"in_faction = yes" and "leads_faction = yes" always evaluate to false. I find this odd because these triggers are used as booleans in several vanilla files, and even have special tooltip text when used as booleans.
You can see this by right-clicking a faction leader or member, with a mod that's just:
You can see this by right-clicking a faction leader or member, with a mod that's just:
Code:
targetted_decisions = {
test_faction_triggers = {
from_potential = { ai = no }
potential = { is_ruler = yes }
allow = { OR = { leads_faction = yes in_faction = yes } }
}
}
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