Although it is written wrong in achievements.txt (see 4F) not in achievement_events.txt . HOWEVER , any_close_relative command doesn't work and this command may cause other decision(event, etc) after this command to run mistakenly.
Why I found this bug ? When I used this any_close_relative command ,the decisions after it crashed , but after I deleted any_close_relative = { } , the whole decisions TEXT worked rightly !
Code:
# Family Bliss
character_event = {
id = 721
hide_window = yes
ai = no
trigger = {
NOT = { has_character_flag = achievement_family_bliss }
any_close_relative = {
count = 6
is_friend = ROOT
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_family_bliss
}
}
Why I found this bug ? When I used this any_close_relative command ,the decisions after it crashed , but after I deleted any_close_relative = { } , the whole decisions TEXT worked rightly !
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