There is at present an evident bug in the event associated to the "Create Portugal" decision. Currently part of the code reads as
where d_toledo is misplaced and should be substituted by d_beja as follows:
it is an obvious oversight which requires a very simple fix.
Code:
option = {
name = EVTOPTA62922
trigger = {
completely_controls = d_toledo
}
hidden_tooltip = {
d_porto = {
de_jure_liege = k_portugal
}
d_beja = {
de_jure_liege = k_portugal
}
}
k_portugal = {
grant_title = ROOT
copy_title_laws = d_porto
}
d_porto = {
destroy_landed_title = THIS
}
prestige = 500
hidden_tooltip = {
k_portugal = { make_primary_title = yes }
any_playable_ruler = {
limit = {
NOT = { has_landed_title = k_portugal }
ai = no
}
narrative_event = { id = 62925 }
}
}
}
}
Code:
option = {
name = EVTOPTA62922
trigger = {
completely_controls = d_beja
}
hidden_tooltip = {
d_porto = {
de_jure_liege = k_portugal
}
d_beja = {
de_jure_liege = k_portugal
}
}
k_portugal = {
grant_title = ROOT
copy_title_laws = d_porto
}
d_porto = {
destroy_landed_title = THIS
}
prestige = 500
hidden_tooltip = {
k_portugal = { make_primary_title = yes }
any_playable_ruler = {
limit = {
NOT = { has_landed_title = k_portugal }
ai = no
}
narrative_event = { id = 62925 }
}
}
}
}
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