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[Arthur-PDX]

Hobo from outer space
Sep 13, 2016
682
28
Yo,

Thanks for the report, this is indeed way too long for the epidemic and it should have stopped earlier. We've made a ticket for that and will look into it when we can !


Arthur
 

[Arthur-PDX]

Hobo from outer space
Sep 13, 2016
682
28
couldn't spread further due to sea zones.

Yeah, we came to the same conclusion. However, I suspect another related issue lying somewhere because we also have an issue with infinite Black Death, bypassing the islands thing. I've had a quick look at the script but couldn't find the source of the problem, but a ticket has been created for that situation as well, and content designers should be much more qualified than I am to correct the problem.


Arthur
 

[Arthur-PDX]

Hobo from outer space
Sep 13, 2016
682
28
Yo,

I'll just remind you all that a ticket has been made, and although the team doesn't necessarily answer threads all the time, I can assure you we're at least taking a look at them, see how things develop, etc... So, although we can't be on all threads at once, you can at least be sure I'm stalking this one.

The ticket is already made, as I mentioned, and already has not-low-priority set. The reason why there's no quick hotfix/patches for this issue in particular (or others of similar severity), is because the process to create, test, validate and push a version is a bit more complicated and resources-heavy than one might think (although thank the gods we're not on PS4/X1... I'd have jumped in front of train in that case...). I won't get in the details because there's probably an NDA I haven't read somewhere in my contract, but basically, pushing for a patch/fix/release of any kind is trickier than it sounds.

And let's be clear, I'm not trying to *justify* anything, just to *explain* so you can have a bit more visibility... well... as much as I can give at least, he he.

I hear you when you say this bug is annoying, and it's not the only that made it in 2.7.1 (I think there was a wonky AI during crusades thing ; been fixed in our internal versions since at least). If I can convince the pertinent people to have a patch before our next "big" release, that'd be nice and all, 'cause I'd enjoy seeing some issues fixed for you as well, but I cannot promise anything - in the end it's not my decision. So... maybe...

Tho not the news you've been waiting to see, I hope it at least gives *some* visibility on what's going on.


Arthur
 

[Arthur-PDX]

Hobo from outer space
Sep 13, 2016
682
28
Yo,

We've talked about several things in the team and we've managed to find a way to schedule a tiny patch addressing a few issues, including this one.

We're currently building and testing to make sure the fixes are fine.

The planning would be, short term, to release this version as open beta before the start of July and then release it "fo' real, yo !" some time after.

There won't be many fixes, consider it a minipatch more than anything else, but it will include fixes for the Infinite Epidemics issue as well as balancing for Secret Cults. I guess we'll mention the other fixes when we release the patch for open beta.

Cheers,


Arthur