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Gans

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8DA6AD00EAFF9A2401C6611A48A3849CFF80A0FD
5ABD4877F0C1036E8188B782188D7608F1588A25
Trade Post owned by no one. That's new.
Save file attached to the thread. I gotta say I'm not too keen continuing this save now..... And the forum engine filtering uploaded files by extension is pretty much lol too. ck2 extension, not allowed. Zipped in, same size, allowed. Security, right......

Edit: Oh I forgot, used DLC's are: Old Gods, Sons of Abraham, Reapers, Legacy of Rome, Way of Life.
 

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crowdemon

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Yo,

I'll just remind you all that a ticket has been made, and although the team doesn't necessarily answer threads all the time, I can assure you we're at least taking a look at them, see how things develop, etc... So, although we can't be on all threads at once, you can at least be sure I'm stalking this one.

The ticket is already made, as I mentioned, and already has not-low-priority set. The reason why there's no quick hotfix/patches for this issue in particular (or others of similar severity), is because the process to create, test, validate and push a version is a bit more complicated and resources-heavy than one might think (although thank the gods we're not on PS4/X1... I'd have jumped in front of train in that case...). I won't get in the details because there's probably an NDA I haven't read somewhere in my contract, but basically, pushing for a patch/fix/release of any kind is trickier than it sounds.

And let's be clear, I'm not trying to *justify* anything, just to *explain* so you can have a bit more visibility... well... as much as I can give at least, he he.

I hear you when you say this bug is annoying, and it's not the only that made it in 2.7.1 (I think there was a wonky AI during crusades thing ; been fixed in our internal versions since at least). If I can convince the pertinent people to have a patch before our next "big" release, that'd be nice and all, 'cause I'd enjoy seeing some issues fixed for you as well, but I cannot promise anything - in the end it's not my decision. So... maybe...

Tho not the news you've been waiting to see, I hope it at least gives *some* visibility on what's going on.


Arthur

Thank you for responding.
 

Mafiabrett

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Yo,

I'll just remind you all that a ticket has been made, and although the team doesn't necessarily answer threads all the time, I can assure you we're at least taking a look at them, see how things develop, etc... So, although we can't be on all threads at once, you can at least be sure I'm stalking this one.

The ticket is already made, as I mentioned, and already has not-low-priority set. The reason why there's no quick hotfix/patches for this issue in particular (or others of similar severity), is because the process to create, test, validate and push a version is a bit more complicated and resources-heavy than one might think (although thank the gods we're not on PS4/X1... I'd have jumped in front of train in that case...). I won't get in the details because there's probably an NDA I haven't read somewhere in my contract, but basically, pushing for a patch/fix/release of any kind is trickier than it sounds.

And let's be clear, I'm not trying to *justify* anything, just to *explain* so you can have a bit more visibility... well... as much as I can give at least, he he.

I hear you when you say this bug is annoying, and it's not the only that made it in 2.7.1 (I think there was a wonky AI during crusades thing ; been fixed in our internal versions since at least). If I can convince the pertinent people to have a patch before our next "big" release, that'd be nice and all, 'cause I'd enjoy seeing some issues fixed for you as well, but I cannot promise anything - in the end it's not my decision. So... maybe...

Tho not the news you've been waiting to see, I hope it at least gives *some* visibility on what's going on.


Arthur

Hey Arthur, I know its not your fault. There's only so much one person can do such as yourself. In fact I think you're one of the better employees based on your communication with the me and others of the community. Thanks for the insight though and much appreciate you doing the best you can to get the other employees to fix this asap.
 

G.Strategos

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Thanks for the answer @Arthur-PDX.

I'm leaving 2.7.1 for now. I'm really disappointed that devs can't-don't want to quickfix this and other issues. The game is unplayable for me now and the sad think is that Devs has time to release new DLCs but no time for fixing a game that they broke with their patch. I know how gaming industry works but this is unacceptable for me. I appreciate your honesty though.
Cheers.
 

Senza32

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I've had this happen a couple of times. I stuck it on observe mode and switched to the disease map mode view (shortcut "k"); the issue seems to be that land provinces will clear out the disease over time as intended, but there is always a single sea province that does not ever lose the disease, for centuries, and continually infects adjacent land provinces. Biggest culprit in games I've noticed is the Waddenzee near Holland, as I've been playing in England a lot lately. So, you will see the same epidemic disease pop up and die out pretty much non-stop in the adjacent land provinces until the end of the game. It's a pain in the ass when your capital is adjacent to that sea province; it's pretty much game over if you are a small dynasty at that point.

On a positive note, I've used it to my advantage by granting those adjacent titles to my rivals or pathetic heirs just to kill them off or cripple their ability to do anything harmful as they're typically depopulated counties with little to no income due to near constant epidemics.

Does this behavior apply to the black death as well? I'm trying to track down the actual cause of this bug but I'm not having any luck so far.
 

Thrake

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Does this behavior apply to the black death as well? I'm trying to track down the actual cause of this bug but I'm not having any luck so far.

Black death spreads to all ofthe world in my games and doesn't go away. Whenever a county gets rid of the disease it spreads back a few months later.
 

Senza32

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Hm... it sounds like the game isn't properly making it so that counties diseases have cleared from aren't just counted as another normal province to spread into again. But what governs that? I've looked up and down the files for stuff modified by 2.7.1 but so far nothing.
 

Urzhail64

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Just as an suggestion for Paradox: You could add an console command to remove the plague/Black Death.
 

crowdemon

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Just as an suggestion for Paradox: You could add an console command to remove the plague/Black Death.

That's only a temporary fix.
 

Arsonik

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Just had another game hit fuck it status. 1014 in a Charlemagne game and I've got three different epidemics lingering from the 820-830's. :mad:
 

G.Strategos

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Sadly the guy-s who could fix our issues-bugs don't care and I'm not talking about the Forum's Devs and stuff (they are really helpful), I'm talking about the people who are PAID to do one thing,bug-fixing.
Paradox just can't find the time to give us a hotfix for a game-breaking bug as it seems, so we're waiting for the big-patch-dlc thing to arrive.:(
 

G.Strategos

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Better than nothing.

Nope...Because it doesn't fix most issues and the Black Death is still coming and going again and again.
 

Arsonik

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Any news about this?

This is in the same category as the mercenary captain heirs converting you from tribal to feudal anarchy bug. No fucks given. It's been almost two months since this thread and I'm sure this wasn't the first case of it being reported, maybe on these forums.
 

G.Strategos

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This is in the same category as the mercenary captain heirs converting you from tribal to feudal anarchy bug. No fucks given. It's been almost two months since this thread and I'm sure this wasn't the first case of it being reported, maybe on these forums.

I'm sorry to say that for a company I love,but they just don't care.
 

Arsonik

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I'm sorry to say that for a company I love,but they just don't care.

Yeah don't get me wrong. I've always been something of a fanboy since I started playing years ago. But I call it like I see it. As much as I still love pdox for everything they do, it's pretty obvious these bugs aren't a priority.
 

Arsonik

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Please take it with a grain of salt, as I am not promising anything, I can't stress that enough, but there might be a possibility of a patch to address a few bugs and balancing situation before the next "big one".


Arthur

Thanks for the update.
 

Mafiabrett

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Please take it with a grain of salt, as I am not promising anything, I can't stress that enough, but there might be a possibility of a patch to address a few bugs and balancing situation before the next "big one".


Arthur

Really hope so. Thanks again.. You keep pushing the QA Dev's to do their job Arthur! We're counting on you being the voice of the community. Because apparently no other Paradox employee gives a **** about current quality relating to bugs and would rather make more (possible) problems added onto previous ones.