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Danhar

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Portraits have begun to flicker since I downloaded the newest patch and Horse Lords. I have every DLC and the flickering continues to persist even after reinstalling.
 
Last edited:
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Servancour

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We haven't noticed any kind of issues with portraits themselves.
Portraits are flickering how exactly?
Does it happen all the time, or only in some specific situations/places?
What OS do you use?

If you tried re-installing the game, did you also remember to delete the "Crusader Kings II" folder at C:\Users\USERNAME\Documents\Paradox Interactive\Crusader Kings II? It's usually a good idea to do that as well, as to install the game from scratch. Just keep your save games if you have any you want to keep playing before you do delete the folder!
 

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Does this happen if you roll back to, say, 2.3.6?

Just to be clear, here's what a full clean re-install involves:

- move any valued save games elsewhere
- "delete local content" in Steam-CK2
- manually delete all files and folders left under Steam/SteamApps/common/CK2 AND Documents/Paradox/CK2
- re-install game in Steam, run a Steam Verify when done.
- start the game with no mods active and test

IF that somehow doesn't help
DXDIAG is a program you run from a command prompt or the Windows start menu 'run' dialog box (or 'search programs' in Windows 7). After running it will open a window and start collecting info with a progress bar in the lower-left corner. When it completes click the 'save all information' button and save it to a file then attach that file here.

Please attach your Documents/CK2/settings.txt. From your Documents/Paradox/CK2/logs/ directory, post system.log . What version # and checksum do you see a/ in the launcher and b/ in the main game menu?
 

Danhar

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Deleting, reinstalling nor reverting back to an earlier patch didn't help.
gui=
{
language=l_english
has_set_language=yes
}
graphics=
{
size=
{
x=1920
y=1080
}

refreshRate=0
fullScreen=no
borderless=yes
shadows=no
shadowSize=2048
multi_sampling=0
anisotropic_filtering=0
gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
dynamic_sound=no
dynamic_sound_treshold=50.000000
mapRenderingOptions=
{
draw_terrain=yes
draw_water=yes
draw_borders=yes
draw_trees=yes
draw_rivers=yes
draw_postfx=yes
draw_sky=yes
draw_bloom=no
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer=""
lasthost=""
serveradress="diplomacy.valkyrienet.com"
autosave="YEARLY"
difficulty="NORMAL"
outliner=
{
1 2 3 4 5 6 7 9 }
outliner_open=no
windowmovetime=0.200000
disable_wikipedia_links=no
nudge_allowed=no
dont_track_data=yes
has_made_data_tracking_choice=yes
has_disabled_welcome_screen=yes
hints=yes
ironman=no
mp_max_day_lead=7
compress_autosaves=no
disabled_hints=
{
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 }
autosaves_to_keep=0
low_res_textures=no
force_pow2_textures=no
last_used_id=""

[systemsettings.cpp:212]: System memory: 0MB
[systemsettings.cpp:219]: Number of processors: 8
[systemsettings.cpp:230]: CPU type: x86
[systemsettings.cpp:262]: OS: Unknown Service Pack 1 Build: 7601
[gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=0, multisample=15
[gfx_settings.cpp:50]: Graphic Adapters:
[gfx_settings.cpp:55]: 0: AMD Radeon HD 6570
[gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:80]: 2 samples supported.
[gfx_settings.cpp:80]: 4 samples supported.
[gfx_settings.cpp:80]: 8 samples supported.
[gfx_settings.cpp:95]: Using Adapter [0]:
[gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:145]: Graphics device: AMD Radeon HD 6570
[gfx_settings.cpp:146]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:147]: Driver version: 1056
[gfx_settings.cpp:162]:


Dumping all gfx info:
DeviceIdentifier: {D7B71EE2-2419-11CF-DB70-8BC1BEC2C535}
VendorId: 4098
DeviceId: 26457
SubSysId: -511633589
Revision: 0
DriverVersion.HighPart: 524305
DriverVersion.LowPart: 656416


[gfx_settings.cpp:182]: Instancing supported.
[gfx_settings.cpp:197]: Video memory amount: 4069MB
[gfx_settings.cpp:198]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:201]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:202]: MaxTextureBlendStages: 8
[gfx_settings.cpp:203]: Support for Anisotropic filtering found.
[gfx_settings.cpp:206]: Max Anisotropic filtering: 16
[gfx_settings.cpp:207]: Anisotropic filtering set to: 0
[gfx_settings.cpp:211]: Vertex Shader version: 3.0
[gfx_settings.cpp:216]: Pixel Shader version: 3.0
[gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=0, multisample=15
[gfx_settings.cpp:50]: Graphic Adapters:
[gfx_settings.cpp:55]: 0: AMD Radeon HD 6570
[gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:80]: 2 samples supported.
[gfx_settings.cpp:80]: 4 samples supported.
[gfx_settings.cpp:80]: 8 samples supported.
[gfx_settings.cpp:95]: Using Adapter [0]:
[gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:145]: Graphics device: AMD Radeon HD 6570
[gfx_settings.cpp:146]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:147]: Driver version: 1056
[gfx_settings.cpp:162]:


Dumping all gfx info:
DeviceIdentifier: {D7B71EE2-2419-11CF-DB70-8BC1BEC2C535}
VendorId: 4098
DeviceId: 26457
SubSysId: -511633589
Revision: 0
DriverVersion.HighPart: 524305
DriverVersion.LowPart: 656416


[gfx_settings.cpp:182]: Instancing supported.
[gfx_settings.cpp:197]: Video memory amount: 4069MB
[gfx_settings.cpp:198]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:201]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:202]: MaxTextureBlendStages: 8
[gfx_settings.cpp:203]: Support for Anisotropic filtering found.
[gfx_settings.cpp:206]: Max Anisotropic filtering: 16
[gfx_settings.cpp:207]: Anisotropic filtering set to: 0
[gfx_settings.cpp:211]: Vertex Shader version: 3.0
[gfx_settings.cpp:216]: Pixel Shader version: 3.0
[graphicssettings.cpp:444]: Not using multisampling.
[graphics.cpp:172]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1000x600
[graphicssettings.cpp:409]: Usable res: 1024 768 60
[graphicssettings.cpp:409]: Usable res: 1024 768 70
[graphicssettings.cpp:409]: Usable res: 1024 768 75
[graphicssettings.cpp:409]: Usable res: 1152 864 60
[graphicssettings.cpp:409]: Usable res: 1152 864 75
[graphicssettings.cpp:409]: Usable res: 1280 720 50
[graphicssettings.cpp:409]: Usable res: 1280 720 60
[graphicssettings.cpp:409]: Usable res: 1280 720 59
[graphicssettings.cpp:409]: Usable res: 1280 768 60
[graphicssettings.cpp:409]: Usable res: 1280 800 60
[graphicssettings.cpp:409]: Usable res: 1280 960 60
[graphicssettings.cpp:409]: Usable res: 1280 1024 60
[graphicssettings.cpp:409]: Usable res: 1280 1024 75
[graphicssettings.cpp:409]: Usable res: 1440 900 60
[graphicssettings.cpp:409]: Usable res: 1600 900 60
[graphicssettings.cpp:409]: Usable res: 1680 1050 60
[graphicssettings.cpp:409]: Usable res: 1920 1080 50
[graphicssettings.cpp:409]: Usable res: 1920 1080 60
[graphicssettings.cpp:409]: Usable res: 1920 1080 59
[graphics.cpp:213]: Done creating device.
[main.cpp:636]: CK2 Version Jul 17 2015 : 14:59:35
[main.cpp:637]: Commandline:
[internationalizedtext.cpp:1235]: Create table
[internationalizedtext.cpp:1237]: Create text database
[main.cpp:664]: Text database created
[main.cpp:682]: Creating application...
[main.cpp:715]: Initializing application...
[ck_application.cpp:408]: Initializing application...
[ck_application.cpp:415]: Done initializing application
[ck_application.cpp:420]: Loading cursor...
[ck_application.cpp:463]: Done loading cursor
[ck_application.cpp:466]: Initializing sound...
[ck_application.cpp:501]: Done initializing sound
[ck_application.cpp:503]: Initializing graphics...
[graphicssettings.cpp:444]: Not using multisampling.
[graphics.cpp:172]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1920x1080
[graphicssettings.cpp:409]: Usable res: 1024 768 60
[graphicssettings.cpp:409]: Usable res: 1024 768 70
[graphicssettings.cpp:409]: Usable res: 1024 768 75
[graphicssettings.cpp:409]: Usable res: 1152 864 60
[graphicssettings.cpp:409]: Usable res: 1152 864 75
[graphicssettings.cpp:409]: Usable res: 1280 720 50
[graphicssettings.cpp:409]: Usable res: 1280 720 60
[graphicssettings.cpp:409]: Usable res: 1280 720 59
[graphicssettings.cpp:409]: Usable res: 1280 768 60
[graphicssettings.cpp:409]: Usable res: 1280 800 60
[graphicssettings.cpp:409]: Usable res: 1280 960 60
[graphicssettings.cpp:409]: Usable res: 1280 1024 60
[graphicssettings.cpp:409]: Usable res: 1280 1024 75
[graphicssettings.cpp:409]: Usable res: 1440 900 60
[graphicssettings.cpp:409]: Usable res: 1600 900 60
[graphicssettings.cpp:409]: Usable res: 1680 1050 60
[graphicssettings.cpp:409]: Usable res: 1920 1080 50
[graphicssettings.cpp:409]: Usable res: 1920 1080 60
[graphicssettings.cpp:409]: Usable res: 1920 1080 59
[graphics.cpp:213]: Done creating device.
[ck_application.cpp:542]: Done initializing graphics
[internationalizedtext.cpp:1235]: Create table
[internationalizedtext.cpp:1237]: Create text database
[ck_application.cpp:408]: Initializing application...
[ck_application.cpp:415]: Done initializing application
[ck_application.cpp:420]: Loading cursor...
[ck_application.cpp:463]: Done loading cursor
[ck_application.cpp:466]: Initializing sound...
[ck_application.cpp:501]: Done initializing sound
[ck_application.cpp:503]: Initializing graphics...
[ck_application.cpp:542]: Done initializing graphics
[main.cpp:718]: Running application...
 

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Effixel

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If I may add my contribution to the thread, I've had the problem for years (litterally), though I have to admit I've never tried to reinstall the game and just decided to get along with it, as it doesn't affect gameplay.
 

Danhar

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If I may add my contribution to the thread, I've had the problem for years (litterally), though I have to admit I've never tried to reinstall the game and just decided to get along with it, as it doesn't affect gameplay.
Updated my drivers and now the flickering is gone. The problem was at my end.