• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Castorem

Just Some Prole
25 Badges
Mar 6, 2014
781
1.295
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Sengoku
Just do the achievement on the previous patch.
 
  • 1
Reactions:

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.449
2.867
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
If your saying that we / the devs should not devote energy and programming to making sure William the Conquer always wins, or every character has a fair shot to win. Then we are in complete agreement there, this is not the the type of game that can be balanced like that.

Yup, that is railroading, that we both don't like. William should have a pretty good chance, but that is all.
The player should have one as well playing as the anglo saxons and that is perfectly historical in this case.
When people say historial they usually mean historical as in plausible and of course inside of a game concept.

In short coming back to the reason/source in post #5 for this argument, changing borders and history is what is part of the game
and can still be historical (plausible) and it is not an equivalent to an (rather in general) implausible game mechanic.

Yes, we are basically in agreement regarding what i quoted in this post.
We are still in disagreement about what "historical" implies it seems ..., but i'm not sure.
Can't read your mind. ;)

Well...i suppose it's all good now.
laugh.gif

Cheers
 
Last edited:

LACKADAISICAL

General
62 Badges
Feb 3, 2011
1.916
518
  • Majesty 2
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Shadowrun Returns
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
I have not yet fully formed my opinion on infamy but I tend to lean toward it isn't as bad as the community makes it out to be.

We just have to grow up a little and not unrealistically expect to be able to sweep across a sizable chunk of Arabia within 2 decades it didn't happen. Yes two holy wars might cause a Muslim defensive pact to form. But the infamy will tick down and within 5 years he will be able to attack again. In the mean time he can focus elsewhere.

The community tends to hypocritically point to the a-historical nature of threat/coalitions while failing to realize that the levels of blob that we used to achieve were also a-historic. A blob the size of Europe (Roman empire size) never occurred in history during this time period therefore why would history even have a mechanism to deal with it.

Especially when the reason that the a-historical mega blob occurs is purely the player and his skill.

Historically speaking, kingdoms weren't small because kingdoms banded together across Eurasia to stop them--they were usually small because feudalism is a very unstable and decentralized mode of governing, and a King could rarely exert meaningful control outside the borders of the lands he personally held. That's the annoying thing about coalitions--anti-blobbing measures should focus on interior threats, not exterior threats. Vassal limits were a realistic anti-blobbing measure, for example: coalitions aren't.

Plus, they just aren't fun. Coalitions don't really make the game harder, they just make you wait a lot.
 
  • 5
Reactions:
I

indika_tates

Guest
If you want to achieve SPQR get used to be on 100% threat since the beginning. Simply there is not enough time to wait for threat decay. I did it on this patch and I finished just when mongols arrived. This achievement is a bit tricky. You need Northumberland duchy (no roman reconquest CB no wonder why) and to control every holding of every county needed that means no holy orders that are not your vassals and no muslim orders.

I changed inheritance laws of the empire to gavelkind and primogeniture to the kingdom of greece because this way you can have a demesne of 15/16 holdings with stewardship education enough to have your vassals relaxed. The first thing that I did was to abolish the council and to revoke every county of the duchies of Nikaea, Adrianopolis, Thesalonika and Athens until I got my demesne limit. Then I destroyed the duchies (to avoid too many held duchies penalty, you can only have two). I converted myself (later) to catholicism and vassalized the pope through antipapacy. Just conquer a catholic county, change your capital, convert to catholicism and change the capital again to Constantinople. If Charlemagne creates the Empire of Francia your pope can grant you the invasion of the empire for 1000 piety because he is larger than you in the beginning.

The best way to conquer the lombard kingdom is through a clamaint. As soon as one is available give him a county, grab the kingdom, then excommunicate the clamaint (because he is a despot and this is problems on the horizon) and revoke the despot title and grant it to someone else as viceroyal. The best part of my strategy was being catholic with a vassalized pope. If you are orthodox most of your vassals will have a different religious head so this trick won't work. If a vassal turn rebellious you can excommunicate and imprison him without tyranny. Take in mind that a rebellion of 15 vassals kings can be dangerous so it's good to have a tool to stop it before it happen.

Having the pope as vassal is very useful to revoke ducal duchies at the cost of 100 piety. Viceroyal titles are useful to keep your vassals happy and feudal rulers rebellious. So this is another reason. I mean, catholicism is the way to go.
 
Last edited by a moderator:
  • 2
Reactions:

Siegfriedfr

Captain
42 Badges
Jun 23, 2013
371
151
  • Europa Universalis III Complete
  • Rome Gold
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
As a mechanic, threat doesn't prevent the AI from forming big blobs, because they do so slowly and don't care about threat going down slowly; also, AI independance factions rarely if ever win wars against their liege. SO basically, if threat's purpose was to stop the AI from blobbing, it fails.

As for the player, he is affected in that looking the months pass by is not fun at all. So he has to fight huge ass wars every time, or wait.
Huge wars EVERY time are just as fun as waiting for threat to come down.

EU4 agressive expansion is much better handled and manageable than threat in CK2, because your allies get no AE from your expansion, while in CK2 everyone is affected by it, ally or not.

Basically the solution is either a threat reset on coalition war victory / ruler death, or a much faster threat decay.
 
Last edited:

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.449
2.867
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
...
EU4 agressive expansion is much better handled and manageable than threat in CK2, because your allies get no AE from your expansion, while in CK2 everyone is affected by it, ally or not. ...

"Ally or not". How do you mean ?
As soon as you form a NAP the character/realm in question leaves/doesn't enter a coalition against you.
At least they haven't reentered in my current game and i guess that is intended.
Misunderstanding ? Elaborate maybe, please.
 

Finnway

Lt. General
29 Badges
Feb 21, 2014
1.421
2.389
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
If he's going for SPQR he's going to be massive so 2 holy wars will put him at about 100%. 75% is own religion 95% is religious heads. Fuck infamy bad mechanic badly added.
CK2+ nerfs the maximum Infamy gained from a single war to 14.5%. I wonder why Paradox doesn't nerf it that low?
 
  • 1
Reactions:

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.449
2.867
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
CK2+ nerfs the maximum Infamy gained from a single war to 14.5%. I wonder why Paradox doesn't nerf it that low?

That in turn sounds a little bit low as a max.... and like a typical extreme Paradox turn-around: BUFF - NERF - *BOOM*

Something in the twenties would be fine with me. That's just my opinion.
 

Robert II

Field Marshal
2 Badges
Apr 19, 2015
3.078
4.579
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
That in turn sounds a little bit low as a max.... and like a typical extreme Paradox turn-around: BUFF - NERF - *BOOM*

Something in the twenties would be fine with me. That's just my opinion.

With it in the twenties 2 wars would still likely push it above 50%. Which is every religion except your own joining against you.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.449
2.867
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
With it in the twenties 2 wars would still likely push it above 50%. Which is every religion except your own joining against you.

Well twenty only as a max for several/many provinces, not as a standard.
Not too happy with how points are currently collected.
I guess and hope they rework the way how one achieves threat points.
Meh....well, let's see.

I currently plot-revoke titles from my vassals and create ORDER culturally to wait the decay out..., but that won't keep me occupied forever....
Seems i have to do one or two Blitzkriege and ignore the stupidty of it.
 

Robert II

Field Marshal
2 Badges
Apr 19, 2015
3.078
4.579
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
Well twenty only as a max for several/many provinces, not as a standard.
Not too happy with how points are currently collected.
I guess and hope they rework the way how one achieves threat points.
Meh....well, let's see.

I currently plot-revoke titles from my vassals and create ORDER culturally to wait the decay out..., but that won't keep me occupied forever....
Seems i have to do one or two Blitzkriege and ignore the stupidty of it.

Ive resorted to trying to get revolts to happen via assassinations then jumping the revolters.
 

Siegfriedfr

Captain
42 Badges
Jun 23, 2013
371
151
  • Europa Universalis III Complete
  • Rome Gold
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
"Ally or not". How do you mean ?
As soon as you form a NAP the character/realm in question leaves/doesn't enter a coalition against you.
At least they haven't reentered in my current game and i guess that is intended.
Misunderstanding ? Elaborate maybe, please.

Yes and as soon one of the parties of the NAP dies, the NAP is over. And then the former allies enters the coalition. At least that's what i observed. ANd it's not always possible to form a NAP due to lack of children to marry etc.

And the problem really is that threat only annoys the players. AI is still blobbing (of course, slowly, or slower than the player at least), and blobs never implode.
 

nkibilko

Banned
51 Badges
Jul 24, 2014
1.486
994
  • Victoria 2: Heart of Darkness
  • Steel Division: Normandy 44
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • War of the Vikings
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
Paradox has it all wrong in general when it comes to "punishment" for expanding... In a recent game of EU4 i took TWO provinces in a war and IMMEDIATELY had a coalition of like 20 nations. Then almost as immediately, of course one of them calls a war on me. For TWO provinces... unreal.
 
  • 1
Reactions: