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Damarrocarion

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I have attempted to start multiplayer after Horse Lords was released, with 2.4.1 patch and 2.4.2 patch. The game desyncs from others than host after one day and this usually results in problems relating to army movement, unit splitting, etc. to other players.
 
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Servancour

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We have done some testing with MP and are unable to go out of sync directly when we start a game. It seems to be pretty stable to us, as we could run for several years without any issues.

Are you using any particular mods or anything when you play?
What DLCs do the host have?
Does the clients have different DLCs?
Are you using the same OS? Or do you have different ones?
How many players did you have present?
Any observers?

It would be great if you could provide any specific steps as to what you do when you host/join the game. Maybe we are missing something.