Code:
# Carloman receives her and gives his response
narrative_event = {
id = CM.1021
title = EVTTITLE_CM_1021
desc = EVTDESC_CM_1021
picture = GFX_evt_daughter_asking_father
is_triggered_only = yes
trigger = {
has_dlc = "Charlemagne"
NOT = {
has_game_rule = {
name = charlemagne_story
value = off
}
}
has_character_flag = is_charlemagne <<
NOT = {
any_sibling = {
has_character_flag = is_charlemagne
}
}
}
option = {
name = EVTOPTA_CM_1021 # I forgive you, Mother
FROM = {
move_character = ROOT
opinion = {
modifier = opinion_very_grateful
who = ROOT
years = 100
}
}
}
option = {
name = EVTOPTB_CM_1021 # Begone, witch
FROM = {
opinion = {
modifier = opinion_bitter
who = ROOT
years = 100
}
}
}
}
This event is for Carloman, but needs Charlemagne trigger. It have to change to 'is_carloman'.
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