trigger = {
ai = no
capital_holding = {
OR = {
has_building = ca_monastery_1
has_building = ca_monastery_2
has_building = ca_monastery_3
has_building = ca_monastery_4
}
}
}
Under old version(2.3.3), has_building condition was changed to TRUE when that building is completely constructed or upgraded. But under 2.4.4 version, has_building condition is changed to TRUE when player START constructing or upgrading. Is it on purpose or another bug?
ai = no
capital_holding = {
OR = {
has_building = ca_monastery_1
has_building = ca_monastery_2
has_building = ca_monastery_3
has_building = ca_monastery_4
}
}
}
Under old version(2.3.3), has_building condition was changed to TRUE when that building is completely constructed or upgraded. But under 2.4.4 version, has_building condition is changed to TRUE when player START constructing or upgrading. Is it on purpose or another bug?
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