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Talq

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No. Its unfixable. Its due to the unit weights of special troops vs heavy cavalry, and fixing it would break other culture's units.

(although they arguably could just move the cataphract model to horse archers, and substitute a heavy cavalry model, as a suggestion)
 
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Servancour

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As Talq stated, this is of how the different units are weighted. Which decides which unit it is that will be shown. We have to plans to change this at the moment, but might consider to do something with it in the future.
 
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Vityviktor

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(although they arguably could just move the cataphract model to horse archers, and substitute a heavy cavalry model, as a suggestion)

Good idea, i edited the file in dlc012 this way.

Code:
    EMFXActorType = {
        name = "byzantinegfx_horse_archers"
        actorfile = "gfx\models\Byzantine_Heavy_Cavalry_Horse.xac"
       
        idle   = "gfx\models\Horse_2_Idle.xsm"
        move   = "gfx\models\Horse_2_Moving.xsm"
        attack = "gfx\models\Horse_2_Attack.xsm"
       
        scale = 0.9f
    }
   
    EMFXActorType = {
        name = "byzantinegfx_horse_archers_rider"
        actorfile = "gfx\models\Byzantine_Heavy_Cavalry_Rider.xac"
       
        idle   = "gfx\models\Heavy_Cavalry_2_Idle.xsm"
        move   = "gfx\models\Heavy_Cavalry_2_Moving.xsm"
        attack = "gfx\models\Heavy_Cavalry_2_Attack.xsm"
       
        scale = 1.0f
    }
   
    EMFXActorType = {
        name = "byzantinegfx_horse_archers_weapon"
        actorfile = "gfx\models\Attachments\Banner_Sword.xac"
       
        idle   = "gfx\models\Attachments\Banner_anim.xsm"
        move   = "gfx\models\Attachments\Banner_anim.xsm"
        attack = "gfx\models\Attachments\Sword_Anim.xsm"
       
        scale = 1.0f
    }
   
    EMFXActorType = {
        name = "byzantinegfx_horse_archers_helmet"
        actorfile = "gfx\models\Attachments\Helmet_03.xac"
        scale = 0.000001f
    }
   
    EMFXActorType = {
        name = "byzantinegfx_horse_archers_shield"
        actorfile = "gfx\models\Attachments\byzantine_heavy_cavalry_shield.xac"
        scale = 1.0f
    }

The byzantine horse archer model is gone, but instead we got the cataphract model.