor = 2.0
NOT = { opinion = { who = FROM value = -50 } }
}
}
FROM = {
random_list = {
50 = {
set_character_flag = was_murdered_by_plot
death = {
death_reason = death_murder
killer = ROOT
}
}
50 = {
character_event = { id = 20291 days = 1 }
}
}
}
}
option = {
name = "EVTOPTC20290"
ai_chance = {
factor = 50
modifier = {
factor = 2.0
opinion = { who = FROM value = 0 }
}
modifier = {
factor = 2.0
opinion = { who = FROM value = 25 }
}
modifier = {
factor = 2.0
opinion = { who = FROM value = 50 }
}
}
}
}

1. On success the murder is always known, no outcome for "suscpicious circumstances";

2. There are no consequences for muder/murder attempt that should be applied (events id = 10 / id = 11), creating confusions like this:
https://forum.paradoxplaza.com/forum/index.php?threads/no-retribution-for-murderers.1054845/ ;

3. Chance to kill is very high (50%) and is not modified by skills/anything;

4. AI only;

5. AI decision making is too primitive. When it is connected to event id = 929 about random province character doing something stupid, it is somewhat understandable, but offmap job fires it for rulers, much higher stakes;

6. Player receives two options in this event, something like "I need to do something" and "Nah, boring", both of them don't do anything.

I think this event chain needs to be changed.
 
Upvote 0

SaveScumPuppy

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Had this happen in my current game. I thought it was really weird that some vassal of mine with <10 intrigue could not only murder my 28-intrigue spymaster so easily but that I also didn't have the option to arrest the vassal even though the murdered spymaster was my own sister. This seems like a pretty big oversight, and 50% success rate regardless of intrigue is just crazy. This really should be looked into.
 

CathyMe

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Necroing this because it hasn't been fixed, and this bug lead to ridiculous scenarios where I cannot imprison the nobody priestess that murdered the daughter and heir of the empress.
 

Walkaboutout

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I've lost two good spymasters to this in 3.0. It's pretty frustrating that I have zero recourse. Their murderer is KNOWN, and yet I have no reason for imprisonment, execution, nothing. I shall not stand for this I say!

About my only choice if I'm not on an intrigue focus is to antagonize the guy. But that feels more like I'm calling him names, as if we were both 5 year olds. Not an angry monarch bringing righteous justice to a known murderer.